z2

I agree. Take me to the spicy page.
It is currently Mon Dec 11, 2017 11:40 am

All times are UTC




Post new topic Reply to topic  [ 103 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7  Next
Author Message
 Post subject: Re: Super ZZT Land
PostPosted: Tue Apr 01, 2014 5:14 pm 
Offline
Official Clamp School Defender
User avatar

Joined: Thu Mar 01, 2012 3:00 am
Posts: 328
Location: earthbound
Image
Final revision of the map. Should have a proper release soon now that I have some free time.
Attached is a beta of the crane game which demos the jump mechanic and powerups too. Special thanks to Commodore for the engine!
Attachment:
CRANE.ZIP [2.27 KiB]
Downloaded 142 times

_________________
Image Image


Top
 Profile  
 
 Post subject: Re: Super ZZT Land
PostPosted: Sun Apr 06, 2014 2:10 am 
Offline
fgsdfs
User avatar

Joined: Wed Mar 12, 2003 5:44 pm
Posts: 2423
Location: :noitacoL
I clicked on the thread and was teleported into a (s)zzt world. For a fantastic moment my imagination ran rampant. Surely this is what zzt and beer are for.

_________________
*POW* *CLANK* *PING*


Top
 Profile  
 
 Post subject: Re: Super ZZT Land
PostPosted: Thu Apr 24, 2014 3:38 pm 
Offline
Official Clamp School Defender
User avatar

Joined: Thu Mar 01, 2012 3:00 am
Posts: 328
Location: earthbound
The code, graphics and music are mostly done so I began another revision of the level design.
We can all agree that gameplay is the most important thing... I'm really challenging myself to make this fun.

I've narrowed down some sources of inspiration:

Image


Image


Image


Image


and of course (ahem)
Image

Puzzling...

_________________
Image Image


Top
 Profile  
 
 Post subject: Re: Super ZZT Land
PostPosted: Sat May 03, 2014 12:38 am 
Offline
Official Clamp School Defender
User avatar

Joined: Thu Mar 01, 2012 3:00 am
Posts: 328
Location: earthbound
The Zelda 25th anniversary symphony inspired LINK II so...

Image

I grabbed a copy of Mario 3D World Big Band and it's just what the doctor ordered.

Image

_________________
Image Image


Top
 Profile  
 
 Post subject: Re: Super ZZT Land
PostPosted: Tue May 06, 2014 11:38 pm 
Offline
fgsdfs
User avatar

Joined: Wed Mar 12, 2003 5:44 pm
Posts: 2423
Location: :noitacoL
Maybe check out paganitzu/chagunitzu, if you haven't yet, for another dose of inspiration.

_________________
*POW* *CLANK* *PING*


Top
 Profile  
 
 Post subject: Re: Super ZZT Land
PostPosted: Fri May 09, 2014 7:59 pm 
Offline
Official Clamp School Defender
User avatar

Joined: Thu Mar 01, 2012 3:00 am
Posts: 328
Location: earthbound
Commodore wrote:
Maybe check out paganitzu/chagunitzu, if you haven't yet, for another dose of inspiration.

Wow, can't believe I've never heard of this Apogee gem. Nice theme and puzzles!

Prior to ZZT, my first shot at game-making was constructing these "gameboys" out of folded paper and the "cartridges" would have a level drawn out on it. This often comes to mind lately so I'm returning to the pen and pad for a more free-style level design. I'll post a mockup soon.

Edit: I decided to use the Great Pyramid of Giza as a base.

Image

Watching this too: http://youtu.be/QZ7T2shexEM

_________________
Image Image


Top
 Profile  
 
 Post subject: Re: Super ZZT Land
PostPosted: Mon May 12, 2014 8:53 pm 
Offline
We must invent teleportation!
User avatar

Joined: Mon Jun 19, 2006 11:35 pm
Posts: 718
Location: Idaho, Wisconsin
FUCK YEAH PAGANITZU
I used to love the shareware version of that game! The humor was absolutely terrible and I loved it. I'm glad I'm not the only person who ever played it!


Top
 Profile  
 
 Post subject: Re: Super ZZT Land
PostPosted: Tue May 13, 2014 3:39 pm 
Offline
fgsdfs
User avatar

Joined: Wed Mar 12, 2003 5:44 pm
Posts: 2423
Location: :noitacoL
Paganitzu was actually one of the few shareware games I convinced my parents to by me the full version of. There were a few games from the shareware era we had the full versions of, but some of them came from my dad's friend, like Wolf3d/Spear of Destiny, and it's hard to separate them in my memory. I think we bought Cosmo's Cosmic Adventure, but borrowed/copied Keen 1-3.

Best bit was the curse of baldness where your hat would fall off.

_________________
*POW* *CLANK* *PING*


Top
 Profile  
 
 Post subject: Re: Super ZZT Land
PostPosted: Sun Jun 15, 2014 5:55 pm 
Offline
Official Clamp School Defender
User avatar

Joined: Thu Mar 01, 2012 3:00 am
Posts: 328
Location: earthbound
Given the subject matter, I thought I'd check this out and toss it into the stew pot.

Image

_________________
Image Image


Top
 Profile  
 
 Post subject: Re: Super ZZT Land
PostPosted: Wed Jun 18, 2014 12:04 am 
Offline
fgsdfs
User avatar

Joined: Wed Mar 12, 2003 5:44 pm
Posts: 2423
Location: :noitacoL
If you're going that route, you should watch stargate.

_________________
*POW* *CLANK* *PING*


Top
 Profile  
 
 Post subject: Re: Super ZZT Land
PostPosted: Wed Jun 18, 2014 6:49 pm 
Offline
Official Clamp School Defender
User avatar

Joined: Thu Mar 01, 2012 3:00 am
Posts: 328
Location: earthbound
Commodore wrote:
If you're going that route, you should watch stargate.

Mind blowing stuff!

I'm also putting together my own dosbox for an authentic gaming experience. ie:
http://youtube.com/watch?v=Ur0WtduA2XI

_________________
Image Image


Top
 Profile  
 
 Post subject: Re: Super ZZT Land
PostPosted: Wed Jul 02, 2014 2:05 pm 
Offline
Official Clamp School Defender
User avatar

Joined: Thu Mar 01, 2012 3:00 am
Posts: 328
Location: earthbound
and a pinch of this for good measure

Image


Image

_________________
Image Image


Top
 Profile  
 
 Post subject: Re: Super ZZT Land
PostPosted: Thu Jul 03, 2014 1:50 am 
Offline
fgsdfs
User avatar

Joined: Wed Mar 12, 2003 5:44 pm
Posts: 2423
Location: :noitacoL
Haha, just don't make mario look like an elderly black man.


or do! :hmmmm:

_________________
*POW* *CLANK* *PING*


Top
 Profile  
 
 Post subject: Re: Super ZZT Land
PostPosted: Tue Jul 08, 2014 7:48 pm 
Offline
Official Clamp School Defender
User avatar

Joined: Thu Mar 01, 2012 3:00 am
Posts: 328
Location: earthbound
Image

_________________
Image Image


Top
 Profile  
 
 Post subject: Re: Super ZZT Land
PostPosted: Thu Aug 28, 2014 10:57 pm 
Offline
Official Clamp School Defender
User avatar

Joined: Thu Mar 01, 2012 3:00 am
Posts: 328
Location: earthbound
Alright, the goal is to get a beta released by the end of the year. I've been picking at this slowly cause quite frankly, super zzt is a nightmare. Objects get corrupted on a regular basis and they don't play nice with Zap. The only solution is to separate code, graphics, boards and worlds. Hopefully it'll work when I glue the damn thing back together. Initially, I had taken on this project to flex a little muscle for the scene, but I had no idea what I was getting myself into... I've come too far to quit now.

Update: Time is of the essence but it's important to enjoy oneself. The strategy to speed up development is to do the coding in kevedit, export it and apply the finishing touches in zap/szzt, all while taking lots and lots of backups.

_________________
Image Image


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 103 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group