Rogue Thread

NOTE: I HATE A LOT OF YOUR ZZT GAMES, SO WATCH OUT!

Moderators: Commodore, Zenith Nadir

Fungahhh
Resource id #38
Posts: 662
Joined: Fri Mar 25, 2005 5:35 am
Location: Wisconsin, Idaho
Contact:

Rogue Thread

Post by Fungahhh »

This is a rogue thread. Please elimination at target...
fungahhh
User avatar
Aplsos
ill make a meal of you
Posts: 429
Joined: Fri Jan 23, 2004 3:06 pm
Location: beautiful downtown joelville
Contact:

Post by Aplsos »

Image
User avatar
Commodore
fgsdfs
Posts: 2471
Joined: Wed Mar 12, 2003 5:44 pm
Location: :noitacoL
Contact:

Post by Commodore »

Code: Select all

##########
#.@......#
#.....W..#
####+#####
*POW* *CLANK* *PING*
User avatar
nps
so kawaii! so cute!
Posts: 810
Joined: Sun Jan 18, 2004 1:51 pm

Post by nps »

You are a nothing, an abuser of narcotics, whose brain is impaired by chemical damage and rogue neural-complex subdivisions.
User avatar
Mooseka
;-*
Posts: 282
Joined: Mon Sep 22, 2003 5:01 pm

Post by Mooseka »

From Wikipedia, the free encyclopedia
Jump to: navigation, search

Rogue popularized the dungeon crawling computer game dating back from 1980. A favorite on college Unix systems in the early to mid-1980s[1] and created a class of derivatives known collectively as "roguelikes". Rogue inspired Hack,[2][3][4] which in turn led to NetHack, Hack's modern-day descendant. Some of the more notable roguelikes include Moria, Angband, and ADOM. The roguelike genre influenced numerous later games, such as Diablo.
User avatar
Kjorteo
^o.O^
Posts: 432
Joined: Sat Feb 28, 2004 10:59 am
Location: Kjorteoville or something
Contact:

Post by Kjorteo »

The Thief or Rogue is a character class in many role-playing games, including Dungeons & Dragons, Final Fantasy, World of Warcraft and many MMORPGs. Thieves are usually stealthy and dextrous characters able to disarm traps, pick locks, and perform backstabs from hiding. Thieves are usually capable of melee or ranged combat, and tend to be focused on dodging attacks rather than withstanding damage. They often attack by dual-wielding daggers or other small one-handed weapons, relying on speed and number of strikes rather than sheer damage output. Thieves usually have a stealth ability, allowing them to disappear from sight, often this is combined with attacking an unaware opponent to inflict high damage. Thieves are usually restricted to the lighter armors, leather and the like. While thieves typically cannot practice magic, they might use scrolls or magic items in some games. In most fantasy settings, smaller and more agile fantasy races like elves, gnomes and hobbits are particularly suited for the thief class.
"You're alive," said the maker, and smiled at the aardvark.

<Kjorteo> "yiff"
<gbelo> Wanna yiff.
<Kjorteo> yes
<gbelo> No no no.
InfoSponge
Official Clamp School Defender
Posts: 169
Joined: Tue Sep 16, 2008 3:06 pm
Location: 1. n. a place of settlement, activity, or residence

Post by InfoSponge »

Image
User avatar
Zenith Nadir
this is my hammer
Posts: 2767
Joined: Wed Mar 12, 2003 11:40 am
Location: between the black and white spiders

Post by Zenith Nadir »

i contemplated posting a picture of rouge the bat in this thread but then i realised the pitfalls of a google image search for that character
he looked upon the world and saw it was still depraved :fvkk:

Overall: Rotton egg for breakfast
User avatar
Commodore
fgsdfs
Posts: 2471
Joined: Wed Mar 12, 2003 5:44 pm
Location: :noitacoL
Contact:

Post by Commodore »

whoever edited my post to put code tags in it I am in your debt.
*POW* *CLANK* *PING*
User avatar
Alexis Janson
wacky morning DJ
Posts: 307
Joined: Fri Feb 20, 2004 1:05 am

Post by Alexis Janson »

Image
User avatar
Aplsos
ill make a meal of you
Posts: 429
Joined: Fri Jan 23, 2004 3:06 pm
Location: beautiful downtown joelville
Contact:

Post by Aplsos »

Zenith Nadir wrote:i contemplated posting a picture of rouge the bat in this thread but then i realised the pitfalls of a google image search for that character
Image

e: f,b
r
User avatar
Kjorteo
^o.O^
Posts: 432
Joined: Sat Feb 28, 2004 10:59 am
Location: Kjorteoville or something
Contact:

Post by Kjorteo »

"You're alive," said the maker, and smiled at the aardvark.

<Kjorteo> "yiff"
<gbelo> Wanna yiff.
<Kjorteo> yes
<gbelo> No no no.
User avatar
Dr. Dos
OH YES! USE VINE WHIP! &lt;3
Posts: 1772
Joined: Tue Mar 11, 2003 12:00 am
Location: Washington

Post by Dr. Dos »

Commodore wrote:whoever edited my post to put code tags in it I am in your debt.
Sup
Visit the Museum of ZZT
Follow Worlds of ZZT on Twitter

Apologies for the old post you may have just read.
User avatar
Kjorteo
^o.O^
Posts: 432
Joined: Sat Feb 28, 2004 10:59 am
Location: Kjorteoville or something
Contact:

Post by Kjorteo »

I wanted to use that Ivysaur icon for my avatar here but Dos beat me to it :( So I have my doujin Bulbasaur instead!
"You're alive," said the maker, and smiled at the aardvark.

<Kjorteo> "yiff"
<gbelo> Wanna yiff.
<Kjorteo> yes
<gbelo> No no no.
User avatar
Quantum P.
Level 17 Accordion Thief
Posts: 1433
Joined: Fri Sep 12, 2003 1:41 am
Location: Edmonds, WA
Contact:

Post by Quantum P. »

Prends ça!

P.S. Nadir, are you going to have your students fill in speech bubbles in comics again?
Post Reply