Search found 182 matches
- Tue May 24, 2016 7:14 am
- Forum: ZZT Clones and Editors
- Topic: ZZT Ultra
- Replies: 268
- Views: 190891
Re: ZZT Ultra
I think it is good to add a mode to type text as empty objects (in place of the usual text elements) in the editor, as ZZT Ultra can handle objects as a replacement for plain text now, as well as the limit of stats being gone in Ultra mode!
- Sat Mar 26, 2016 7:47 am
- Forum: ZZT Clones and Editors
- Topic: ZZT Ultra
- Replies: 268
- Views: 190891
Re: ZZT Ultra
Also, I have these questions that are left unanswered: 1- When will commands or variables for changing Player Color and Character (in all 4 directions if possible) be implented? 2- Will there be some way to change any of the colors for default Scroll/OOP messages and stuff (colorization support for ...
- Sat Mar 19, 2016 1:13 am
- Forum: ZZT General
- Topic: Latest Archive Uploads
- Replies: 16
- Views: 25396
Re: Latest Archive Uploads
Go ahead and edit it... As long as it gets reuploaded.
- Tue Mar 15, 2016 6:40 am
- Forum: ZZT General
- Topic: Latest Archive Uploads
- Replies: 16
- Views: 25396
Re: Latest Archive Uploads
Thanks goes to Me for finding where Quantum P's All-Purpose TSR was, since it was almost a lost program, all I had to do was replace the URL from Belsambar with the one from ZZT.org, BTW I packed the original with the name along with the author inside a text file. I planned on adding instructions so...
- Sun Feb 28, 2016 9:59 am
- Forum: ZZT Clones and Editors
- Topic: ZZT Ultra
- Replies: 268
- Views: 190891
Re: ZZT Ultra
Nice RickRoll You have there!
:drussrox:
:drussrox:
- Tue Dec 22, 2015 7:29 am
- Forum: ZZT Clones and Editors
- Topic: ZZT Ultra
- Replies: 268
- Views: 190891
Re: ZZT Ultra
Features that I would suggest for completion: -Multicolored Text for Scrolls/Programs, ala MegaZeux -Palette Editor -Editor for Default ZZT Sound Effects -Editor for Element Code (as in the source code of the elements, not Stats or the other Element Stuff.) -New commands: #IDCHAR [char] [element] #P...
- Fri Dec 04, 2015 2:11 pm
- Forum: ZZT Clones and Editors
- Topic: ZZT Ultra
- Replies: 268
- Views: 190891
Re: ZZT Ultra
How about adding Layers: - Dark Boards and Regular Boards are considered seperate layers) - Up to 5 optional extra layers (starts at Layer 2, See above for Layers 0-1) - Underlay or Overlay, with Prioritizer - Modes: Elemental/Transparent/Non-Transparent In Elemental Mode, Additional Board Info appl...
- Thu Nov 26, 2015 12:34 pm
- Forum: ZZT Clones and Editors
- Topic: ZZT Ultra
- Replies: 268
- Views: 190891
Re: ZZT Ultra
Getting most games to work with ZZT Ultra to work is still a good idea, even if ZZT's quirks are what make it work, With that said, I think the engine world that's called ''Preposterous Machines'' needs to be also considered, I heard that it requires a speed setting requirement FASTER than ZZT Ultra...
- Thu Nov 26, 2015 12:25 pm
- Forum: ZZT Clones and Editors
- Topic: Working on a new HTML5 GCS
- Replies: 44
- Views: 39251
Re: Nutrition & Fitness Platform
''This is Illegal, Y'know''wcgcs wrote:Unrelated Spam
- Mayor Kravindish (Zelda CD-I)
- Thu Oct 29, 2015 1:08 am
- Forum: ZZT Clones and Editors
- Topic: ZZT Ultra
- Replies: 268
- Views: 190891
Re: ZZT Ultra
The Perils of Hacking the Executable is a must read, I must say that you are quite a writer!
- Wed Oct 28, 2015 8:53 am
- Forum: ZZT Clones and Editors
- Topic: ZZT Ultra
- Replies: 268
- Views: 190891
Re: ZZT Ultra
So you are officially finally considering making support for Megazeux, This is good, This will require more work, though, as support requires: - a COMPLETE VGA emulation layer, with palettes and font support (You said you are going to add font support, that is one of those steps) - Non-Blink (or Int...
- Sun Sep 27, 2015 1:43 am
- Forum: ZZT Clones and Editors
- Topic: ZZT Ultra
- Replies: 268
- Views: 190891
Re: ZZT Ultra
Still, Colored customs such as walls/breakables/hurts/floors should be a good idea for a revival like this. You also should implement a new element part besides "COLOR" and "ELEMENT": "TYPE", which should be used like the "PARAMETER" in Megazeux, this would cr...
- Thu Sep 24, 2015 10:25 pm
- Forum: ZZT Clones and Editors
- Topic: ZZT Ultra
- Replies: 268
- Views: 190891
Re: ZZT Ultra
Is it still possible to add the ability for Splitting the Text Colors and Chars from the Element (Should be set to not use by default) so you can create multicolored text instead of using the element number? For ZZT/SZZT backwards compatibility, The algorithm for converting the text in english: Save...
- Sat Jun 27, 2015 3:11 am
- Forum: ZZT Clones and Editors
- Topic: ZZT Ultra
- Replies: 268
- Views: 190891
Re: ZZT Ultra
I did not really say anything about having it implented in the current (prototype) versions, I did forget to add that future versions could have it...
Either way, Doing good so far, Keep it up!
Either way, Doing good so far, Keep it up!
- Fri Jun 26, 2015 8:05 am
- Forum: ZZT Clones and Editors
- Topic: ZZT Ultra
- Replies: 268
- Views: 190891
Re: ZZT Ultra
How about support to use all 16 colors for background, with no blink mode, Also, Font+Palette editors like in MZX are a great option for games with fonts, a Font mania .COM to MZX .CHR converter was made somewhere, but lost, so maybe include a chance to make one for ZZT ultra, so font support won't ...