Search found 1826 matches

by Quantum P.
Wed Nov 14, 2012 2:17 pm
Forum: ZZT Projects
Topic: Super ZZT Land
Replies: 102
Views: 82525

Re: Super ZZT Land

Oooh, that's pretty. It looks like everything is starting to come together!
by Quantum P.
Sun Oct 07, 2012 5:44 am
Forum: ZZT Projects
Topic: Super ZZT Land
Replies: 102
Views: 82525

Re: Super ZZT Land

Can't remember if I've shared it before, but here's a simple random number generator (replace gems with the counter of your choice): 'object blocked to east, unblocked to north :choose #if blocked rndne give gems 1 #if blocked rndne give gems 2 #if blocked rndne give gems 4 #if blocked rndne give ge...
by Quantum P.
Sun Aug 26, 2012 1:17 am
Forum: ZZT General
Topic: History
Replies: 3
Views: 3727

Re: History

Tim D. Sweeney. Huh.
by Quantum P.
Sat Aug 18, 2012 12:13 am
Forum: ZZT General
Topic: ZZT-OOP questions
Replies: 44
Views: 20388

Re: ZZT-OOP questions

Saxxon wrote:You CAN use a label with #GIVE. The limit for player resources is 32767. But unless this is likely in your game I don't think you'll really have to worry about it.
I learn something every day.
by Quantum P.
Tue Aug 14, 2012 12:30 am
Forum: ZZT General
Topic: No player hole on title?
Replies: 15
Views: 9301

Re: No player hole on title?

Regarding "clogging z2": if you have a bunch of questions to ask, you don't have to create a bunch of new threads; just make one thread and put the questions in there. EDIT: I see you've already done this And we're usually happy to answer questions, even if the answer's already in the ency...
by Quantum P.
Fri Aug 10, 2012 7:06 pm
Forum: ZZT General
Topic: ZZT-OOP questions
Replies: 44
Views: 20388

Re: Basic commands?

Here's an online manual for the ZZT-OOP programming language. It's got a short tutorial and a reference. You can get a similar manual from ZZT itself, by pressing H from inside the editor. If there's anything in particular that you'd like to make, let us know, and we'll give you any programming adv...
by Quantum P.
Tue Jul 31, 2012 4:51 pm
Forum: ZZT Projects
Topic: Best of ZZT 3?
Replies: 13
Views: 11467

Re: Best of ZZT 3

Regarding NEO: I don't see what Chase's being a murderer has to do with it. It's not like the game is about murder specifically, which would make it creepy. The reasons I'd leave out NEO is because it's an incomplete game (Chase never made part 2), and it's really, really hard (though maybe I'm a le...
by Quantum P.
Wed Jul 25, 2012 2:44 pm
Forum: ZZT Projects
Topic: Best of ZZT 3?
Replies: 13
Views: 11467

Re: Here we go again...

Why wasn't I goofing off yesterday? :(
by Quantum P.
Fri Jul 06, 2012 3:12 pm
Forum: ZZT General
Topic: run zzt without having to type 'kc' all the time
Replies: 3
Views: 3623

Re: run zzt without having to type 'kc' all the time

http://kevedit.cvs.sourceforge.net/view ... box/image/

I bet the skip.com file has something to do with it. (here's a download link. right click, save as) No clue if Kev actually wrote it, or how it works.

edit: Kev wrote it, here's how it works
by Quantum P.
Thu Jul 05, 2012 10:26 pm
Forum: ZZT Projects
Topic: Evilstania launched!
Replies: 6
Views: 8177

Re: Evilstania launched!

The Enterprising Minion is genuinely helpful, and his comments about the bosses were fun.

Lots of clever enemies, which I really liked. I haven't beaten him yet, but I just want to say that Baron von Dread is the best ZZT boss I have seen in a long time.
by Quantum P.
Mon May 14, 2012 3:02 am
Forum: ZZT General
Topic: Weekend of ZZT Blitzkrieg-a-thon at Glorious Trainwrecks!
Replies: 11
Views: 7206

Re: Weekend of ZZT Blitzkrieg-a-thon at Glorious Trainwrecks

In all fairness, I think it snuck up on most of us. :)
newt on GT wrote:Also, I am going to officially encourage you to submit games all through this week, if you so choose!
I just noticed this, and I might do so! I just submitted my project (incomplete experimental art-thing), and I was wishing I had more time.
by Quantum P.
Fri May 11, 2012 3:21 pm
Forum: ZZT General
Topic: Weekend of ZZT Blitzkrieg-a-thon at Glorious Trainwrecks!
Replies: 11
Views: 7206

Re: Weekend of ZZT Blitzkrieg-a-thon at Glorious Trainwrecks

Late-notice reminder: this starts in 12 hours and 40 minutes, and I just realized it lasts two days!

I'll be making something.
by Quantum P.
Wed Apr 25, 2012 5:50 pm
Forum: ZZT Projects
Topic: LINK II
Replies: 83
Views: 65551

Re: LINK II ZZT

Putting idles in loops is very important if you want your code to work well in DOSBox or on a slow computer. I've used both.
by Quantum P.
Tue Apr 24, 2012 6:47 pm
Forum: ZZT Projects
Topic: LINK II
Replies: 83
Views: 65551

Re: LINK II ZZT

I second the suggestions for #end->#e and #restart->#r. Don't forget that the bottom of the program is an implicit #end, so you can write your program without using #end at all! It only saves a couple of bytes per #end, but it can add up if you have a complicated program with lots of code branches. ...
by Quantum P.
Sat Apr 21, 2012 2:38 am
Forum: ZZT Projects
Topic: LINK II
Replies: 83
Views: 65551

Re: LINK II ZZT

Very nice screenshot! I especially like the torch and bricks.