z2

I agree. Take me to the spicy page.
It is currently Mon Dec 11, 2017 11:36 am

All times are UTC




Post new topic Reply to topic  [ 175 posts ]  Go to page Previous  1 ... 7, 8, 9, 10, 11, 12  Next
Author Message
 Post subject:
PostPosted: Wed Nov 25, 2009 6:33 pm 
Offline
fgsdfs
User avatar

Joined: Wed Mar 12, 2003 5:44 pm
Posts: 2423
Location: :noitacoL
I picked it up to work on it and found it had an ending! I was going to add to it but forgot. I did fix some bugs though.

_________________
*POW* *CLANK* *PING*


Top
 Profile  
 
 Post subject:
PostPosted: Wed Nov 25, 2009 8:32 pm 
Offline
gore Arnold
User avatar

Joined: Tue Dec 18, 2007 6:53 pm
Posts: 250
Location: Burning Oak retirement facility
Nice! I took a couple of 'em out as well, but I wanted to wait for your version to upload a new file. Anyway, good work!

If you want to change anything about the ending, feel free to do so. I just made it to round things off. It leaves some space in the final scenes for other contributions, without ending up with an eternally unfinished game.

ps: there's one thing I'd like to change to one of my boards (sctrrr water cycle), not a bug per se. Could you wait with uploading it to Z2 before it's fixed?

_________________
My waste is my weapon.


Top
 Profile  
 
 Post subject:
PostPosted: Wed Nov 25, 2009 9:20 pm 
Offline
fgsdfs
User avatar

Joined: Wed Mar 12, 2003 5:44 pm
Posts: 2423
Location: :noitacoL
I remember what changes I made. you can upload your version, then i'll twiddle with that ending.

_________________
*POW* *CLANK* *PING*


Top
 Profile  
 
 Post subject:
PostPosted: Wed Nov 25, 2009 9:33 pm 
Offline
gore Arnold
User avatar

Joined: Tue Dec 18, 2007 6:53 pm
Posts: 250
Location: Burning Oak retirement facility
Hope this works.

edit: http://rapidshare.com/files/312512091/00000000.ZZT.html

_________________
My waste is my weapon.


Top
 Profile  
 
 Post subject:
PostPosted: Mon Nov 30, 2009 4:27 pm 
Offline
We must invent teleportation!
User avatar

Joined: Mon Jun 19, 2006 11:35 pm
Posts: 718
Location: Idaho, Wisconsin
YESSS!
Fuck you, Archie! The Dream Will Not Die!


Top
 Profile  
 
 Post subject:
PostPosted: Mon Nov 30, 2009 5:56 pm 
Offline
Level 17 Accordion Thief
User avatar

Joined: Fri Sep 12, 2003 1:41 am
Posts: 1423
Location: Edmonds, WA
In the version RobertP uploaded, there are a couple of bugs where it's possible to get stuck. It's possible to mess up the metalworkers in the castle so that they don't respond, and when you touch the metal grate in the prison cell floor, it #locks and you can't unlock it.


Top
 Profile  
 
 Post subject:
PostPosted: Mon Nov 30, 2009 7:56 pm 
Offline
gore Arnold
User avatar

Joined: Tue Dec 18, 2007 6:53 pm
Posts: 250
Location: Burning Oak retirement facility
http://rapidshare.com/files/314421118/0000000Q.ZZT.html

I'm not satisfied with the Zanger Wesley/puzzle part (the boards void - puzzle). I think it may be too difficult and chaotic. Any thoughts?

_________________
My waste is my weapon.


Top
 Profile  
 
 Post subject:
PostPosted: Thu Dec 03, 2009 10:21 pm 
Offline
fgsdfs
User avatar

Joined: Wed Mar 12, 2003 5:44 pm
Posts: 2423
Location: :noitacoL
I liked it. I thought it was pretty great. It is hard, but solvable. It reminded me of something from the Dr. Brain games.

I'm having trouble figuring out how exactly to get to the last board. I'm just stuck wandering around the computer area.

_________________
*POW* *CLANK* *PING*


Top
 Profile  
 
 Post subject:
PostPosted: Fri Dec 04, 2009 6:53 pm 
Offline
gore Arnold
User avatar

Joined: Tue Dec 18, 2007 6:53 pm
Posts: 250
Location: Burning Oak retirement facility
Thanks. =) I'll leave it where it is, then.

The solution to the last puzzle isn´t very obvious: you rob Zanger Wesley and get the Kazoo. You give the Kazoo to Johnny Salmonella, who gets in trouble with the law. You shoot the officer and take his carkeys. Before you can escape by driving off with the cop car, stick the floppy in the fountain and put it in the floppy drive of the computer. The security system will crash.

_________________
My waste is my weapon.


Top
 Profile  
 
 Post subject:
PostPosted: Tue Dec 08, 2009 5:43 pm 
Offline
Level 17 Accordion Thief
User avatar

Joined: Fri Sep 12, 2003 1:41 am
Posts: 1423
Location: Edmonds, WA
The Zanger Wesley puzzle is good. It's not too difficult once you know what everything does; then it's just a matter of working backwards from the spades. By the way, spades look like Image, and clubs look like Image -- is the swap in the puzzle intentional?

The solution to the last puzzle could use a bit more details in places. For example, using the floppy disk causes stuff to flash, but then the computer behaves exactly as before. Did it do anything? I, as the player, don't know. Also, if you don't rob Wesley before you solve his puzzle, you can get stuck.

Also, I think we might be bumping up against the flag limit in places, because somehow I managed to lose the floppy disk. I looked at the code, and I didn't see any typos. There are a bunch of uncleared flags left from previous puzzles.

I might make a few cosmetic changes this afternoon (nothing major), and maybe I'll hunt down uncleared flags as well.


Top
 Profile  
 
 Post subject:
PostPosted: Tue Dec 08, 2009 8:44 pm 
Offline
gore Arnold
User avatar

Joined: Tue Dec 18, 2007 6:53 pm
Posts: 250
Location: Burning Oak retirement facility
No, that's just clumsiness.

http://www.easy-share.com/1908664356/0000000R.ZZT

I fixed the Wesley bug (it's now as it was intended). I added a bit more talk. Thanks for the feedback, I think it has improved.

_________________
My waste is my weapon.


Top
 Profile  
 
 Post subject:
PostPosted: Wed Dec 09, 2009 6:39 am 
Offline
fgsdfs
User avatar

Joined: Wed Mar 12, 2003 5:44 pm
Posts: 2423
Location: :noitacoL
I'm working on a minor graphical enhancement to the first board I did, and a new board near it. (my idea, the ladder from the prison room does not lead to the first board but instead a board to the east of the red room) and I have a bit to tack on the end.

The only bug I found was that you can get through the grate in the prison from the bottom even if you don't have the bolt cutters.

_________________
*POW* *CLANK* *PING*


Top
 Profile  
 
 Post subject:
PostPosted: Thu Dec 10, 2009 10:59 pm 
Offline
Level 17 Accordion Thief
User avatar

Joined: Fri Sep 12, 2003 1:41 am
Posts: 1423
Location: Edmonds, WA
http://zzt.org/quantum/temp/0000000S.zip

@Commodore: Your changes are confined to just a few boards, right? Merging your changes with mine will probably be easiest if you take my world and insert your boards, since I changed a bunch of small things throughout the world. Don't worry too much about overwriting my changes -- most of them are small, and I can always go back and redo them.

Stuff I changed:
* Green monster in the ducts (nose now disappears when killed)
* Paintings in castle (they now disappear cleanly when you take them)
* Sliding door on board with bolt cutters (fixed #play statement)
* Passage from prison to nifty ninja escape engine (player now cannot go through it again after clipping bolts)
* Tunnel entrance (it's now more visible; entrance now caves in after you enter)
* Falling from the boss tower (fixed minor graphic glitch; improved shutter on tunnel board to prevent the player from re-entering the tunnels when they should just press the down arrow to teleport)
* Computer (organization of text; inserting floppy was broken; it's now more clear that the floppy did something permanent)
* Fountain near end of game (touching it no longer stops the animation)
* Police car (fixed graphical glitch; reenabled the defense system triggered by the alarm; beefed up the defense system triggered by the alarm; deleted a bunch of empties that had stats)
* #cleared a bunch of flags which weren't being cleared


Top
 Profile  
 
 Post subject:
PostPosted: Fri Dec 11, 2009 1:01 am 
Offline
fgsdfs
User avatar

Joined: Wed Mar 12, 2003 5:44 pm
Posts: 2423
Location: :noitacoL
that's fine. good work quantum sorting out that stuff

though I kind of liked how the nose stayed around :D

_________________
*POW* *CLANK* *PING*


Top
 Profile  
 
 Post subject:
PostPosted: Fri Dec 11, 2009 2:36 am 
Offline
Level 17 Accordion Thief
User avatar

Joined: Fri Sep 12, 2003 1:41 am
Posts: 1423
Location: Edmonds, WA
Feel free to change the nose back! I was actually somewhat hesitant to change it, because it could have easily been intentional.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 175 posts ]  Go to page Previous  1 ... 7, 8, 9, 10, 11, 12  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group