Housing for low income families.
Moderators: nuero , Ando
EvilMario
newcomer
Posts: 26 Joined: Tue Jan 20, 2004 9:09 pm
Location: In a land before time.
Post
by EvilMario » Sat Aug 30, 2008 2:34 am
I am not working on this game any longer.
Or am I..?
No, I'm not.
Notice the rehashed board from my recently failed.. er, released project.
Microwave
hi
Posts: 114 Joined: Fri Aug 03, 2007 10:34 pm
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by Microwave » Tue Sep 02, 2008 5:20 am
I like the first board.
InfoSponge
Official Clamp School Defender
Posts: 169 Joined: Tue Sep 16, 2008 3:06 pm
Location: 1. n. a place of settlement, activity, or residence
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by InfoSponge » Thu Oct 30, 2008 2:20 am
What's this? That new kid who was here and gone is still here? And he has screencaps of the highly anticipated forthcoming adventure...
The Quest for Egypt Heaven ???
Why yes, yes I suppose that's exactly what this is.
RobertP
gore Arnold
Posts: 250 Joined: Tue Dec 18, 2007 6:53 pm
Location: Burning Oak retirement facility
Post
by RobertP » Thu Oct 30, 2008 10:58 am
You sirs are the business.
My waste is my weapon.
Commodore
fgsdfs
Posts: 2471 Joined: Wed Mar 12, 2003 5:44 pm
Location: :noitacoL
Contact:
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by Commodore » Thu Oct 30, 2008 6:37 pm
Those pyramids look pretty cool. Nice shadows and stuff. The wall paintings are a pretty good representation too.
*POW* *CLANK* *PING*
InfoSponge
Official Clamp School Defender
Posts: 169 Joined: Tue Sep 16, 2008 3:06 pm
Location: 1. n. a place of settlement, activity, or residence
Post
by InfoSponge » Thu Oct 30, 2008 7:09 pm
Thanks. I don't go ta art skool fer nuffin, now do I? Ah-haw-haw-haw-haw!
Quantum P.
Level 17 Accordion Thief
Posts: 1433 Joined: Fri Sep 12, 2003 1:41 am
Location: Edmonds, WA
Contact:
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by Quantum P. » Thu Oct 30, 2008 11:17 pm
Maybe use a bit more contrast between the people and the wall. I didn't realize those were people at first.
Also, cool!
InfoSponge
Official Clamp School Defender
Posts: 169 Joined: Tue Sep 16, 2008 3:06 pm
Location: 1. n. a place of settlement, activity, or residence
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by InfoSponge » Thu Oct 30, 2008 11:57 pm
hmm, not a bad call. I love ZZT, but it is a constant challenge working with that limited palette.
RobertP
gore Arnold
Posts: 250 Joined: Tue Dec 18, 2007 6:53 pm
Location: Burning Oak retirement facility
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by RobertP » Sat Jan 03, 2009 1:09 pm
Dude, Commodore, whatever happened to DEATHMATCH ZZT?
Anyway, since the Collabyrinth is done (FOR NOW!!!), I've more time to work on a project of my own called SKUDU. It's a two-world deal and I'd appreciate a beta-tester running through the first file.
Anyone?
My waste is my weapon.
InfoSponge
Official Clamp School Defender
Posts: 169 Joined: Tue Sep 16, 2008 3:06 pm
Location: 1. n. a place of settlement, activity, or residence
Post
by InfoSponge » Sat Jan 03, 2009 11:49 pm
sure i'll do it
Commodore
fgsdfs
Posts: 2471 Joined: Wed Mar 12, 2003 5:44 pm
Location: :noitacoL
Contact:
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by Commodore » Sun Jan 04, 2009 1:36 am
well the title screen looked cool but i never was able to teach myself java. I guess that's what school is for... oh well.
*POW* *CLANK* *PING*
Commodore
fgsdfs
Posts: 2471 Joined: Wed Mar 12, 2003 5:44 pm
Location: :noitacoL
Contact:
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by Commodore » Sat May 09, 2009 2:55 pm
Currently working on two games. One is a strategy game of sorts, just a quick engine experiment drawn out to about 10 levels. The other is an adventure game that uses a neat engine. Tentative titles are Slimewar and That Damn Cat.
*POW* *CLANK* *PING*
RobertP
gore Arnold
Posts: 250 Joined: Tue Dec 18, 2007 6:53 pm
Location: Burning Oak retirement facility
Post
by RobertP » Sat May 09, 2009 3:26 pm
My waste is my weapon.
Ellypses
Whaf yew vauhnt?
Posts: 145 Joined: Tue Aug 24, 2004 2:14 pm
Location: In hell called earth
Contact:
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by Ellypses » Sun May 10, 2009 12:47 am
Woohoo! I like to see slimewars. =1