Search found 48 matches
- Sun Dec 24, 2006 11:51 am
- Forum: ZZT General
- Topic: Needing a Bit of OOP Helpage
- Replies: 11
- Views: 3370
I tested your code and got rid of stuff you didn't need, it seemed to work fine, I used another object to set and clear the flag. So I dunno what your doing, maybe you misnamed the flag in another object. #end :touch #if not RxL1 nocard you do have the card #end :nocard You have NO card #end #end :t...
- Thu Dec 21, 2006 11:24 am
- Forum: ZZT General
- Topic: A new breed of competition
- Replies: 21
- Views: 6698
Quantum P. makes a good point, the game would have to be chosen carefully to ensure that there is actually something worth while in it. I was thinking that there could be limitations such as you can only use as many boards as the original and the story has to stay relatively the same, though it can ...
- Sat Dec 16, 2006 10:58 am
- Forum: ZZT General
- Topic: A new breed of competition
- Replies: 21
- Views: 6698
A new breed of competition
I got bored one day and found a crap zzt game and started to fix it up for the sake of it. This sparked an idea, why not have a competition based around rebuilding a crap zzt game from Z2.