Search found 182 matches
- Fri Dec 23, 2016 5:34 am
- Forum: ZZT Clones and Editors
- Topic: ZZT Ultra
- Replies: 268
- Views: 181948
Re: ZZT Ultra
Aye, aye captain! Nothing personal. It's wrong of me spew all over the fora. I'll seek out a healthier outlet for the rage. Definitely conjuring up the dead in half my posts here, don't wanna do that! But hey, I'm just following the cookie crumbs of my predecessors.. We're all a little batshit craz...
- Fri Dec 23, 2016 1:01 am
- Forum: ZZT Clones and Editors
- Topic: ZZT Ultra
- Replies: 268
- Views: 181948
Re: ZZT Ultra
I QUIT. G'DAY SIR!!! Also, This is going to sound crazy, If there would be a v1.1, I would still like a way for the editor to utilize more text elements, corresponding to an array of up to 16(*), right now ZZT ultra uses a subset of 6(**) ZZT's default (*)= the 16 correspond to the maximum textmode...
- Wed Oct 19, 2016 4:00 pm
- Forum: ZZT Clones and Editors
- Topic: ZZT Ultra
- Replies: 268
- Views: 181948
Re: ZZT Ultra
Ummm... When I upgraded my Flash Player, the HTML and the SWF cannot do anything due to a "Security Error".
How awful!
Code: Select all
ERROR: SecurityError: Error #2148
- Fri Oct 07, 2016 1:30 pm
- Forum: ZZT Projects
- Topic: Fall of ZZT: The Curse of Production Quality
- Replies: 13
- Views: 13001
Re: Fall of ZZT Ultra: The Curse of Production Quality
Come on, Dos is soooooooooo 1982!
- Fri Oct 07, 2016 12:28 pm
- Forum: ZZT Projects
- Topic: Fall of ZZT: The Curse of Production Quality
- Replies: 13
- Views: 13001
Re: Fall of ZZT Ultra: The Curse of Production Quality
another flash game? ZZT Ultra is being ported to Python (with SDL) for major portability, as well as HTML5 and the usual AS3, So if you do not like flash or HTML5, Please try to wait till the Python version releases or GTFO. Seriously, Being Butthurt against using ZZTUltra is not what the forum is ...
- Fri Oct 07, 2016 11:09 am
- Forum: ZZT Projects
- Topic: Fall of ZZT: The Curse of Production Quality
- Replies: 13
- Views: 13001
Re: Fall of ZZT: The Curse of Production Quality
Pretty cool, I've wondered about what genre of game it was gonna be, But is it even better if it's a Adventure/Puzzle/RPG hybrid, Sorta like how the game named "Engine" for MZX turned out, but instead of Final Fantasy characters, we have Epic Game's old character roster! Maybe a cameo from...
- Mon Sep 19, 2016 5:27 am
- Forum: ZZT Clones and Editors
- Topic: [ZZT Ultra] Feature Request List
- Replies: 6
- Views: 8050
Re: [ZZT Ultra] Feature Request List
There are three layers in MZX: -Main Board Layer -Underlay Layer -Overlay Layer The Lit Bomb element is layed under the player in the Underlay, Then it kills the Bomb element that the under layer had AFTER the player goes off the layed bomb's coordinates, and becomes active by transferring the Lit B...
- Sat Sep 03, 2016 7:08 pm
- Forum: ZZT Clones and Editors
- Topic: ZZT Ultra
- Replies: 268
- Views: 181948
Re: ZZT Ultra
AS3: is ultra expensive, so most (like me) cannot even compile the source. Java: Compiling is hard on those without special space requirements, so think twice! Javascript (HTML5): Okay if using a browser, but the sound problems you had may still be there (?) C# (Windows only): is not good for multip...
- Sun Aug 28, 2016 9:16 pm
- Forum: ZZT Clones and Editors
- Topic: ZZT Ultra
- Replies: 268
- Views: 181948
Re: Source Code Available!
The download link has the ZZT Ultra source code. Now you'll be able to see how this beast actually works. Building the project is another matter. It helps to have a version of Adobe Flash/Animate. I'm starting to wonder, though, if there is a better way to deploy this going forward. AS3 can deploy ...
- Sun Aug 28, 2016 9:13 pm
- Forum: ZZT Clones and Editors
- Topic: [ZZT Ultra] Feature Request List
- Replies: 6
- Views: 8050
Re: [ZZT Ultra] Feature Request List
I cannot do AS3 due to Adobe Licensing stuff and the expensiveness of having to use it (there is no permanent price)
The only way for sure is porting to a language like C or Javascript, making a cloudless edition to make it easier
The only way for sure is porting to a language like C or Javascript, making a cloudless edition to make it easier
- Thu Aug 25, 2016 11:57 am
- Forum: ZZT Clones and Editors
- Topic: [ZZT Ultra] Feature Request List
- Replies: 6
- Views: 8050
[ZZT Ultra] Feature Request List
This is a Request Thread, as well as a list of Unimplemented features for ZZT Ultra as of version 1.0, The list may be updated anytime to reflect any features needed by anyone. Implement Octaves 0 and 1 for notes Alias for Octave: "On", where n = number 0-7 Implement Direction "UNDER&...
- Sun Jul 24, 2016 3:56 am
- Forum: ZZT Projects
- Topic: Smash ZZT
- Replies: 36
- Views: 33439
Re: Smash ZZT
Narriaive, as in voices? sound like one of the many good features if so! EDIT: Midway and Acclaim mostly do not care, Because: 1: Acclaim has been dead since the late 1990s-early 2000s 2: Midway might have no need to release any more versions of (Super) Smash TV! 3: Fair Use applies, Your game is in...
- Sun Jul 10, 2016 11:31 pm
- Forum: ZZT General
- Topic: 3D ZZT tribute project
- Replies: 26
- Views: 21699
Re: 3D ZZT tribute project
Sounds nice, A few Q's though: -Will it need a 3D editor like Blender for graphics? If so, There will be trouble using it (as in: not easy)... -Will it be based off Epic's Unreal Engine? (ZZT already inspired that game to exist, including the peculiar file formats) -Is the characters 3D graphics are...
- Fri Jun 03, 2016 1:31 am
- Forum: ZZT Clones and Editors
- Topic: ZZT Ultra
- Replies: 268
- Views: 181948
Re: ZZT Ultra
To Appetite4: Your whole site gives me a 503 - Service Unavailible error right now.
- Mon May 30, 2016 7:10 am
- Forum: ZZT Clones and Editors
- Topic: ZZT Ultra
- Replies: 268
- Views: 181948
Re: ZZT Ultra
I like what Jur says as well, More Custom Status Items without modding any of the original status bar such as to add things like coins, and possibly lives as well (in ultra mode only) would make better sense to me. One other thing besides the ''Object-Typing Mode'' mentioned above... I would like a ...