Thank you, sir.
Now if only I could figure out why KevEdit won't handle "colored empties"...
Search found 72 matches
- Sun Sep 01, 2019 9:18 pm
- Forum: ZZT General
- Topic: are the empties in ZZT char 32, rather than being char 0?
- Replies: 4
- Views: 5919
- Fri Aug 23, 2019 6:52 pm
- Forum: ZZT General
- Topic: are the empties in ZZT char 32, rather than being char 0?
- Replies: 4
- Views: 5919
are the empties in ZZT char 32, rather than being char 0?
please help I need it for a philosophically-oriented youtube playlist detailing how I wound up getting high off of assinging separate philosophical concepts into hexadecimal-oriented index values in a, uh model of the chakra system that did't follow the rules exactly when it comes to staying with lo...
- Sat Apr 13, 2019 8:17 pm
- Forum: ZZT General
- Topic: fantasy-style language in earliest ZZT games
- Replies: 6
- Views: 7511
Re: fantasy-style language in earliest ZZT games
Thanks for your responses. Commodore's comment gave me a good laugh. It's not exactly something that has faded by the time SuperZZT came around-- the 'town' of SuperZZT starts you off with the ole' 'you got thrown in the dungeon and must escape', at least one magic dragon, and the classic "take...
- Sun Feb 24, 2019 8:31 pm
- Forum: ZZT General
- Topic: fantasy-style language in earliest ZZT games
- Replies: 6
- Views: 7511
fantasy-style language in earliest ZZT games
A lot of the language in early ZZT games (pre-STK) appears to have major influences from High Fantasy in its writing style, including using eccentric grammar and hard-to-find words.
Is there a D&D or Rogue-like influence in early ZZT games, and if so, what's the explanation?
Is there a D&D or Rogue-like influence in early ZZT games, and if so, what's the explanation?
- Sat Sep 03, 2016 7:55 am
- Forum: Goth Topic
- Topic: Some words...
- Replies: 58
- Views: 50710
Re: Some words...
I don't even know any of you guys (& gals) until I even came to these forums until I joined in later 2013, so I can't relate. Maybe it's better that way? Flimsy Parkins? Don't know him. Ando? Don't know him. Appetite4? Who's that guy, I know he posted on z2 recently, but that doesn't tell me muc...
- Sun May 22, 2016 2:36 am
- Forum: ZZT Projects
- Topic: Smash ZZT
- Replies: 36
- Views: 33747
Re: Smash ZZT
Will you need DOSBox to run Smash ZZT?
I'm still not following if this a 'ZZT Clone' or an indepdenent app inpiured by ZZT.
I'm still not following if this a 'ZZT Clone' or an indepdenent app inpiured by ZZT.
- Mon May 16, 2016 8:04 pm
- Forum: ZZT Projects
- Topic: Smash ZZT
- Replies: 36
- Views: 33747
Re: Smash ZZT
Will there be any aspect of adventure or storytelling to Smash ZZT?
Or is it basically a high-powered arcade game?
Or is it basically a high-powered arcade game?
- Mon May 09, 2016 12:43 am
- Forum: ZZT Projects
- Topic: Procrastination Reactivation
- Replies: 8
- Views: 9159
Re: Procrastination Reactivation
I want to make an update to the 'shopping list' I had earlier. On amazon.com and about to poosh button (originally the items were spread across Amazon, and MicroCenter, which some of the same items for less, but since I decided to go with a 6700K instead of a 4790K, things... changed... ) http://kxy...
- Mon May 02, 2016 7:52 am
- Forum: ZZT Clones and Editors
- Topic: http://gamer.build
- Replies: 3
- Views: 6758
Re: http://gamer.build
Will there be integration with 'modern' ZZT clients (software that plays original ZZT games 'as is' but enables later ZZT features) so you can click the search result and it'll auto-launch ze ZZT? Or is this simply for show, you know, mimicking the way certain types of google searches show a special...
- Mon May 02, 2016 7:46 am
- Forum: ZZT Projects
- Topic: Procrastination Reactivation
- Replies: 8
- Views: 9159
Re: Procrastination Reactivation
Ummm... thanks!
Now if I could get some advice on how to stop procrastinating I'd be in business.
Now if I could get some advice on how to stop procrastinating I'd be in business.
- Sat Apr 16, 2016 6:17 pm
- Forum: ZZT Projects
- Topic: Smash ZZT
- Replies: 36
- Views: 33747
Re: Smash ZZT
With a name like Smash ZZT I imagined something more akin to taking inspiration from the game mechanics of the Super Smash Bros. franchise. You know, like fragging enemies based on a combination of the amount of damage done in a single hit/frame, and how much damage they have already taken, going ov...
- Sat Apr 16, 2016 6:09 pm
- Forum: ZZT Projects
- Topic: Procrastination Reactivation
- Replies: 8
- Views: 9159
Re: Procrastination Reactivation
What I'm more concerned about (on the topic of college) is the fact that I wanted to take 4-year college at university near the city of Seattle, WA... but am currently embroiled in a degree-seeking-ish term at Cleveland State here near, uh, Cleveland. So my problem is that I don't know how many year...
- Thu Apr 14, 2016 6:58 am
- Forum: ZZT Projects
- Topic: Procrastination Reactivation
- Replies: 8
- Views: 9159
Re: Procrastination Reactivation
Holy crap I should have checked on this earlier. Right now I need to focus on my classes, because if I don't get a C grade or higher in both of them I'll be denied financial aid for the next semester, and honestly, I was planning on transferring out of here to a University near Seattle... but I miss...
- Thu Mar 24, 2016 6:49 pm
- Forum: ZZT Projects
- Topic: Procrastination Reactivation
- Replies: 8
- Views: 9159
Procrastination Reactivation
Hey, it's H1~~... I wanted to apologize for not posting in a while and for not keeping up with the 'archiving zzt worlds' thing I had purportedly been keeping up with-- I'll make this quick: I can't archive game files en masse anymore. I had decided previously that I wanted my website name to match ...
- Tue Oct 27, 2015 4:51 am
- Forum: ZZT General
- Topic: ZZT Music Box Game
- Replies: 3
- Views: 4744
Re: ZZT Music Box Game
Found it, thank you.
I forgot that the music box was included along with STK in the same package of toolkits (under Utilities)...
I forgot that the music box was included along with STK in the same package of toolkits (under Utilities)...