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 Post subject: Coject Prollab
PostPosted: Wed Sep 09, 2009 1:38 am 
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my power level is enormous
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Joined: Thu Mar 20, 2003 9:34 pm
Posts: 529
Hi guys i'm making a game called Coject Prollab it's about a cop named Coject Prollab who beats up on minorities but then one day the minorities try to get revenge on Coject and you, the player, as a disinterested third party must rule whether Coject is to blame or not. You're presented with some convincing visual evidence in favor of both sides but I think it'll be a tough decision. Anyway you make this decision by fighting lions and bears in a variety of colorful labyrinths in search of the three yellow keys to unlock the tower of Coject, then you must fight your way through seven progressively lengthier rpg battles as you ascend the tower. Once you reach the tower there's a few cool engines that I'd like you all to check out before you end the game by touching a gray boulder. Can you get the highest score? Demo up soon.


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 Post subject:
PostPosted: Wed Sep 09, 2009 1:53 am 
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Don Juan
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too short, wouldn't read :drussrox:


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 Post subject:
PostPosted: Wed Sep 09, 2009 3:09 am 
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ill make a meal of you
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Location: beautiful downtown joelville
i'd play + enjoy it

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 Post subject:
PostPosted: Wed Sep 09, 2009 8:10 am 
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fgsdfs
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Kojack Parabola

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*POW* *CLANK* *PING*


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 Post subject:
PostPosted: Wed Sep 09, 2009 9:32 am 
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this is my hammer
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Joined: Wed Mar 12, 2003 11:40 am
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Location: between the black and white spiders
finish don't get cornholed

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he looked upon the world and saw it was still depraved :fvkk:

Overall: Rotton egg for breakfast


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 Post subject:
PostPosted: Wed Sep 09, 2009 3:06 pm 
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so kawaii! so cute!
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Joined: Sun Jan 18, 2004 1:51 pm
Posts: 810
this game sounds awesome and
Zenith Nadir wrote:
finish don't get cornholed


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 Post subject:
PostPosted: Wed Sep 09, 2009 8:02 pm 
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We must invent teleportation!
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Joined: Mon Jun 19, 2006 11:35 pm
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Location: Idaho, Wisconsin
Yeah, finish Don't Get Cornholed before you start on this.

Don't get me wrong, Coject Prollab sounds like it'll be a Good Game, but we want you to finish That Other Good Game You Already Started first.


:keen:


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 Post subject:
PostPosted: Thu Sep 10, 2009 4:05 am 
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my power level is enormous
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I haven't worked on DGC since I put out the demo, and actually I would need to download the demo to continue work on it because it was like 4 computers ago when I made it. And Coject Prollab isn't really a game... or is it?


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 Post subject: Re: Coject Prollab
PostPosted: Thu Sep 10, 2009 3:53 pm 
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Level 17 Accordion Thief
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Location: Edmonds, WA
zamros wrote:
Hi guys i'm making a game called Coject Prollab


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 Post subject:
PostPosted: Thu Sep 10, 2009 11:30 pm 
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hi
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Joined: Fri Aug 03, 2007 10:34 pm
Posts: 114
Didn't you release a similar game, perhaps a prequel made in COBOL?


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 Post subject: Re: Coject Prollab
PostPosted: Thu Nov 13, 2014 3:55 am 
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newcomer

Joined: Sat Nov 08, 2014 5:49 pm
Posts: 2
I took a look at that article by Mad Tom about memory conservation...I think I'm just going to start over, lol. Wish I had learned about that bind command....

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 Post subject: Re: Coject Prollab
PostPosted: Thu Nov 13, 2014 9:48 pm 
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We must invent teleportation!
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Joined: Mon Jun 19, 2006 11:35 pm
Posts: 718
Location: Idaho, Wisconsin
It's cool and all that you want to be a thread necromancer, but if you're going to bump a five year-old thread, at least be on topic when you bump it. I was sooo excited when I saw a new post in this thread. "Did Z.Ros finally finish Coject Prollab, the most heavily-anticipated game since TP2," I wondered, "Did Christmas come early?"
but NO!
CHRISTMAS
DID
NOT
COME
EARLY

and now my hopes and dreams are dashed against the concrete, like a whore who got mushroom stamped so hard her brain went flying off into another hemisphere. YOU DID THIS TO ME! YOU RUINED EVERYTHING
AND NOW I WILL NEVER BE HAPPY AGAIN.
never!




Next time, you probably should start a new thread, Ando-san.


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