ZZT OOP Problems!

NOTE: I HATE A LOT OF YOUR ZZT GAMES, SO WATCH OUT!

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ZZT OOP Problems!

Post by 610 »

Listen, I've been around for a LONG time, though NOBODY knows of my greatness due to the fact that I NEVER got around to finish any game I have made... I consider myself good with the ZZT OOP language, the only thing I'm struggling with is...

I try to transfer an object from a board to another, but it ends up with the codes gettin' screwed. Are there any tools to prevent this, or what? WHAT DO I DOOOO!?
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Zenith Nadir
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Post by Zenith Nadir »

Use KevEdit or ZZTAE. Or if you don't like external editors, copy the code to a text file, then paste it into the required object using the Edit function in Windows mode.
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Post by Commodore »

yes, that was one of the problems with to original editor, you also might export the board then import it again if you happen to be starting a new board from scratch.
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Post by 518 »

If your board is too big, it'll just completely screw everything up. Try export & Import, then delete everything else on the board. Or copy its text, though if it's a large object, doing that would be hell.
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Post by 570 »

what they said
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Post by 610 »

Until now, I have gathered all the objects I use making a typical board into one ''collection'' of items and walls needed... It has worked until now, but I was just wondering if there might be any other way. I'm still trying to teach me the KevEdit tool, so we'll see...

Thanks for all the advice!
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Post by My Liver Hurtz »

I think you can prevent code loss by copying the object onto your new board before putting anything else on it? I'm not quite sure, I remember a dicussion of this a LONG time ago.
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Post by 610 »

löl, well... That's kinda hard to do when you have four types of orcs, two types of trolls, a dragon and three variants of the killer squirrel(copyright Aryndil 2001-2004) and a horde of doors and reloading engines and the likes :p

Anyways, thanks... Or is it thanks, anyways... Or no ''s'' in anyway? Bah!
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Post by clecky »

I don't think you can copyright the words "killer squirrel"
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Post by 610 »

Hey, chill, I was just joking *starts to sweat*...

Okay, none may leave with news of this!! *pulls out a motorsaw and starts chasing people around*
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Post by 53 »

just learn kevedit, it's not too hard. press enter on the object, then jump boards and place em on the new one.
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Post by wildkarrdex »

Image


Image
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Post by 97 »

Are you scandinavian?
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Post by clecky »

scandinavia sucks in risk
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Post by superbowl shuffle »

For a game I am making, I have a txt file with all of the code I need. So it's just a simple copy and paste.
[size=75:lh51rn9h][b:lh51rn9h]When the 5 o'clock whistle blows, so do I.[/b:lh51rn9h]
[/size:lh51rn9h]
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