Town of ZZT in ~26:00 by Dr. Dos

NOTE: I HATE A LOT OF YOUR ZZT GAMES, SO WATCH OUT!

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Quantum P.
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Post by Quantum P. »

Remember Star Wars ASCIImation?

I wish DOSBox could make recordings like that for text games. That (and color data) is all you really need for ZZT, and it would probably be less resource-intensive than recording an .avi file.
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Post by Mister Lad »

Look sorry but nobody actually lieks this game and nobody actually likes seedruns either...?
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Post by phunk »

yeah really
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Post by Ellypses »

Try a cheap alternative recorder thingy.

http://dosrecorder.sf.net/
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Dr. Dos
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Post by Dr. Dos »

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Apologies for the old post you may have just read.
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Commodore
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Post by Commodore »

what's with all the pauses?
*POW* *CLANK* *PING*
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Dr. Dos
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Post by Dr. Dos »

Am I the only person who noticed you can travel say 10 steps with pausing in the same time other things move 5?

Meanwhile if you didn't pause you'd move 5 and they'd move 5?

It's how you skip the Castle for one thing.
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Post by Alexis Janson »

ingenious dos, but i was hoping this thread was about MAKING town of zzt in ~26:00 and thus i am disappointed.
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Zandor 12
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Post by Zandor 12 »

Getting the green key from the Armory was a pretty clever trick - I'm suprised I never thought of that since I'm not a big fan of slider puzzles.
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Dr. Dos
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Post by Dr. Dos »

Bumping because ZZT General is pretty boring anymore.

http://zzt.org/dr_dos/temp/dungeons.avi only 1.5mb

Dungeons in 2 minutes :keen:

http://video.google.com/videoplay?docid ... 2862953258

ass quality google video.
Last edited by Dr. Dos on Sat Dec 01, 2007 6:38 am, edited 1 time in total.
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Post by gingermuffins »

TIM
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Post by Shadow Mage »

On an interesting side note, it might be interesting to try seeing what else can be accomplished using doses pause trick.

Its like bullet-time for zzt.
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Dr. Dos
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Post by Dr. Dos »

Shadow Mage wrote:On an interesting side note, it might be interesting to try seeing what else can be accomplished using doses pause trick.

Its like bullet-time for zzt.
http://zzt.org/dr_dos/vid/mousehold.swf

The real trick is to use the mouse and hold P while moving.

I forgot to demonstrate how you can run into your own bullets like this.
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Post by Commodore »

that makes sense.


Good job. I've been trying to get past that door for years.
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