PortalZZT is dead at version 0.5.
http://zzt.org/upload//PortalZZT_v0_5.zip
I have learned a few things from this experience:
1. I can't make long engine-based games because I get distracted too easily.
2. ZZT is glitchy. If you make a game that exploits a glitch, don't expect to be able to debug it.
3. If you have to explain to someone what ZZT is, what Portal is, what the little star thingies are, and what the object of each level is, then you either shouldn't try to make PortalZZT or you shouldn't ask people who've never seen a ZZT game to playtest your engines.
Personally, I think my best bet is making a collection of nanogames, because that way I can indulge myself and make engines while setting my length expectations low.
I have realized I will probably never finish this project.
- Schroedingers Cat
- We must invent teleportation!
- Posts: 721
- Joined: Mon Jun 19, 2006 11:35 pm
- Location: Idaho, Wisconsin