Super ZZT Land

Housing for low income families.

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bitbot
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Re: Super ZZT Land

Post by bitbot »

One last sneak peek while I labor away..

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Last edited by bitbot on Tue Jan 19, 2016 12:35 am, edited 1 time in total.
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Re: Super ZZT Land

Post by bitbot »

So I was doing some research and found this cool video showcasing MS-DOS games of 1992 (the year SZZT was released) Groundbreaking era: http://youtu.be/D6E4FZdY-pM

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As you may know, Sweeney's Jill of the Jungle was released that same same year. Notice the similarities to Super ZZT? I think it's fitting to lift some inspiration off this, having played it before ever knowing about ZZT. Also, I just so happened to have this zap conversion lying around.

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Last edited by bitbot on Sat Jan 16, 2016 3:57 pm, edited 1 time in total.
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Commodore
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Re: Super ZZT Land

Post by Commodore »

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Re: Super ZZT Land

Post by bitbot »

Commodore wrote:Jill also has a level editor: http://www.shikadi.net/moddingwiki/Usin ... vel_editor
No way!

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Re: Super ZZT Land

Post by bitbot »

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Plot twist..

Code: Select all

@gs
#cycle 8
#play -if+scxgxcxg#xcxgxcxfxc
#play sxa#xcxg#xcxgxcx
/i/i/i/i
#play -id#s+cxgxcxg#xcxa#xcx
#play +scx-cxa#xcxg#xcxgxcx
/i/i/i/i
#play -ic#+scxgxcxg#xcxgxcxfx
#play scxa#xcxg#xcxgxcx
/i/i/i/i
#play -ic+scxfxcxgxcxg#xcxa#x
#play scx+cx-cxg#xcxgxcx
/i/i/i/i
#play --if++scxgxcxg#xcxgxcxf
#play sxcxa#xcxg#xcxgxcx
/i/i/i/i
#play --id#s++cxgxcxg#xcxa#xc
#play sx+cx-cxa#xcxg#xcxgxcx
/i/i/i/i
#play --ic#++scxgxcxg#xcxgxcx
#play sfxcxa#xcxg#xcxgxcx
/i/i/i/i
#play --ic++scxfxcxgxcxg#xcx
#play sa#xcx+cx-cxg#x cxgxcx
/i/i/i/i
#play --ig++s-g+xax-g+xa#x-g
#play sxax-g+x
#play sgx-g+x+cx--g+xa#x-g+x
#play sax-g+x
/i/i/i/i
#play --if++s-f+xax-f+xa#x-f
#play sx+cx--f
#play sx+dx--f++xcx--f+xa#x
#play -sf+xax-f+x
/i/i/i/i
#play --id#++s-d#+xax-d#+xa#
#play sx-d#+xax-d#+x
#play sgx-d#+x+cx--d#+xa#x
#play s-d#+xax-d#+x
/i/i/i/i
#play --id++s-d+xgx--d++xax
#play --sd++xa#x--dx
#play +scx---d+++xdx---dx
#play sa#x--d++xax--dx
/i/i/i/i
#play sgxdxaxdx
#play sa#xdxaxdx
#play sgxdx+cx-dx
#play sa#xdxaxdx
/i/i/i/i
#play se--e+texse+f#
#play s--e++g-e-texse++e
#play -se+f#--e++g-e+e
#play s--e+texse+f#
#play --se++g-e-texse++e
#play s-e+f#--e++g-se
/i/i/i/i
#play --tgxsg++g-g+b--g
#play sg-g+a--a
#play -taxsa+e--a++f#-a
#play --tbxsb+tbxsb-tbxsb
#play -tbxsb-tbxsb+tbxsb
#play --tbxsb+tbxsb
/i/i/i/i
#play se-c+tcxsc-tcxsc
#play tcxsc-tcxsc
#play tcxscf#-c
#play -s+gcf#-d+tdxsde
#play -sd+tdxsd-tdxsd+e
#play sd-tdxsdb+d
/i/i/i/i
#play -texsebe+g-ebe+f#
#play -sebe+d-e
#play s-be+e-ebe+f#-ebe
#play sg-ebe+f#-ebe
/i/i/i/i
#play se-c+tcxsc-tcxsc
#play tcxsc-tcxsc
#play tcxscf#-c
#play -s+gcf#-d+tdxsde
#play -sd+tdxsd-tdxsd+e
#play sd-tdxsdb+d
/i/i/i/i
#play -texsebe+g-ebe+f#
#play -sebe+d-e
#play s-be+e-ebe+f#-ebe
#play sg-ebe+f#-ebe
/i/i/i/i
#restart
Last edited by bitbot on Sat Jan 16, 2016 3:08 pm, edited 1 time in total.
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Re: Super ZZT Land

Post by Commodore »

Here I go to put it on zzt ultra site to see it already added! Interesting the choices of what notes to play vs which not to.
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Re: Super ZZT Land

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Commodore: Thanks for noticing! I especially had to pick and choose what notes to keep. Hope I did the original justice.

Chris: Thanks for the add, thought you might like it! Sounds great with the new engine, too.
Last edited by bitbot on Sat Jan 16, 2016 3:08 pm, edited 1 time in total.
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Re: Super ZZT Land

Post by ajc »

Jill of the Jungle had a level editor?
Currently working on: ZZTV 11.2 Channel Escape from the Burning Building - ON HOLD
Currently Playing: Burger Joint
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Re: Super ZZT Land

Post by bitbot »

Not much left to do but flesh out the level.
Did the opening scroll today:

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Re: Super ZZT Land

Post by bitbot »

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Commodore really came thru with this crane game engine! I added another coat of shellac.

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edit: original circa 2012
Last edited by bitbot on Tue Dec 08, 2015 3:44 pm, edited 1 time in total.
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Re: Super ZZT Land

Post by Commodore »

Looking great! You're using zap to make this? right? Or are you just navigating the danger zone that is szzt's editor?
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Re: Super ZZT Land

Post by bitbot »

Yea definitely using zap but keeping one foot in that old wonky editor
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Re: Super ZZT Land (Released)

Post by bitbot »

Download SZZTLAND now!
SZZTLAND.ZIP
(32.57 KiB) Downloaded 522 times
Edit: Now with 10x the enhancements!
Last edited by bitbot on Fri Sep 09, 2016 7:14 pm, edited 10 times in total.
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Re: Super ZZT Land (Released)

Post by Commodore »

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Re: Super ZZT Land (Released)

Post by bitbot »

Far out man!

The demo is now playable over at The Archive:
https://archive.org/embed/SZZTLAND

For the record, I don't plan on finishing this. I hope to earn a living with fine art doing oil paintings and stuff.

Big thanks to everyone! I learned a lot from you guys.

bitbot,
Over and out.
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