ZZT AI Programming@Testing Toolset

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asiekierka
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ZZT AI Programming@Testing Toolset

Post by asiekierka »

Yes. ZZT AI.

You will be able to write AIs with my tool, yay.
You will be able to make 2 AIs play with each other, yay.

Methods:
(easiest to implement, 2 lines) 14 (or 16) commands, 120 commands/AI.
(easy to implement, 3 lines) 49 (or 64) commands, 60 commands/AI.
(WASTE OF SPACE, 6 lines) 49 (or 64) commands, 120 commands/AI.
(THE HARDEST, 3 lines) probably up to 196 (or even 256) commands, 60 commands/AI, making use of BOTH solids and floors.

Doh damn.
Tell me which ones to do, in which order.

EDIT: Also, i need a minigame. Make it 2-player and turn-based. I will implement a testing system for this minigame. And the language WILL BE built specially for this minigame.
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zamros
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Post by zamros »

WHERES THE TOOL
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asiekierka
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Post by asiekierka »

Soon to be made, mr. Zamros.
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zamros
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Post by zamros »

you're all talk
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Commodore
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Post by Commodore »

I don't get it. If I spend 15k on a zzt board making two player blackjack you're telling me you could make an AI fit in there?
*POW* *CLANK* *PING*
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asiekierka
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Post by asiekierka »

No, of course not. I'll need like, ~5KB if using 59 commands per AI. Or ~10KB if using 60 commands per AI.

Spend max 10kb.
Use max 60x16 board space.
Use max 7 flags.
Make it 2-player and turn-based.
Don't make it now, rather do it when i'll implement the basic testing game. I could do a GEMini (Mission:Enigma) style minigame. But not now of course.
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zamros
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Post by zamros »

asiekierka wrote:I could do a GEMini (Mission:Enigma) style minigame. But not now of course.
SUUUuuurrreee, you COULD do it, but NOT NOW. Yeah, right. Like I said, you're all talk.

I only kid, though, asiekierka. I really appreciate what you're doing here. I can't wait to see the outcome of all of it!
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Post by Commodore »

hmmmmm
*POW* *CLANK* *PING*
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asiekierka
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Post by asiekierka »

...Outcome? We don't need no stinkin' outcome!

Well, ok, is there a way to compare gems and torches? Either if torches is 4 larger than gems, 4 smaller than gems, 1 larger than gems and 1 smaller than gems. Exact same isn't an option this time.
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asiekierka
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Post by asiekierka »

zamros wrote:you're all talk
It proves i'm very predictive. No, i didn't
make any progress on that.
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Scribbit
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Post by Scribbit »

I just played Mission:Enigma over, and that GEMini minigame is a two player game, you against the computer. The computer opponent has no AI, it just makes random moves until either you win or it traps you. It's only difficult because it gets a headstart. So, if you still want to develop an AI, take out the handicap and make GEMini harder.

EDIT: you already suggested exactly that. Nevermind.
I'm nupanick.
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