Need help with Mel Gibson Likeness

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gingermuffins
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Need help with Mel Gibson Likeness

Post by gingermuffins »

I'm making a short short game in grayscale about Mel Gibson's drunken adventure of last year. I'm having trouble making him look like mel though.

Image

This is like the only art board, so it has to look like him right away or the illusion is ruined.

Any ideas?

(edit: oh damnit, i just looked at the mugshot and he didn't have the beard at the time.)
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zamros
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Post by zamros »

yours looks like alec guinness as obi wan

Image

mel's got a squarer face, and note the little point his hair comes to in the back. the moustache you got goes straight across, too, it should come down a little bit before it meets the sideburns.

that's all i can really say

(edit: beard is funnier than no beard regardless of the truth)
gingermuffins
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Post by gingermuffins »

thanks
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Post by Ando »

ahaha it's called sugartits

awesome
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Commodore
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Post by Commodore »

finally my prayers have been answered! Plz make this the best Mel game ever! <3
*POW* *CLANK* *PING*
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nps
so kawaii! so cute!
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Post by nps »

G = 6?
gingermuffins
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Post by gingermuffins »

made some changes -- I'll fiddle more with it later

Image

His eyes spin around in circles now
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zamros
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Post by zamros »

dude that rules
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Zenith Nadir
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Post by Zenith Nadir »

resurrected thread to say i just played the demo, it was cool

the "mel gibson is drunk and vomiting" engine is the reason zzt exists...
he looked upon the world and saw it was still depraved :fvkk:

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gingermuffins
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Post by gingermuffins »

aaaaaaaaaaaajsadfjkhsadh;;;; SHIT I FORGOT:prezbw:

i've got a week so i'll try to finish it :keen:
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Zenith Nadir
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Post by Zenith Nadir »

don't worry about deadlines too much, this is zzt after all
he looked upon the world and saw it was still depraved :fvkk:

Overall: Rotton egg for breakfast
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Maynard
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Post by Maynard »

demo looks awesome, can't wait for the full version to come out. good job :keen:
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gingermuffins
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Post by gingermuffins »

I extended the game and added a level-up system and maximum counter value caps similar to the mercenary -- less fully-featured but the capping script is way quicker. Toying with the ability to sacrifice things to jesus by burning them -- animals, signs, people etc. It will be a little late but that's ok

I also uploaded a collection of games I'm never going to get around to finishing. The most substantial ones were The Conscript and Chex Man in Hell. The rest don't have much going for them... except Robot Boogey Woogey, which has an wiggling title card!
gingermuffins
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Post by gingermuffins »

Almost done, will link to a beta tomorrow. I'll be traveling for a week, but if you spot any faulty ZZT-OOP stuff in it, let me know and I'll fix it when I get back.

edit: Submitted, here.
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Aplsos
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Post by Aplsos »

i just finished it, it was absolutely great. i noticed no bugs.
r
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