Search found 182 matches
- Thu Jun 04, 2015 1:51 pm
- Forum: ZZT General
- Topic: you will never play Burger Joint for the first time again
- Replies: 27
- Views: 25121
Re: you will never play Burger Joint for the first time agai
Um first of all, ZZT is not posted everywhere in every single corner of the internet with no regard to context. Oh, forget it. Even here, no one sees them for the rage faces that they really are. But regardless, I'll continue to fight this war all by myself. And if I'll be called a lunatic for not ...
- Thu Jun 04, 2015 1:33 pm
- Forum: ZZT General
- Topic: get the zzt source code
- Replies: 4
- Views: 4913
Re: get the zzt source code
i heard that the zzt source has been destroyed. has anyone tried to decompile it? It has been attempted by Me, Saxxon, and a few others, But nothing worthwhile has came from it other than Roton and a couple clones based off of Saxxon's Disassembly, which uses the real expensive ''IDA PRO'' disassem...
- Tue Apr 07, 2015 6:41 pm
- Forum: ZZT Clones and Editors
- Topic: Working on a new HTML5 GCS
- Replies: 44
- Views: 39267
Re: Working on a new HTML5 GCS
Website is down for now, Can't test!
Also, Could be a result of my Computer screen, Because it's specific on certain resolution types!
Also, Could be a result of my Computer screen, Because it's specific on certain resolution types!
- Tue Apr 07, 2015 2:09 pm
- Forum: ZZT Clones and Editors
- Topic: Working on a new HTML5 GCS
- Replies: 44
- Views: 39267
Re: Working on a new HTML5 GCS
I think that charts are cheap talk, (as in: they are just unreliable calculations) Making a new GCS sorta requires some sort of inspiration, and those are the main 3, I'm tired of having no programmable or custom items/enemies/etc. Also yes, ZZT, SZZT and MZX are seperate and outdated formats, BUT: ...
- Tue Apr 07, 2015 7:41 am
- Forum: ZZT Clones and Editors
- Topic: Working on a new HTML5 GCS
- Replies: 44
- Views: 39267
Re: Working on a new HTML5 GCS
How about implenting all ZZT, SuperZZT, and MZX features into one, Additionally, Make built-ins editable and object based, WAV and OGG Music/Sounds, Editable Fonts with True-Color, and make objects size adjustable as well, as well as a standalone version for developers not savvy on the internet vers...
- Wed Jan 28, 2015 4:20 pm
- Forum: ZZT Clones and Editors
- Topic: [Very very small code] skip.asm - ZZT intro skip disassembly
- Replies: 2
- Views: 6721
Re: [Very very small code] skip.asm - ZZT intro skip disasse
I also uploaded the ZZT TSR by Quantum P. which was missing since belsambar was moved, makes more use of ASM. It does toggle the blink bit like how BLINKX does, along with combined usage of Megazeux .CHR and .PAL files, too. Build Instructions: nasm -f bin tsr2.asm -o tsr2.com Install Example TSR in...
- Tue Dec 30, 2014 2:41 pm
- Forum: ZZT Clones and Editors
- Topic: JZT
- Replies: 13
- Views: 13879
Re: JZT
Can you also support partial support of .BRD files? (ZZT and SuperZZT) Also, About the TEXT element, I see you added text with the dark white background, Does this mean we can use any foreground and background color our heart desires (all 0-15 colors usable), or do we see only the background (depend...
- Thu Dec 25, 2014 5:18 pm
- Forum: ZZT Clones and Editors
- Topic: JZT
- Replies: 13
- Views: 13879
Re: JZT
Two things (Optional): Fonts, and Palettes...
Also if there is support for blinking: A flag to disable blinking colors, using Intense (Bright) background colors in game!
Also if there is support for blinking: A flag to disable blinking colors, using Intense (Bright) background colors in game!
- Wed Nov 26, 2014 6:04 am
- Forum: ZZT Clones and Editors
- Topic: ZZT Ultra
- Replies: 268
- Views: 191030
Re: ZZT Ultra
The (very limited and very buggy) first release of ZZT Ultra will not be ready for a few weeks. But here is something I've been able to do experimentally with the sound playback system. The #PLAY statements seem to work well with existing ZZT and Super ZZT worlds. I decided to enhance the syntax to...
- Wed Nov 26, 2014 5:46 am
- Forum: ZZT Clones and Editors
- Topic: Kroz(ZZT's Spiritual prequel) now in GPL, anyone interested?
- Replies: 15
- Views: 17488
Re: Kroz(ZZT's Spiritual prequel) now in GPL, anyone interes
Of course, JZT isn't finished, so that I will not explain JZT's editor yet (It is WIP over there)!
See other message for continuation of the upcoming ZZT clone (UltraZZT is now named ZZT Ultra!)
See other message for continuation of the upcoming ZZT clone (UltraZZT is now named ZZT Ultra!)
- Tue Nov 25, 2014 9:46 am
- Forum: ZZT Clones and Editors
- Topic: Kroz(ZZT's Spiritual prequel) now in GPL, anyone interested?
- Replies: 15
- Views: 17488
Re: Kroz(ZZT's Spiritual prequel) now in GPL, anyone interes
That's pretty cool! It runs slow as shit on my netbook, but then again, everything does :P Gotta get a new network card for my desktop.... Googling Kroz got you here? I hope the web zzt version you are planning will have the original ascii, or an option for it. What the built-in worlds call "l...
- Sat Nov 01, 2014 5:39 pm
- Forum: ZZT Clones and Editors
- Topic: [Very very small code] skip.asm - ZZT intro skip disassembly
- Replies: 2
- Views: 6721
[Very very small code] skip.asm - ZZT intro skip disassembly
NOTE: This is in Public Domain, as long as Kev said so, It's free to do this and it's still under that licence! This is a non-bloated version of the same SKIP.COM, this is because I removed unused and unneeded code, this is because of the recent attempt to fight bloatware! ;SKIP.COM, now with less b...
- Mon Oct 20, 2014 3:49 pm
- Forum: ZZT Clones and Editors
- Topic: Lyon
- Replies: 563
- Views: 344111
Re: Lyon
Finally great to see the editor back, If only the Element glitches that were present from revisions after 156 were fixed, Elements worked fine in revision 156! (I assume that it can be related to the code for cycles and timing, But I am very unsure!) Meaning I will still use r156 until later builds ...
- Tue May 20, 2014 5:32 am
- Forum: ZZT General
- Topic: Boss Fight Books Kickstarter includes ZZT
- Replies: 17
- Views: 15493
Re: Boss Fight Books Kickstarter includes ZZT
Awesome, Can't wait to buy and read about it this summer!
- Sat Mar 08, 2014 4:04 am
- Forum: ZZT Clones and Editors
- Topic: Lyon
- Replies: 563
- Views: 344111
Re: Lyon
Actually, All enemies, Including Centipedes and Slimes, Act wonky!
So... Yes, Verified!
So... Yes, Verified!