Search found 182 matches

by Smilymzx
Thu Jun 04, 2015 1:51 pm
Forum: ZZT General
Topic: you will never play Burger Joint for the first time again
Replies: 27
Views: 24684

Re: you will never play Burger Joint for the first time agai

Um first of all, ZZT is not posted everywhere in every single corner of the internet with no regard to context. Oh, forget it. Even here, no one sees them for the rage faces that they really are. But regardless, I'll continue to fight this war all by myself. And if I'll be called a lunatic for not ...
by Smilymzx
Thu Jun 04, 2015 1:33 pm
Forum: ZZT General
Topic: get the zzt source code
Replies: 4
Views: 4869

Re: get the zzt source code

i heard that the zzt source has been destroyed. has anyone tried to decompile it? It has been attempted by Me, Saxxon, and a few others, But nothing worthwhile has came from it other than Roton and a couple clones based off of Saxxon's Disassembly, which uses the real expensive ''IDA PRO'' disassem...
by Smilymzx
Tue Apr 07, 2015 6:41 pm
Forum: ZZT Clones and Editors
Topic: Working on a new HTML5 GCS
Replies: 44
Views: 38402

Re: Working on a new HTML5 GCS

Website is down for now, Can't test!

Also, Could be a result of my Computer screen, Because it's specific on certain resolution types!
by Smilymzx
Tue Apr 07, 2015 2:09 pm
Forum: ZZT Clones and Editors
Topic: Working on a new HTML5 GCS
Replies: 44
Views: 38402

Re: Working on a new HTML5 GCS

I think that charts are cheap talk, (as in: they are just unreliable calculations) Making a new GCS sorta requires some sort of inspiration, and those are the main 3, I'm tired of having no programmable or custom items/enemies/etc. Also yes, ZZT, SZZT and MZX are seperate and outdated formats, BUT: ...
by Smilymzx
Tue Apr 07, 2015 7:41 am
Forum: ZZT Clones and Editors
Topic: Working on a new HTML5 GCS
Replies: 44
Views: 38402

Re: Working on a new HTML5 GCS

How about implenting all ZZT, SuperZZT, and MZX features into one, Additionally, Make built-ins editable and object based, WAV and OGG Music/Sounds, Editable Fonts with True-Color, and make objects size adjustable as well, as well as a standalone version for developers not savvy on the internet vers...
by Smilymzx
Wed Jan 28, 2015 4:20 pm
Forum: ZZT Clones and Editors
Topic: [Very very small code] skip.asm - ZZT intro skip disassembly
Replies: 2
Views: 6365

Re: [Very very small code] skip.asm - ZZT intro skip disasse

I also uploaded the ZZT TSR by Quantum P. which was missing since belsambar was moved, makes more use of ASM. It does toggle the blink bit like how BLINKX does, along with combined usage of Megazeux .CHR and .PAL files, too. Build Instructions: nasm -f bin tsr2.asm -o tsr2.com Install Example TSR in...
by Smilymzx
Tue Dec 30, 2014 2:41 pm
Forum: ZZT Clones and Editors
Topic: JZT
Replies: 13
Views: 13441

Re: JZT

Can you also support partial support of .BRD files? (ZZT and SuperZZT) Also, About the TEXT element, I see you added text with the dark white background, Does this mean we can use any foreground and background color our heart desires (all 0-15 colors usable), or do we see only the background (depend...
by Smilymzx
Thu Dec 25, 2014 5:18 pm
Forum: ZZT Clones and Editors
Topic: JZT
Replies: 13
Views: 13441

Re: JZT

Two things (Optional): Fonts, and Palettes...

Also if there is support for blinking: A flag to disable blinking colors, using Intense (Bright) background colors in game!
by Smilymzx
Wed Nov 26, 2014 6:04 am
Forum: ZZT Clones and Editors
Topic: ZZT Ultra
Replies: 268
Views: 176654

Re: ZZT Ultra

The (very limited and very buggy) first release of ZZT Ultra will not be ready for a few weeks. But here is something I've been able to do experimentally with the sound playback system. The #PLAY statements seem to work well with existing ZZT and Super ZZT worlds. I decided to enhance the syntax to...
by Smilymzx
Wed Nov 26, 2014 5:46 am
Forum: ZZT Clones and Editors
Topic: Kroz(ZZT's Spiritual prequel) now in GPL, anyone interested?
Replies: 15
Views: 16941

Re: Kroz(ZZT's Spiritual prequel) now in GPL, anyone interes

Of course, JZT isn't finished, so that I will not explain JZT's editor yet (It is WIP over there)!

See other message for continuation of the upcoming ZZT clone (UltraZZT is now named ZZT Ultra!)
by Smilymzx
Tue Nov 25, 2014 9:46 am
Forum: ZZT Clones and Editors
Topic: Kroz(ZZT's Spiritual prequel) now in GPL, anyone interested?
Replies: 15
Views: 16941

Re: Kroz(ZZT's Spiritual prequel) now in GPL, anyone interes

That's pretty cool! It runs slow as shit on my netbook, but then again, everything does :P Gotta get a new network card for my desktop.... Googling Kroz got you here? I hope the web zzt version you are planning will have the original ascii, or an option for it. What the built-in worlds call "l...
by Smilymzx
Sat Nov 01, 2014 5:39 pm
Forum: ZZT Clones and Editors
Topic: [Very very small code] skip.asm - ZZT intro skip disassembly
Replies: 2
Views: 6365

[Very very small code] skip.asm - ZZT intro skip disassembly

NOTE: This is in Public Domain, as long as Kev said so, It's free to do this and it's still under that licence! This is a non-bloated version of the same SKIP.COM, this is because I removed unused and unneeded code, this is because of the recent attempt to fight bloatware! ;SKIP.COM, now with less b...
by Smilymzx
Mon Oct 20, 2014 3:49 pm
Forum: ZZT Clones and Editors
Topic: Lyon
Replies: 563
Views: 328009

Re: Lyon

Finally great to see the editor back, If only the Element glitches that were present from revisions after 156 were fixed, Elements worked fine in revision 156! (I assume that it can be related to the code for cycles and timing, But I am very unsure!) Meaning I will still use r156 until later builds ...
by Smilymzx
Tue May 20, 2014 5:32 am
Forum: ZZT General
Topic: Boss Fight Books Kickstarter includes ZZT
Replies: 17
Views: 15363

Re: Boss Fight Books Kickstarter includes ZZT

Awesome, Can't wait to buy and read about it this summer!
by Smilymzx
Sat Mar 08, 2014 4:04 am
Forum: ZZT Clones and Editors
Topic: Lyon
Replies: 563
Views: 328009

Re: Lyon

Actually, All enemies, Including Centipedes and Slimes, Act wonky!

So... Yes, Verified!