z2

I agree. Take me to the spicy page.
It is currently Thu Dec 14, 2017 12:35 am

All times are UTC




Post new topic Reply to topic  [ 6 posts ] 
Author Message
 Post subject: Stumpy's Speshul Day
PostPosted: Sun Mar 21, 2004 3:14 am 
Offline
What can be said now?

Joined: Tue Dec 09, 2003 2:04 am
Posts: 0
I'd rather not release the name of my game right now, or any major details. Surprises, you must understand, are what I'm after.

Well, anyway I'd first of all like to give some kind of hearwarming thanks to madtom or whoever the hell made this forum based on an absentminded thought I had five minutes ago, but I'd probably just get banned.

One particular strain of my upcoming game is an engine that has beaten the ¥ out of my brain. Consisting of around 4 pages on paper and currently 5 text files scattered around, coordinating everything together has been hell. Yes, literally hell, with the brimstone and everything. But I'm making progress on it, and I may have it done soon.

It's a seemingly easy engine by what it actually does, but coordinating the four objects involved is ridiculously difficult, using command lines that are nearly impossible to keep up with, and must be compressed further to save space.

To put it bluntly, it is comparable with Greg Janson/ZZT encyclopedia's Composer's engine in terms of sheer size.

But I'm working on it, haha!

One more thing before I log out for a week, does anyone know the max object size for a board in zzt?


Top
 Profile  
 
 Post subject:
PostPosted: Sun Mar 21, 2004 5:09 am 
Offline
What can be said now?

Joined: Mon Jan 19, 2004 12:39 am
Posts: 0
You dont really want to go over 20 Kb. Sometimes going over 20Kb MAY work , like in Card Prime 2 but glitches WILL happen.


Top
 Profile  
 
 Post subject:
PostPosted: Sun Mar 21, 2004 7:55 am 
Offline
fgsdfs
User avatar

Joined: Wed Mar 12, 2003 5:44 pm
Posts: 2423
Location: :noitacoL
yes, so long as you don't go over 20k, objects can have as much code as you want.

_________________
*POW* *CLANK* *PING*


Top
 Profile  
 
 Post subject:
PostPosted: Sun Mar 21, 2004 2:58 pm 
Offline
What can be said now?

Joined: Tue Dec 09, 2003 2:04 am
Posts: 0
Hence the reason I was using text files in the first place.


Top
 Profile  
 
 Post subject: Re: Stumpy's Speshul Day
PostPosted: Fri Nov 07, 2014 7:20 am 
Offline
newcomer

Joined: Fri Nov 07, 2014 7:14 am
Posts: 1
One more thing before I log out for a week, does anyone know the max object size for a board in zzt?

_________________
Join online 1z0-055 latest dumps and wikipedia to pass University of Washington exam in first try. Our best quality APPLE and selftestengine guide you well for real ISM


Top
 Profile  
 
 Post subject: Re: Stumpy's Speshul Day
PostPosted: Fri Nov 07, 2014 9:03 am 
Offline
We must invent teleportation!
User avatar

Joined: Mon Jun 19, 2006 11:35 pm
Posts: 718
Location: Idaho, Wisconsin
Somebody's time machine was improperly calibrated!

As for your question, Mister Time Traveler, I don't think there's a per-board size limit on an object's code. The limit's per world, divided amongst each board in the world. So long as your object's code doesn't exceed 20k (32k if using ZZT 4.0) you should be fine. You just won't have much room for other any objects' code.

This article might also be of interest to you.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 6 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group