Search found 27 matches

by wcgcs
Fri May 08, 2015 5:26 pm
Forum: ZZT Clones and Editors
Topic: Working on a new HTML5 GCS
Replies: 44
Views: 38390

Re: Working on a new HTML5 GCS

Well I had a bright idea but it didn't turn out so hot, I turned off the scale and used the browser zoom, but it slowed back down, a little better, but not much. Unrelated, I think I found a bug, I was using the shield and while holding shift I pressed A, but the shield stayed out and I could not s...
by wcgcs
Thu May 07, 2015 4:24 pm
Forum: ZZT Clones and Editors
Topic: Working on a new HTML5 GCS
Replies: 44
Views: 38390

Re: Working on a new HTML5 GCS

There you go: Edit: OK pressing - does help quite a bit, now it's a bit more playable, running at about 25-35 fps, but watching the thing move i'm not sure I trust the FPS counter, I guess it makes sense that the objects wouldn't move 60 times a second though, even if it was running at top speed. T...
by wcgcs
Thu May 07, 2015 3:32 pm
Forum: ZZT Clones and Editors
Topic: Working on a new HTML5 GCS
Replies: 44
Views: 38390

Re: Working on a new HTML5 GCS

okay, what sort of computer are you running this on, because I've tried it on a more modern system, (chrome, 2Gb ram, intel i3 dual core at 3.3ghz) and it still doesn't run at a playable speed. it runs better than on my intel atom powered netbook using opera, but not by a whole lot. it runs at abou...
by wcgcs
Mon May 04, 2015 4:32 pm
Forum: ZZT Clones and Editors
Topic: Working on a new HTML5 GCS
Replies: 44
Views: 38390

Some more updates.

The OOP can now reference any CSS color like so: #change #ffffff gem "rgba(255, 0, 0, 0.5)" gem #bgcolor #ff0000 #fgcolor #000000 Actions, Status Menu items and types are now programmable, here is an example: The following registers a new type called "shell" #register shell "...
by wcgcs
Mon Apr 20, 2015 4:57 pm
Forum: ZZT Clones and Editors
Topic: Working on a new HTML5 GCS
Replies: 44
Views: 38390

Re: Working on a new HTML5 GCS

Some new enhancements: Cloud world hosting: Launch editor with 'E', create board and use View Source file manager to manage your cloud. Worlds now become http://<WORLDNAME>.webchars.com ex: http://town.webchars.com Gravity board flag Ladder terrain type Jump Action: These 3 items are used for creati...
by wcgcs
Mon Apr 13, 2015 3:33 am
Forum: ZZT Clones and Editors
Topic: Working on a new HTML5 GCS
Replies: 44
Views: 38390

Re: FYI

wcgcs here is an old friend and fellow rival. We tried collaborating but there was a clear fork in the road. Still, this has my blessing... Go Link, yea! Get some. http://oi62.tinypic.com/2iru4oi.jpg Thanks Dave. I would eventually like to add mmo features in the future with https://nodejs.org and ...
by wcgcs
Sat Apr 11, 2015 3:40 am
Forum: ZZT Clones and Editors
Topic: Working on a new HTML5 GCS
Replies: 44
Views: 38390

Re: Performance issues

Honestly I sort of like the idea so long as it was served faster. It invites the possibility that you could post a link to a game in medias res . It has many pros like dynamically generating boards with backend technology such as PHP, .NET, Java etc. The start board @ http://webchars.com is generat...
by wcgcs
Fri Apr 10, 2015 4:05 am
Forum: ZZT Clones and Editors
Topic: Working on a new HTML5 GCS
Replies: 44
Views: 38390

Re: Working on a new HTML5 GCS

Interesting platform idea. But lord almighty, is it slow. I was using Firefox with a high-end PC at 1280x1024 resolution, and the lag was horrible even when there was only prefab stuff in the board. Maybe the resolution is part of the problem? If there is a way to reduce it, please let us know. My ...
by wcgcs
Thu Apr 09, 2015 4:53 pm
Forum: ZZT Clones and Editors
Topic: Working on a new HTML5 GCS
Replies: 44
Views: 38390

Re: Working on a new HTML5 GCS

I use linux running opera. Unfortunately it's a very stripped down linux I put on my computer to save a virus crippled WinXP, and there is no utility to update my browser. So HTML 5 support on it is about two years old. (no WebGL, etc) A nice reminder that I should do something about that though......
by wcgcs
Wed Apr 08, 2015 6:24 pm
Forum: ZZT Clones and Editors
Topic: Working on a new HTML5 GCS
Replies: 44
Views: 38390

Re: Working on a new HTML5 GCS

couldn't get it to work on my crappy laptop, but does seem to work fine on my samsung g3 mini. The FPS drops a lot between boards. And I couldn't figure out how to shoot instead of sword. Sometimes when I pressed the sword button nothing would happen, or it would take a couple of presses to make th...
by wcgcs
Tue Apr 07, 2015 2:41 pm
Forum: ZZT Clones and Editors
Topic: Working on a new HTML5 GCS
Replies: 44
Views: 38390

Re: Working on a new HTML5 GCS

How about implenting all ZZT, SuperZZT, and MZX features into one, Additionally, Make built-ins editable and object based, WAV and OGG Music/Sounds, Editable Fonts with True-Color, and make objects size adjustable as well, as well as a standalone version for developers not savvy on the internet ver...
by wcgcs
Tue Apr 07, 2015 1:23 am
Forum: ZZT Clones and Editors
Topic: Working on a new HTML5 GCS
Replies: 44
Views: 38390

Working on a new HTML5 GCS

I'm currently working on an HTML5 Game Creation System with its base being the ZZT engine and extending it with modern features. It can be viewed at http://webchars.com best viewed in Chrome. I have a few ZZT games I use for testing purposes that can be viewed by pressing the 'W' key. The editor can...