Search found 204 matches

by Appetite4
Sun Apr 16, 2017 12:55 am
Forum: ZZT Clones and Editors
Topic: ZZT Ultra
Replies: 268
Views: 177063

Re: ZZT Ultra

Instead of feeling guilty about neglecting it, admit that you can walk away for a time. Poof! guilt gone and free time ahead. I appreciate that, Commodore. Although I wouldn't exactly call this "burnout" when I never needed to do this in the first place. Sometimes, having little to prove ...
by Appetite4
Thu Apr 13, 2017 12:32 am
Forum: ZZT Clones and Editors
Topic: ZZT Ultra
Replies: 268
Views: 177063

Slow going

I have to admit--I'm having trouble motivating myself to push forward on the HTML 5 version of ZZT Ultra. The problem is that the application works just fine in its original platform, so I need to do something to really kick my butt into gear. The dividends should speak for themselves in theory, bec...
by Appetite4
Fri Mar 17, 2017 10:30 pm
Forum: ZZT Clones and Editors
Topic: ZZT Ultra
Replies: 268
Views: 177063

HTML 5 core conversion done!

I now have .js files created for all ZZT Ultra components! The application as3js has been invaluable. Getting the new converted code to actually work is another matter. ByteArray instances need to be converted to something similar, like DataView. Sorting functions need to be reworked, the "as&q...
by Appetite4
Tue Mar 14, 2017 9:08 pm
Forum: ZZT General
Topic: A New z2
Replies: 17
Views: 18496

Re: A New z2

I've been following the Patreon endeavor for some time now (and contributing to it). I'm very open-minded about what the new site could become. If I could suggest anything, it's that people don't lose content and information they take for granted now. It looks like you've taken care of this plenty, ...
by Appetite4
Tue Mar 07, 2017 10:50 pm
Forum: ZZT Projects
Topic: Fall of ZZT: The Curse of Production Quality
Replies: 13
Views: 12803

Puzzle Elements: Rotators

In addition to the story and multiple-player-character model, I have been trying to think up some unique puzzle elements. One that came to mind not long ago was the "rotator", which is a custom type that pushes objects around in a circular fashion. You can chain together multiple rotators ...
by Appetite4
Fri Mar 03, 2017 1:55 am
Forum: ZZT Clones and Editors
Topic: ZZT Ultra
Replies: 268
Views: 177063

Re: ZZT Ultra

The ZZTLoader and editor components are now converted (but untested) in HTML 5. I'm ready to die now. What I mean by that last statement is the shear length of the files--over 6,500 lines of solid muscle, for the editor, alone--and there are many more multiples of this number of lines yet to come. W...
by Appetite4
Mon Feb 20, 2017 2:43 am
Forum: ZZT Clones and Editors
Topic: ZZT Ultra
Replies: 268
Views: 177063

Even more HTML 5 progress!

More HTML5 conversions: (DONE) ZapRecord (DONE) IPoint (DONE) ZZTProp (DONE) utils (DONE) ZZTBoard (DONE) ElementInfo (MOSTLY TESTED) SE (CONVERTED; UNTESTED) ZipFile (Not possible across all browsers?) (DONE) ASCII_Characters (PARTIALLY TESTED) CellGrid (CONVERTED; UNTESTED) Sounds (CONVERTED; UNTE...
by Appetite4
Sun Feb 12, 2017 2:09 am
Forum: ZZT Projects
Topic: Fall of ZZT: The Curse of Production Quality
Replies: 13
Views: 12803

Playable character party A.I.

The party management system I'm designing for this game is turning into a spiderweb of business logic. The way to select a character from the party is to touch that character ("tag" him or her). You can then move around freely, while the other party members follow a few paces behind you. N...
by Appetite4
Sat Feb 11, 2017 12:25 am
Forum: ZZT Clones and Editors
Topic: ZZT Ultra
Replies: 268
Views: 177063

HTML 5 tracking

Here's a list of progress I've made with converting the AS3 source files to JavaScript: (DONE) ZapRecord (DONE) IPoint (DONE) ZZTProp (DONE) utils (DONE) ZZTBoard (DONE) ElementInfo (MOSTLY TESTED) . SE ZipFile ASCII_Characters CellGrid Sounds FxEnvelope parse input ZZTLoader editor zzt oop interp R...
by Appetite4
Mon Feb 06, 2017 12:53 am
Forum: ZZT Clones and Editors
Topic: [ZZT Ultra] Feature Request List
Replies: 6
Views: 7961

Re: [ZZT Ultra] Feature Request List

SmilyMZX, pretty much every wish of yours was granted: http://zzt.org/fora/viewtopic.php?f=9&t=3610&start=195 Implement Octaves 0 and 1 for notes - CHECK Alias for Octave: "Onn", where n = number 0-7 - CHECK Implement Direction "UNDER" (example use: a Megazeux-styled bomb...
by Appetite4
Mon Feb 06, 2017 12:49 am
Forum: ZZT Clones and Editors
Topic: ZZT Ultra
Replies: 268
Views: 177063

Version 1.2 -- Ready to go, and now on github!

As of version 1.2, the source code is now officially tracked on github! https://github.com/Appetite4/git-ZZTUltra There are a TON of changes with this version. See the change log . Or just start playing with the engine now . The change highlights are: much better options screen (much clearer what ea...
by Appetite4
Sat Jan 14, 2017 8:08 pm
Forum: ZZT Projects
Topic: Fall of ZZT: The Curse of Production Quality
Replies: 13
Views: 12803

Spreadsheets?

This is the first ZZT game I've ever made that has required me to make a spreadsheet. The number of items, number of characters, the upgrades, locations, secrets, storyboarding logic...it all requires it. Things are coming together. It is helped that the ZZT Ultra GUI system allows me to create a na...
by Appetite4
Sun Jan 08, 2017 9:37 pm
Forum: ZZT Clones and Editors
Topic: ZZT Ultra
Replies: 268
Views: 177063

Source control decisions

I finally got off my rear end and created a git repository for the ZZT Ultra source code. It's not on github yet, but we now have versions 1.0 (original) and 1.1 (Smash ZZT and Hall of Music updates) so it's a good foundation on which to build new material. It's also very necessary for an HTML 5 con...
by Appetite4
Sat Dec 31, 2016 2:59 pm
Forum: ZZT Projects
Topic: Fall of ZZT: The Curse of Production Quality
Replies: 13
Views: 12803

Dialogue Screenshots

Over the break, I created a new full-page dialogue system. Here are a few screenshots of characters you can converse with early in the game.
by Appetite4
Thu Dec 22, 2016 8:54 pm
Forum: ZZT Clones and Editors
Topic: ZZT Ultra
Replies: 268
Views: 177063

Re: ZZT Ultra

These Flash, 3D/VR ZZT gimmicks are a disservice to the community for personal gain. A "gimmick?" You for real, Dave? This project does not charge money, the source code is open, feedback from the community has been listened to, with changes carefully catalogued, and all of it has been in...