Weekend of ZZT 2007
Moderators: Commodore, Zenith Nadir
- Zenith Nadir
- this is my hammer
- Posts: 2767
- Joined: Wed Mar 12, 2003 11:40 am
- Location: between the black and white spiders
Exactly. The only reason I said I have 9 boards done is because I've been practicing working with speed in ZZT (both the default editor and KevEdit), so that's boosted my time. I still have much to do, including adding things to make the plot work (hardest thing for me). So, don't worry on how far you are on your game, just as long as you submit something good.MadTom wrote:The sheer volume of work you produce is not nearly as important as the quality of the game overall. Don't be discouraged if you think others are working faster than you.
Edit: Lancer-X's game is twice the size as mine. Also he's doing it in MZX.
- My Liver Hurtz
- All Hail
- Posts: 15
- Joined: Sun May 11, 2003 1:31 pm
- Location: Ottawa, Canada
- Contact:
- Kjorteo
- ^o.O^
- Posts: 432
- Joined: Sat Feb 28, 2004 10:59 am
- Location: Kjorteoville or something
- Contact:
I was hit with a total dry spell regarding ideas for the topic, until a particularly grandiose one came to me. Like my other WoZ entries, I'll either do really well or wash out and not even finish, depending on whether I can chew what I bit off.
"You're alive," said the maker, and smiled at the aardvark.
<Kjorteo> "yiff"
<gbelo> Wanna yiff.
<Kjorteo> yes
<gbelo> No no no.
<Kjorteo> "yiff"
<gbelo> Wanna yiff.
<Kjorteo> yes
<gbelo> No no no.
- Kjorteo
- ^o.O^
- Posts: 432
- Joined: Sat Feb 28, 2004 10:59 am
- Location: Kjorteoville or something
- Contact:
I just got the maps and walkthrough and stuff worked out, so all that's left is actually making the game in ZZT.
You may think not having actually opened KevEdit or anything yet is a bad sign this far into the contest, but it usually takes me longer to decide what I'm going to do than it does to do it.
Hell, I spent two of the three days on Colosseum: The ZZT game making the first gerbil engine battle, then the third day porting it to all the other battles and making the entire rest of the game.
"You're alive," said the maker, and smiled at the aardvark.
<Kjorteo> "yiff"
<gbelo> Wanna yiff.
<Kjorteo> yes
<gbelo> No no no.
<Kjorteo> "yiff"
<gbelo> Wanna yiff.
<Kjorteo> yes
<gbelo> No no no.
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- Posts: 371
- Joined: Fri Sep 01, 2006 1:30 am
- MasterRaze
- UHM HMMM
- Posts: 64
- Joined: Wed Mar 17, 2004 1:32 pm
- Location: Under my duvet, UK
- Contact:
That's the title screen done...hmm.
Dear god.
Dear god.
[size=84:2xnkfrww]"I have a joke....there is a chair and the chair a walk...with a shoes. LALALALALA...the chair is a walking!"
[i:2xnkfrww]"What a funny image."[/i:2xnkfrww]
"Yes. I really should tell this joke?"
[i:2xnkfrww]"Probably not."[/i:2xnkfrww][/size:2xnkfrww]
[i:2xnkfrww]"What a funny image."[/i:2xnkfrww]
"Yes. I really should tell this joke?"
[i:2xnkfrww]"Probably not."[/i:2xnkfrww][/size:2xnkfrww]
- Dr. Dos
- OH YES! USE VINE WHIP! <3
- Posts: 1772
- Joined: Tue Mar 11, 2003 12:00 am
- Location: Washington
This is me.Kjorteo wrote:
I had an idea but I'm too lazy to program it. I just need to find a way to make another aura ripoff like I did with Dracula's curse.
Maybe you can switch between a red and blue <s>aura</s> bandana to kill bloods and crips.
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Apologies for the old post you may have just read.
Follow Worlds of ZZT on Twitter
Apologies for the old post you may have just read.
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- newcomer
- Posts: 12
- Joined: Fri Oct 10, 2003 12:11 am
- Location: Mission Control