Search found 24 matches
- Thu Jun 17, 2010 5:35 am
- Forum: ZZT Projects
- Topic: Finally getting around to it: The Quiet
- Replies: 38
- Views: 34467
Gah. Very frustrated. I was testing file 1 when suddenly I found a board where a bunch of objects suddenly decided they do not want to respond to either touch commands or having touch zapped. It's ridiculous. I even cut the board size down a ton and still to no avail. Could it possibly have somethin...
- Tue Jun 15, 2010 12:18 pm
- Forum: ZZT Projects
- Topic: Finally getting around to it: The Quiet
- Replies: 38
- Views: 34467
I really like that one! is it a door and a flower in some industrial wasteland? that building looks seriously menacing. Glad you like it. You're on the right track though I'll go so far as to say that the file 1 title screen and the file 2 title screen are looking at the same area. Of course lookin...
- Tue Jun 15, 2010 4:20 am
- Forum: ZZT Projects
- Topic: Finally getting around to it: The Quiet
- Replies: 38
- Views: 34467
Since ZZT has no way to #change away a blinkwall ray, the best I can come up with is having some objects that become blocked when the ray is on, and only #changing the blinkwalls away if they aren't blocked so the path will be clear. Thanks for the suggestion. I ended up using a hybrid of that and ...
- Sat Jun 12, 2010 4:32 am
- Forum: ZZT Projects
- Topic: Finally getting around to it: The Quiet
- Replies: 38
- Views: 34467
I am done with file 1. Hooray! However, this does not mean finished with file one, but instead merely that I have made it to the end of the file and now have to go back through and clean up graphics, programming, and do a second draft for all of the writing But it's progress! Still happy with the wh...
- Sun Jun 06, 2010 10:59 pm
- Forum: ZZT Projects
- Topic: Finally getting around to it: The Quiet
- Replies: 38
- Views: 34467
http://img714.imageshack.us/img714/1081/quiettitle.png Decided to make an actual title screen for the game. I need to go back and make the plateau on the left set a little higher than the horizon on the right, but otherwise I'm pretty happy with it. Actually, most of my work that's left for the fir...
- Wed Jun 02, 2010 1:51 am
- Forum: ZZT General
- Topic: One Theme, One Board, One Day 2010
- Replies: 9
- Views: 5966
- Wed Jun 02, 2010 1:31 am
- Forum: ZZT Projects
- Topic: Finally getting around to it: The Quiet
- Replies: 38
- Views: 34467
Wayward! Good to see you. This is Oof. Can't wait to play your game. I guess if we're giving graphical advice I would suggest making your crossover fades a little less discrete. You can clearly see in the sky the solid, normal, etc sections. It will look better as a continuous gradient -- ie, norma...
- Sat May 22, 2010 4:12 am
- Forum: ZZT Projects
- Topic: Finally getting around to it: The Quiet
- Replies: 38
- Views: 34467
I'm looking forward to it. I thought the puzzles in Octogon were pretty fun so I hope there are nice puzzles here. The graphics aren't as bad as you make them out. I think the title screen would look better if the text was in one line and a little more centered. The stray random blocks of fade look...
- Fri May 21, 2010 10:55 pm
- Forum: ZZT Projects
- Topic: Finally getting around to it: The Quiet
- Replies: 38
- Views: 34467
Finally getting around to it: The Quiet
Hello again. It's been a very very long time, and while some of you may remember me others of you might not. I did some ZZT stuff back in the day -- none of it great but it was still a great outlet for me. I'm glad this community/commune is still around -- I was worried everything might have puttere...