z2

I agree. Take me to the spicy page.
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 Post subject: Re: LINK II ZZT
PostPosted: Sun May 13, 2012 1:12 am 
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For the record, this game is virtually finished and is now in the alpha phase... After this weekend I'm going to need a little break from all this. I'm totally spent.
:ssj:

I'll be sharing a segment for the bkbkzzt event and will post here! It'll be nice to play someone else's game for a change. :)

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 Post subject: Re: LINK II ZZT
PostPosted: Sun May 13, 2012 8:08 pm 
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http://www.glorioustrainwrecks.com/node/3493

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 Post subject: Re: LINK II ZZT
PostPosted: Thu May 17, 2012 9:29 pm 
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All the hard stuff is done. :rocket:
Bare with me while I iron out the wrinkles... Go fish!
Attachment:
zzt_001.png
zzt_001.png [ 4.84 KiB | Viewed 3410 times ]

Had to simplify this to save space and minimize bugs. Anyway here it is, as promised.

Edit 1: Reuploaded. For best results, use Lyon.
Edit 2: Added top coat
Edit 3: Added splashing effect
Edit 4: All bugs fixed (needs restock)
Edit 5: Finalized

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Last edited by bitbot on Sat Jun 16, 2012 1:21 pm, edited 5 times in total.

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 Post subject: Re: LINK II ZZT
PostPosted: Sat May 19, 2012 3:19 am 
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I love the fish pictures on a successful catch, it really sells it. It's a nice little engine. It's not any more complicated than it needs to be. The animation of the hook and the bobber seems natural and looks cool. With the music on top, it really has a lot of class.

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 Post subject: Re: LINK II ZZT
PostPosted: Sat May 19, 2012 5:44 am 
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Commodore wrote:
I love the fish pictures on a successful catch, it really sells it. It's a nice little engine. It's not any more complicated than it needs to be. The animation of the hook and the bobber seems natural and looks cool. With the music on top, it really has a lot of class.

Thanks. Indeed, this is no fishing simulator. I do intend to give it a final polish especially the fish art, but you get the idea. I'm just glad the damn thing works.

Earning rupees by catching fish, smashing pots and throwing bushes should be more enticing than +gems.


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 Post subject: Re: LINK II ZZT
PostPosted: Sun May 20, 2012 2:17 am 
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The engine doesn't restock the pond, so is there more than one fishing hole in the game?

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 Post subject: Re: LINK II ZZT
PostPosted: Mon May 21, 2012 3:06 am 
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Commodore wrote:
The engine doesn't restock the pond, so is there more than one fishing hole in the game?

Ah, good catch! (no pun) That should be easy. Fish goes char 32, back south and reappears on reentry. Thanks for the constructive criticism.


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 Post subject: Re: LINK II ZZT
PostPosted: Tue May 22, 2012 4:22 pm 
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There maybe should be some sort of monetary risk involved too, like it costs a certain amount for five casts or something.

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 Post subject: Re: LINK II ZZT
PostPosted: Tue May 22, 2012 9:02 pm 
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Commodore wrote:
There maybe should be some sort of monetary risk involved too, like it costs a certain amount for five casts or something.

Perfect! 10 Rupees per cast... Cool.

:slap:

Week 24 (5 months)
Latest Version 0.97a
Image

To be concluded...

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Last edited by bitbot on Sat Jul 07, 2012 2:20 pm, edited 1 time in total.

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 Post subject: Re: LINK II ZZT
PostPosted: Wed May 30, 2012 8:43 pm 
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We must invent teleportation!
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You know, I might just whip out a ZZT and give this game a spin.


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 Post subject: Re: LINK II ZZT
PostPosted: Thu May 31, 2012 3:00 am 
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the Gargoyle.
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Yeah this is looking tastily impressive.


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 Post subject: Re: LINK II ZZT
PostPosted: Sat Jul 07, 2012 2:27 pm 
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Thanks for the kind words fellas.

Progress has been slow cause I've been on vacation over a month... but I'm refreshed and ready to push this out the door!
Only 8 things left on my TODO list.

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 Post subject: Re: LINK II ZZT
PostPosted: Sun Jul 08, 2012 1:47 pm 
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fgsdfs
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Great news!

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 Post subject: Re: LINK II ZZT
PostPosted: Fri Jul 13, 2012 6:34 pm 
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25 weeks today, Friday the 13th.

Build 100 (Version 1.0a)

Image

Check back soon for an early beta release.

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 Post subject: Re: LINK II ZZT
PostPosted: Wed Jul 18, 2012 9:47 pm 
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man, this looks so awesome.
very links awakening in the best way
but mostly, I'm just really impressed with what you've made ZZT accomplish
:keen:


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