http://www.2shared.com/file/12435498/39 ... AZAZA.html
Added a board.
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Search found 241 matches
- Sun Apr 04, 2010 10:31 pm
- Forum: ZZT Projects
- Topic: Coject Prollab... V2
- Replies: 27
- Views: 25158
- Thu Apr 01, 2010 9:58 pm
- Forum: ZZT Projects
- Topic: Coject Prollab... V2
- Replies: 27
- Views: 25158
- Thu Apr 01, 2010 7:46 pm
- Forum: ZZT Projects
- Topic: Coject Prollab... V2
- Replies: 27
- Views: 25158
- Wed Mar 10, 2010 3:36 pm
- Forum: Ando's Home for Imaginary Threads
- Topic: XRumer 5 Palladium is the BEST soft for promo
- Replies: 10
- Views: 24778
Jamaican Robot Party
.......WTF!
This is the best spam in a while!
For the unbelievers:
Darn robots!!
This is the best spam in a while!
For the unbelievers:
Darn robots!!
- Sat Mar 06, 2010 7:51 pm
- Forum: ZZT Projects
- Topic: New ZZT game, COMPUTER
- Replies: 6
- Views: 8772
The theme is pretty clever and it works well with minimal story and a limited palette. The level of abstraction is reminiscent of the original built-in games (good use of black 'open' space!). COMPUTER's weak points are the distribution of resources and enemies: grouping enemies may work (the lion-t...
- Thu Mar 04, 2010 9:38 pm
- Forum: ZZT Projects
- Topic: New ZZT game, COMPUTER
- Replies: 6
- Views: 8772
- Sun Feb 21, 2010 9:23 pm
- Forum: ZZT Projects
- Topic: ZZT as a TSA video game entry
- Replies: 7
- Views: 10187
hey dude
http://zzt.org/zgames/s/ssanth.zip
Soon your school will look like this.
Many ZZT'ers discovered the game in their early teens, it's a great age for free-form creativity. I hope you have as much fun with ZZT as I did when I discovered it years ago.
Soon your school will look like this.
Many ZZT'ers discovered the game in their early teens, it's a great age for free-form creativity. I hope you have as much fun with ZZT as I did when I discovered it years ago.
- Sun Feb 21, 2010 11:07 am
- Forum: Vvltvre Kvltvre >:[
- Topic: Thinking inside the box
- Replies: 4
- Views: 6138
Thanks, Quantum P, it's a good read! Seventh Shade: I think it's more about realizing projects. Money is a good measure for succes for most box office movies, but it isn't applicable to ZZT. Since monetary gain isn't a motivation to make a ZZT game, I hardly think selling out is an issue. And even i...
- Thu Feb 18, 2010 11:29 am
- Forum: ZZT General
- Topic: ZZT: 18 years and still living
- Replies: 6
- Views: 4900
- Wed Jan 27, 2010 11:36 pm
- Forum: ZZT Projects
- Topic: What are you working on right now?
- Replies: 362
- Views: 149023
I started working on a platform game, Mr. Watchit - Planet Stomp. I'm keeping it simple, it should be done in a couple of weeks, if I can find the time.
http://i104.photobucket.com/albums/m194 ... /watc1.jpg
http://i104.photobucket.com/albums/m194 ... /watc2.jpg
http://i104.photobucket.com/albums/m194 ... /watc1.jpg
http://i104.photobucket.com/albums/m194 ... /watc2.jpg
- Sat Jan 23, 2010 7:45 pm
- Forum: ZZT General
- Topic: THE MOVIE THE GAME!
- Replies: 9
- Views: 5139
- Thu Jan 14, 2010 8:30 pm
- Forum: Goth Topic
- Topic: Paste whatever's in your clipboard II
- Replies: 162
- Views: 91579
- Sat Jan 02, 2010 10:08 pm
- Forum: ZZT Projects
- Topic: Project Collab...
- Replies: 174
- Views: 90913
Fixed the Ambush scene.
<a href="http://host-a.net/Plastikfish/SECTOR-9.zip">You will never escape from Sector Nine!</a>
<a href="http://host-a.net/Plastikfish/SECTOR-9.zip">You will never escape from Sector Nine!</a>
- Fri Jan 01, 2010 12:30 am
- Forum: ZZT Projects
- Topic: Project Collab...
- Replies: 174
- Views: 90913
Good point. It may be more fun if it requires some tact. There are some hints to the winning strategy in the boards before the ambush without making it literal, but it could use a friendly reminder to save. There was something not quite right with the previous ambush scene, at least on my laptop. So...
- Thu Dec 31, 2009 5:36 pm
- Forum: ZZT Projects
- Topic: Project Collab...
- Replies: 174
- Views: 90913
Nice work! The game turned out pretty well. I added an extra board between the fight against the brain and Gunnar, in order not to have a boss fight directly after another. I also changed the void stalkers - they become red gems when you touch them (before they 'contact' you). It makes the ambush a ...