Listen, I've been around for a LONG time, though NOBODY knows of my greatness due to the fact that I NEVER got around to finish any game I have made... I consider myself good with the ZZT OOP language, the only thing I'm struggling with is...
I try to transfer an object from a board to another, but it ends up with the codes gettin' screwed. Are there any tools to prevent this, or what? WHAT DO I DOOOO!?
Use KevEdit or ZZTAE. Or if you don't like external editors, copy the code to a text file, then paste it into the required object using the Edit function in Windows mode.
he looked upon the world and saw it was still depraved
yes, that was one of the problems with to original editor, you also might export the board then import it again if you happen to be starting a new board from scratch.
If your board is too big, it'll just completely screw everything up. Try export & Import, then delete everything else on the board. Or copy its text, though if it's a large object, doing that would be hell.
Until now, I have gathered all the objects I use making a typical board into one ''collection'' of items and walls needed... It has worked until now, but I was just wondering if there might be any other way. I'm still trying to teach me the KevEdit tool, so we'll see...
I think you can prevent code loss by copying the object onto your new board before putting anything else on it? I'm not quite sure, I remember a dicussion of this a LONG time ago.
I did!--I did!--You're quicker than your friend... Now for a handful of guilders I happen to have a private and uncut performance of The Rape of the Sabine Women-or rather woman, or rather Alfred--. Get your skirt on, Alfred--
löl, well... That's kinda hard to do when you have four types of orcs, two types of trolls, a dragon and three variants of the killer squirrel(copyright Aryndil 2001-2004) and a horde of doors and reloading engines and the likes :p
Anyways, thanks... Or is it thanks, anyways... Or no ''s'' in anyway? Bah!