Search found 22 matches
- Fri Feb 14, 2020 5:01 pm
- Forum: ZZT General
- Topic: zztff (make a screenshot of ZZT world or save game)
- Replies: 1
- Views: 3618
zztff (make a screenshot of ZZT world or save game)
I wrote my own program to make a screenshot of a ZZT game (without needing ZZT). Although Dr.Dos's program was written before mine, I was unaware of it at the time I wrote mine. You can find documentation at: http://zzo38computer.org/fossil/farbfel ... name=ffzzt This software is public domain.
- Fri Feb 07, 2020 5:42 pm
- Forum: ZZT General
- Topic: Diagonal shooting
- Replies: 4
- Views: 4786
Re: Diagonal shooting
I didn't know what the X Step and Y Step properties do. X Step and Y Step set the direction. For all pieces in the ZZT built-in editor that you can set the direction, it is same meaning, but for the following pieces you can also set the direction: BULLET: Direction of movement. HEAD: Current direct...
- Thu Jan 30, 2020 11:01 pm
- Forum: ZZT General
- Topic: Diagonal shooting
- Replies: 4
- Views: 4786
Re: Diagonal shooting
One way to do it would be to use an external editor (e.g. KevEdit or ZZTQED) to set an object's direction to a diagonal direction where there is a wall in the way, and then use #SHOOT CW FLOW to shoot a bullet. I don't know if this is the method they used, nor have I seen that stream.
- Mon Dec 16, 2019 5:30 am
- Forum: ZZT Clones and Editors
- Topic: ZZTQED (another ZZT external editor)
- Replies: 0
- Views: 4435
ZZTQED (another ZZT external editor)
I made up another ZZT external editor called ZZTQED. This one has many additional functions, including: Normal mode Text entry mode Block mode Mass mode Boardwalk mode Macro mode Alternate visual mode Numeric prefix command Exchange stat (you can renumber stats to ensure the order is what is needed)...
- Mon Dec 16, 2019 1:38 am
- Forum: ZZT General
- Topic: re: run zzt without having to type 'kc' all the time
- Replies: 6
- Views: 7361
Re: re: run zzt without having to type 'kc' all the time
Is this what you are looking for? (requires NASM to create a DOS .COM file, Code is currently in Public Domain) Here is the hex codes, in case you do not have NASM: 00000000 b4 05 b9 4b 00 cd 16 b4 05 b9 43 00 cd 16 b4 05 |...K......C.....| 00000010 b9 0d 00 cd 16 b8 00 4c cd 21 |.......L.!| 000000...
- Mon Dec 16, 2019 1:26 am
- Forum: ZZT Projects
- Topic: Game of XYZABCDE - Part I
- Replies: 1
- Views: 3683
Game of XYZABCDE - Part I
I made the game "XYZABCDE.ZZT" which you can find in Museum of ZZT and also archive.org too, and also can be downloaded from my own computer. While going to Mornington Crescent your wing suddenly broke and you fall down and get injured, but this is ZZT so there are magic diamonds to help y...
- Mon Dec 16, 2019 1:09 am
- Forum: ZZT Clones and Editors
- Topic: ZZ Zero
- Replies: 0
- Views: 5068
ZZ Zero
I made another ZZT-like, called ZZ Zero. Let's see if someone make up something with ZZ Zero, or has any suggestion/question/complaints, please. Download the current version from: http://zzo38computer.org/prog/zzzero.zip Full source codes (and documentation) are included, and is fully public domain....