ZZTV11 RELEASED!

NOTE: I HATE A LOT OF YOUR ZZT GAMES, SO WATCH OUT!

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bitbot
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ZZTV11 RELEASED!

Post by bitbot »

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Last edited by bitbot on Sun Aug 21, 2016 9:30 pm, edited 14 times in total.
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Dr. Dos
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Re: ZZTV11

Post by Dr. Dos »

You're sick.

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Commodore
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Re: ZZTV11

Post by Commodore »

Gentlemen! (Ladies?) The legacy of ZZTV continues. This time I've enlisted help. Bitbot here is the man (as has already been demonstrated), and with his valuable assistance, there's no way it can take six years!

Give me your stuff you cranky old men. Board boards and more boards. Art. Stories. Magic. Kittens. Games! We'll take your crappy poetry too! Just get it on a zzt board and get it into my inbox. Do it. DO IT NOW! Do it later... Don't do it, just do it!

Submit to my e-mail, or bitbot's.

jddgames at yahoo dot com

Release date is on critical mass basis. We'll see how fast and furious (or not) submissions come in.

Observe the greatness of ZZTV's illustrious past and get inspired.
http://zzt.org/upload//zztvX.zip
http://zzt.org/zgames/z/zztv9.zip
http://zzt.org/zgames/z/zztv8.zip
http://zzt.org/zgames/z/zztv7.zip
http://zzt.org/zgames/z/zztv6.zip
http://zzt.org/zgames/z/zztv-5.zip
http://zzt.org/zgames/z/zztv4.zip
http://zzt.org/zgames/z/zztv3.zip
http://zzt.org/zgames/z/zztv2.zip
http://zzt.org/zgames/z/zztv-1.zip

Dos: :poop:
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BobP
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Re: ZZTV11

Post by BobP »

I'm in.

#getitontonight

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Quantum P.
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Re: ZZTV11

Post by Quantum P. »

I will totally do a thing!

But I have to think of a channel name first.

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Re: ZZTV11

Post by bitbot »

omg!!! ZZTV11. I'm soo in.

#9
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Quantum P.
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Re: ZZTV11

Post by Quantum P. »

Unless I can think of a better name, put me down for #hoosegow

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Re: ZZTV11

Post by Commodore »

bitbot wrote:#9
-"We want information...information... Information!"
-"Who are you?"
-"The new number 2"
-"Who is number 1?"
-"You are number 6"
-"I AM NOT A NUMBER! I AM A FREE MAN!"
-"AHAHAHAHAHAHA!"
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VinceP
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Re: ZZTV11

Post by VinceP »

sign me up

#YOLO

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Saxxon
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Re: ZZTV11

Post by Saxxon »

Welp. None of the stuff I've started really ever made it far. I could probably cobble it together for this.

#KidRoyalty

What's your policy on the use of external text files? In order to cut down on world size, that is. And possibly make text editing easier.

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Re: ZZTV11

Post by bitbot »

Saxxon wrote: What's your policy on the use of external text files? In order to cut down on world size, that is. And possibly make text editing easier.
I'd like to see everything packed into one large world but that requires an external simulator like Lyon.

Any objections?
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Re: ZZTV11

Post by Commodore »

I'm a traditionalist. so I'd like to see it compatible with vanilla zzt, more opportunity for title screens I say! Also I write this from my crashed windows net-book which was resurrected with a free copy of linux. Quantum P runs a mac, so it might exclude him. I do like the idea of a huge one, there's plenty of room for both.

If you want to hotlink to external files within a zzt game, that it fine. The files will be included.
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Quantum P.
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Re: ZZTV11

Post by Quantum P. »

I am both a Mac user and a traditionalist. :)

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Dr. Dos
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Re: ZZTV11

Post by Dr. Dos »

Reminder that ZZT can read text files with "!-filename;Normal hyperlink text".

I have no idea what happens if you load a massive file that would hit ZZT's memory limits, but that can always be an option.

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Re: ZZTV11

Post by Commodore »

Back in the day, my liver hurtz had an idea to make a program that detected when a text file was opened, to play an external wav or mp3. I wish that had panned out.
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