Search found 24 matches

by wayward
Thu Jun 17, 2010 5:35 am
Forum: ZZT Projects
Topic: Finally getting around to it: The Quiet
Replies: 38
Views: 34467

Gah. Very frustrated. I was testing file 1 when suddenly I found a board where a bunch of objects suddenly decided they do not want to respond to either touch commands or having touch zapped. It's ridiculous. I even cut the board size down a ton and still to no avail. Could it possibly have somethin...
by wayward
Tue Jun 15, 2010 12:18 pm
Forum: ZZT Projects
Topic: Finally getting around to it: The Quiet
Replies: 38
Views: 34467

I really like that one! is it a door and a flower in some industrial wasteland? that building looks seriously menacing. Glad you like it. You're on the right track though I'll go so far as to say that the file 1 title screen and the file 2 title screen are looking at the same area. Of course lookin...
by wayward
Tue Jun 15, 2010 4:20 am
Forum: ZZT Projects
Topic: Finally getting around to it: The Quiet
Replies: 38
Views: 34467

Since ZZT has no way to #change away a blinkwall ray, the best I can come up with is having some objects that become blocked when the ray is on, and only #changing the blinkwalls away if they aren't blocked so the path will be clear. Thanks for the suggestion. I ended up using a hybrid of that and ...
by wayward
Sat Jun 12, 2010 4:32 am
Forum: ZZT Projects
Topic: Finally getting around to it: The Quiet
Replies: 38
Views: 34467

I am done with file 1. Hooray! However, this does not mean finished with file one, but instead merely that I have made it to the end of the file and now have to go back through and clean up graphics, programming, and do a second draft for all of the writing But it's progress! Still happy with the wh...
by wayward
Sun Jun 06, 2010 10:59 pm
Forum: ZZT Projects
Topic: Finally getting around to it: The Quiet
Replies: 38
Views: 34467

http://img714.imageshack.us/img714/1081/quiettitle.png Decided to make an actual title screen for the game. I need to go back and make the plateau on the left set a little higher than the horizon on the right, but otherwise I'm pretty happy with it. Actually, most of my work that's left for the fir...
by wayward
Wed Jun 02, 2010 1:51 am
Forum: ZZT General
Topic: One Theme, One Board, One Day 2010
Replies: 9
Views: 5966

I won't completely miss it next time. Or I will, don't know.
by wayward
Wed Jun 02, 2010 1:31 am
Forum: ZZT Projects
Topic: Finally getting around to it: The Quiet
Replies: 38
Views: 34467

Wayward! Good to see you. This is Oof. Can't wait to play your game. I guess if we're giving graphical advice I would suggest making your crossover fades a little less discrete. You can clearly see in the sky the solid, normal, etc sections. It will look better as a continuous gradient -- ie, norma...
by wayward
Sat May 22, 2010 4:12 am
Forum: ZZT Projects
Topic: Finally getting around to it: The Quiet
Replies: 38
Views: 34467

I'm looking forward to it. I thought the puzzles in Octogon were pretty fun so I hope there are nice puzzles here. The graphics aren't as bad as you make them out. I think the title screen would look better if the text was in one line and a little more centered. The stray random blocks of fade look...
by wayward
Fri May 21, 2010 10:55 pm
Forum: ZZT Projects
Topic: Finally getting around to it: The Quiet
Replies: 38
Views: 34467

Finally getting around to it: The Quiet

Hello again. It's been a very very long time, and while some of you may remember me others of you might not. I did some ZZT stuff back in the day -- none of it great but it was still a great outlet for me. I'm glad this community/commune is still around -- I was worried everything might have puttere...