1991 - ????
Moderators: Commodore, Zenith Nadir
- Zenith Nadir
- this is my hammer
- Posts: 2767
- Joined: Wed Mar 12, 2003 11:40 am
- Location: between the black and white spiders
- Cyberdemon
- Hovering Sombrero
- Posts: 9
- Joined: Mon Jul 10, 2006 3:21 am
ZZT is still the best, most nostalgia-inducing PC game ever!
...Now that I have gotten my "fanboi" stuff out of the way...
Is anyone here still playing or making ZZT games? I've got several "works in progress" that I'd like to pick back up and finish, and probably will. The nostalgia bug has bitten me. :)
There's still fun to be had, peeps!
...Now that I have gotten my "fanboi" stuff out of the way...
Is anyone here still playing or making ZZT games? I've got several "works in progress" that I'd like to pick back up and finish, and probably will. The nostalgia bug has bitten me. :)
There's still fun to be had, peeps!
I wish I still had a drive. Last two years I've just got stoned motivation and tried making things like a programmable robot and a combo fighting engine but they never worked out. The days of old school charm feel long gone and all that's left is pushing it to its final extremes. What do people even desire in a ZZT game?
- RobertP
- gore Arnold
- Posts: 250
- Joined: Tue Dec 18, 2007 6:53 pm
- Location: Burning Oak retirement facility
I've drawn a lot of boards, the past couple of years, but I find it difficult to incorporate them into a game. I manage to make things look pretty sweet, but I can't seem to manage implementing playability.
I think I used to draw out of nessecity, with a game in mind. Nowadays, I start ZZT with the intention of making a game and end up making several good-looking boards with no particular function or relation to anything else. That's the biggest obstacle to releasing a game.
I think I used to draw out of nessecity, with a game in mind. Nowadays, I start ZZT with the intention of making a game and end up making several good-looking boards with no particular function or relation to anything else. That's the biggest obstacle to releasing a game.
My waste is my weapon.
- Quantum P.
- Level 17 Accordion Thief
- Posts: 1433
- Joined: Fri Sep 12, 2003 1:41 am
- Location: Edmonds, WA
- Contact:
I played ESP last night.
I've been trying to make a kind of sci-fi game, which I've posted about before. But I think my obstacle is getting bogged down in the details. I plan something big, I start working on it, and get stuck after the first few boards.
I've been thinking about making a game like I used to -- little to no planning, ad-libbing my way through.
I've been trying to make a kind of sci-fi game, which I've posted about before. But I think my obstacle is getting bogged down in the details. I plan something big, I start working on it, and get stuck after the first few boards.
I've been thinking about making a game like I used to -- little to no planning, ad-libbing my way through.
- Dr. Dos
- OH YES! USE VINE WHIP! <3
- Posts: 1772
- Joined: Tue Mar 11, 2003 12:00 am
- Location: Washington
ESP is one of the few games that is still great.
Visit the Museum of ZZT
Follow Worlds of ZZT on Twitter
Apologies for the old post you may have just read.
Follow Worlds of ZZT on Twitter
Apologies for the old post you may have just read.
- superbowl shuffle
- Official Clamp School Defender
- Posts: 418
- Joined: Mon Apr 07, 2003 4:52 am
- Location: CAsE SenSiTiVe
I was making my way through a game when it got corrupted. I might restart it because some boards were exported and are recoverable and the plot was a little complex and original and should have its day. But I want to finish something else to give me motivation.
Now I'm working on this game that I started years ago. It has a cool engine that I can't abandon but it has been difficult to finish because the graphic work has been repetitive and the complexity of the engine puts such restraints on creativity.
My main problem is how to make a game that offers something that is unavailable from other free sources of gaming. The whole shooting system in zzt seems kind of shitty these days.
I think we need another contest. I didn't always think about it this way, but maybe contests give us something unique in that we can actually anticipate our work being played. When you start a full-length zzt game you sometimes don't expect it to be finished and those expectations themselves probably drain some motivation out of the process and contribute to it being abandoned before it's done.
I hope this makes sense because I am what you might call drunk.
Now I'm working on this game that I started years ago. It has a cool engine that I can't abandon but it has been difficult to finish because the graphic work has been repetitive and the complexity of the engine puts such restraints on creativity.
My main problem is how to make a game that offers something that is unavailable from other free sources of gaming. The whole shooting system in zzt seems kind of shitty these days.
I think we need another contest. I didn't always think about it this way, but maybe contests give us something unique in that we can actually anticipate our work being played. When you start a full-length zzt game you sometimes don't expect it to be finished and those expectations themselves probably drain some motivation out of the process and contribute to it being abandoned before it's done.
I hope this makes sense because I am what you might call drunk.
[size=75:lh51rn9h][b:lh51rn9h]When the 5 o'clock whistle blows, so do I.[/b:lh51rn9h]
[/size:lh51rn9h]
[/size:lh51rn9h]
-
- Official Clamp School Defender
- Posts: 169
- Joined: Tue Sep 16, 2008 3:06 pm
- Location: 1. n. a place of settlement, activity, or residence