Search found 608 matches

by Saxxon
Sun Jun 30, 2013 2:20 am
Forum: ZZT Clones and Editors
Topic: Lyon
Replies: 563
Views: 337298

Re: Lyon

Commodore wrote:I'd encourage you to finish your easyflash version of blacksilver, but my allegiance lives here.
That's technically already finished. :] Just lacks an intro and docs for a proper "scene" release.
by Saxxon
Sat Jun 29, 2013 9:39 pm
Forum: ZZT Clones and Editors
Topic: Lyon
Replies: 563
Views: 337298

Re: Lyon

I won't give up on it :) With a project that's so exciting and has so much going for it, there's no reason to abandon it. I feel I've gotten the framework right where it needs to be in order to do it "right". Every time I get far into the project I shoot myself in the foot due to an infras...
by Saxxon
Fri Jun 21, 2013 6:04 am
Forum: ZZT Clones and Editors
Topic: Lyon
Replies: 563
Views: 337298

Re: Lyon

I really, really want to prove myself wrong about "I can't finish jack shit." Given enough time everything eventually gets done, but I get sidetracked.

Well okay, the last few months were due to seeking professional help for other issues. We're back to the regular programming now.
by Saxxon
Wed Jun 19, 2013 12:42 am
Forum: ZZT Projects
Topic: A few random ideas.
Replies: 7
Views: 8862

Re: A few random ideas.

I like the idea that the townfolk are in on it (also under sorcerer's control) and try to convince the hero to directly kill the dragon and to ignore the man behind the curtain. Requires some detective work to really figure out what's happening. He's also got the added benefit if it's a remote plac...
by Saxxon
Tue Jun 18, 2013 8:21 am
Forum: ZZT Projects
Topic: A few random ideas.
Replies: 7
Views: 8862

Re: A few random ideas.

This came to me and I made it up as I went along posting it on Twitter, and it actually sounded like a pretty cool idea. "He'd arrived in this quaint town. Luckily for the town, he was seeking adventure. Luckily for him, they were seeking a dragonslayer. "The so-called dragonslayer located...
by Saxxon
Tue Jun 11, 2013 8:59 pm
Forum: ZZT General
Topic: Boss Fight Books Kickstarter includes ZZT
Replies: 17
Views: 15407

Re: Boss Fight Books Kickstarter includes ZZT

Yeah, that line... it rings some truth. By itself, it didn't encourage me to become a coder, but it did encourage me to think not so much about the code line-by-line but more abstract concepts (ZZT did a good job at taking a lot of boilerplate code out and focusing on the unique implementation.) Thi...
by Saxxon
Mon May 20, 2013 8:29 pm
Forum: ZZT General
Topic: Multiple idle directions at once..?
Replies: 8
Views: 7365

Re: Multiple idle directions at once..?

That wasn't supposed to be discouraging :) I have just been digging around in the disassembly of ZZT for a couple years already. Almost all of ZZT is mapped out, and a good portion of SuperZZT (mostly just the differences in code). I wouldn't like to consider myself the authoritative source of infor...
by Saxxon
Wed May 01, 2013 9:38 pm
Forum: ZZT General
Topic: Multiple idle directions at once..?
Replies: 8
Views: 7365

Re: Multiple idle directions at once..?

I'm away from zzt now, but I'm forgetting a detail of the stat list. If I created a bunch of objects, then centipedes, the centipedes would be at the end of the list, updated last, but if I then delete the objects created before this, do the centipedes maintain their position on the list (i.e. so c...
by Saxxon
Wed May 01, 2013 9:39 am
Forum: ZZT General
Topic: Multiple idle directions at once..?
Replies: 8
Views: 7365

Re: Multiple idle directions at once..?

The unable-to-shoot-adjacent bug is due to the SpawnProjectile function checking to see if the target location is destructible. Players are destructible and objects are not. The reason your player doesn't get killed but you can kill clones is there's a part in the code specifically for Thing #0, whi...
by Saxxon
Fri Apr 26, 2013 10:38 pm
Forum: ZZT General
Topic: Multiple idle directions at once..?
Replies: 8
Views: 7365

Re: Multiple idle directions at once..?

Just some more bits of cool info to augment your findings. ZZT OOP keeps track of things that will end a cycle: - More than 32 commands have been executed. Multiple commands can be on one line. Jumping to a label is considered a command. - The object has moved. Even /i will trigger this. - The code ...
by Saxxon
Thu Apr 18, 2013 9:31 pm
Forum: ZZT General
Topic: Far too many unfinished ZZT games to work on at once
Replies: 7
Views: 6837

Re: Far too many unfinished ZZT games to work on at once

The unfinished projects keep your skills sharp between finished ones.
by Saxxon
Thu Mar 21, 2013 8:54 pm
Forum: ZZT General
Topic: VVVVV homage to ZZT
Replies: 4
Views: 5771

Re: VVVVV homage to ZZT

Kinda seems to reference the snake board directly south in Town specifically. Awesome.
by Saxxon
Wed Mar 20, 2013 11:58 pm
Forum: ZZT Clones and Editors
Topic: Lyon
Replies: 563
Views: 337298

Re: Lyon

Google Code had some problems with pushing updates the last couple days. Seems to have been resolved. Work will continue now..
by Saxxon
Thu Mar 07, 2013 8:19 pm
Forum: Suggestions
Topic: Free Live Sodomy
Replies: 11
Views: 13352

Re: Free Live Sodomy

That banner's caught attention at work. :]