Search found 121 matches

by wil
Sat Jul 08, 2006 4:56 pm
Forum: ZZT Companies
Topic: A rival group has coem to rival the new group
Replies: 47
Views: 32391

A rival group has coem to rival the new group

I feel it is only right and good that I should do this. After much inactivity and infighting, I have sensed in my heart that the time is right. In order that I might provide a rival group to ZZTs fastest growing, most sought after company in years, I now announce that I am going to start a company. ...
by wil
Sat Jul 08, 2006 4:45 pm
Forum: ZZT General
Topic: What's wrong with my code?
Replies: 42
Views: 11405

i had no idea article submissions and fg reviews were open. I must have missed those threads, being less active. Were they ever announcified or stickified? I wrote some articles for the article section of z2 back when fishfood was in power, but he buggered off and I'm not exactly sure what hapepend ...
by wil
Sat Jul 08, 2006 4:34 pm
Forum: Suggestions
Topic: rating system
Replies: 22
Views: 17495

I beleive my public releases are all clean fun. Please someone stop me if i'm wrong about this; but i know other people's younger siblings had them play banana quest and probably voyage of four though it's a buggy things. Run on is clean. edit: i suppose i have broken the streak with BFI - but brain...
by wil
Wed Jun 14, 2006 11:07 pm
Forum: Vvltvre Kvltvre >:[
Topic: The Video Thread
Replies: 394
Views: 132966

I'm goign to pre-empt you fags by saying "hey, when did this become a gay BANG! fest for masturbating gay cock fags"

back to topic bitches

http://www.apple.com/jp/quicktime/trail ... large.html
by wil
Wed Jun 14, 2006 11:00 pm
Forum: ZZT General
Topic: Inventory Engine
Replies: 14
Views: 6208

iBag would be really useful if there were a lot of people making inventory engine games and wanted to share each other's objects, or if you were making a slew of inventory engine games and wanted to share items between files, or if you had an inventory engine game that spanned several files and used...
by wil
Wed Jun 14, 2006 10:06 am
Forum: Vvltvre Kvltvre >:[
Topic: The Video Thread
Replies: 394
Views: 132966

Bang! was pretty rad. My banana quest game was going very well, until as Bang! got updated, parts got broken as other things got fixed so different versions of bang are required to play different sections of the game. I made a pretty clever war/strategy/civil planning sim that is a sort of sim city ...
by wil
Wed Jun 14, 2006 8:56 am
Forum: ZZT General
Topic: make a game
Replies: 35
Views: 11041

#if any monitor endgame
by wil
Wed Jun 14, 2006 8:44 am
Forum: ZZT General
Topic: Inventory Engine
Replies: 14
Views: 6208

A better solution to the sparkle would be having the object sparkle on its own by having an object nearby to colorsparkle it every bit of a while at random, maybe every 8-10 seconds so as to not entirely disturb the player, or to have every object on which an inventory object is used be a unique col...
by wil
Wed Jun 14, 2006 7:53 am
Forum: ZZT General
Topic: ZZT Speedrun Challenge!
Replies: 27
Views: 9981

Maybe i'm off base here, but doesn't it make sense to speedrun something more classic, like town of zzt, so that spectators have a frame of reference to your traceurism?
by wil
Wed Jun 07, 2006 2:37 am
Forum: ZZT General
Topic: Quine in ZZT-OOP
Replies: 9
Views: 3575

I have uploaded the bf interpreter i made... it's musical with bleeps and bloops. it's in uploaded. I lost news access in the switch to belsambar so i can add games to the archive but not announce it so I'm going to just leave everything sitting there for now.
by wil
Sun Jun 04, 2006 9:48 pm
Forum: ZZT General
Topic: ZZTV10 RELEASED!
Replies: 320
Views: 117333

Ando wrote:Is this thing EVER going to get finished?

I mean, this has been going on for at least a year...
they say that about every zztv. I think at least one other zztv went over a year between a call for entries and the finished product, one of the last couple anyway.
by wil
Sun Jun 04, 2006 6:54 pm
Forum: ZZT General
Topic: Quine in ZZT-OOP
Replies: 9
Views: 3575

Quine in ZZT-OOP

Man i wrote this big long thing about quines in ZZT-OOP and the different possible ways to create them, but the bitch didn't post it give error. Here follows a synopsis: 1. An infinite number of psuedoquines can be generated because ZZT-OOP displays any line of text not preceded by special character...
by wil
Fri Jun 02, 2006 3:18 pm
Forum: ZZT General
Topic: What's your favorite ZZT sidescrolling engine?
Replies: 25
Views: 7330

i've done it but onyl as a test.
by wil
Tue May 23, 2006 3:13 am
Forum: Dungeons of ZZT
Topic: Secret list of world champions!
Replies: 5
Views: 6062

I can point jojoisjo to the endgame home page next time he aims me at random which happens sometimes. I think it would be cool to have the following people who made cool games I adored not yet mentioned in this thread: Zenith coolzx tony testa fish and ig and that one guy who made the game where the...
by wil
Fri Apr 28, 2006 8:48 pm
Forum: Goth Topic
Topic: Post your Skype username (And an idea for a podcast)!
Replies: 12
Views: 6727

heeeresWiL

I AGREE WITH OOF.