Project Collab...

Housing for low income families.

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RobertP
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Post by RobertP »

Quantum P,

you rock.
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Commodore
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Post by Commodore »

I did something tonight. I should have something ready in the next two days (my weekend)
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Commodore
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Post by Commodore »

i made a giant brain to fight, and the addendum is going well. I also got more frustrated at the ambush part and threw an energizer there.
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Commodore
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Post by Commodore »

0000001X.zzt

Added things to the menu board.
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RobertP
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Post by RobertP »

Awesome.
My waste is my weapon.

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asiekierka
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Post by asiekierka »

This egg found out I'm back:
:agh:

And this is a completely unrelated collab addon making an awesome menu: http://asiekierka.boot-land.net/0000001Y.zzt

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RobertP
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Post by RobertP »

It looks good, but to be honest, it's less functional than the simpler version.

It'd be better if the game didn't end on contact with the passage-like object in the items screen. Not so much for the extra effort, it just seems uncalled for.

Is it possible to send the player back to the menu engine without messing it up? If not, the player should probably know what's going to happen when he looks at the items.
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Quantum P.
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Post by Quantum P. »

I have to agree with RobertP -- the new menu does less, and we don't gain anything:

Start the game:
Old menu: right right
New menu: right right any

View the items page:
Old menu: down right right
New menu: right down right any

I do appreciate the effort to improve the menu, though. I just think it needs only a few minor graphical touches.

Also, @Commodore: I like the giant brain and 2001-style additions to the ending (though I expect it still needs to be wrapped up?)

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asiekierka
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Post by asiekierka »

Quantum P. wrote:I have to agree with RobertP -- the new menu does less, and we don't gain anything:

Start the game:
Old menu: right right
New menu: right right any

View the items page:
Old menu: down right right
New menu: right down right any
I will attempt to remove the first "right" in an attempt to make the amounts equal later on. About the graphical touches, dont leave it to me :P

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Commodore
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Post by Commodore »

well I do have a plan as to how to end the game after that, and I was going to do it, but what's there is what I was able to finish before I went home for christmas and I just wanted to upload to show I had actually been doing something.
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Quantum P.
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Post by Quantum P. »

asiekierka wrote:I will attempt to remove the first "right" in an attempt to make the amounts equal later on. About the graphical touches, dont leave it to me :P
You might want to look at gingermuffins's trick for instant teleportation.

If you can make the menu engine as efficient as a passage-based menu, and fix that bug where you can't return to the main menu, I can tidy the board up graphically.

Also, I've always thought "exit" is kind of silly to have on the menu: you wouldn't ever start the game just to quit it, and pressing Q or ESC is easier. Do we want to add anything else, like maybe a credits section? It would be nice to have something explaining how this game got started, as well as a statement of who focused on which sections of the game.

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zamros
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Post by zamros »

gol dang what happened to this game

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Commodore
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Post by Commodore »

coming back home tomorrow. Work the next day but then two off after that. Should be finished then. What's the deal with this new menu? I haven't gotten a chance to look at it here.

And maybe credits/ explanation is best handled in the txt.
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Archangel
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Post by Archangel »

THis thread proves ZZT is all but dead...

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Zenith Nadir
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Post by Zenith Nadir »

i wish you were dead
he looked upon the world and saw it was still depraved :fvkk:

Overall: Rotton egg for breakfast

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