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 Post subject: Requesting Help with Art
PostPosted: Wed May 02, 2012 10:57 pm 
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Long-time fan, new member here!

I've been trying to whip together little intro-screens for the bosses in an upcoming game, but I've been sort of held back by the fact that I am blunderously inept at making visual art. The images that I'm looking for are silly enough that I figured I might be able to crowd-source them from the community; anyone who helps will get an in-game credit and my gratitude.

I'm requesting in-game portraits for the following:

-A stereotypically French vampire
-An ogre in a Zoot Suit and fedora, holding a Tommy Gun
-A ninja (with online degree in Ninjutsu)
-A 1950's-style killer robot
-A Frankenstein-style monster in Victorian nobleman's garb

Any help is appreciated!


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PostPosted: Thu May 03, 2012 3:29 am 
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fgsdfs
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here's an ogre I whipped up. Couldn't manage to make a fedora look good so I scrapped it. It's a start!


Attachments:
ogre.zip [876 Bytes]
Downloaded 147 times

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PostPosted: Thu May 03, 2012 3:45 am 
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Official Clamp School Defender
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Hi gsamsa.
You can give ZAP a try if you want to import a BMP image for editing.

That's a cool ogre.
:keen:


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PostPosted: Fri May 04, 2012 2:46 am 
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That's freakin' awesome, Commodore. Thanks!


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PostPosted: Fri May 04, 2012 4:56 am 
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the Gargoyle.
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BMP import is the most you should ever do with ZAP.

That editor needs to be buried almost as hard as ZZT Experience.


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PostPosted: Fri May 04, 2012 5:40 am 
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fgsdfs
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I use zap for making fades and landscapes. I seem to be able to achieve a more 'natural' randomness to my shading with a mouse than with the keyboard. Of course I clean up the details in kevedit. Sometimes using cursor keys alone can make your graphics mechanical.

How someone does fades like frost, etc one block at a time with cursor keys is beyond me, it must take a painful amount of time. Recently I've been avoiding attempting brilliant graphics in lieu of functional, and appropriate graphics. Kevedit's gradient feature is a big help, though it can be pretty obvious when its used unadorned (the splash background for my ogre as a case in point.)
Image

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PostPosted: Mon May 07, 2012 1:34 am 
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OH YES! USE VINE WHIP! <3
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I was under the impression that Nadir never used an external editor for everything. Probably because he was crazy.

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PostPosted: Mon May 07, 2012 4:02 am 
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Official Clamp School Defender
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Borrowing stuff from the web is sort of like "crowd-sourcing" just ask Google.

I find machine-generating colors and patterns is appropriate for this art-form, but human effort is essential.
(I'm proud to say I've done 90% of my graphics by hand.)

So where's Nadir idling?

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PostPosted: Mon May 07, 2012 4:52 pm 
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fgsdfs
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Importing bitmaps is good for getting texture and for seeing color combinations you might not have otherwise considered. I used two pictures squashed together in paint to make this landscape.


Attachments:
example.PNG
example.PNG [ 21.14 KiB | Viewed 3374 times ]

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PostPosted: Sat May 12, 2012 6:45 am 
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Wow. That is... incredibly helpful, thanks! Commodore, now I have to ask if you'd be terribly offended if I used my own image for the ogre. ^-^


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PostPosted: Sun May 13, 2012 1:33 pm 
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fgsdfs
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I would not be offended at all, though with a little effort I'm sure you could change him into the Victorian Frankenstein creature.

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