Search found 223 matches

by asiekierka
Mon Jul 14, 2008 3:24 pm
Forum: ZZT General
Topic: Small Game Exhibition
Replies: 22
Views: 8852

Re: Small Game Exhibition

- Let's keep the area of these games small. You must use this template board for all 5 boards (title screen can be normal): http://w14.easy-share.com/1699609046.html . Nothing may be present outside of the white box. 1) Can i make the box a different color? 2) Can you make an exception for the arro...
by asiekierka
Sun Jul 13, 2008 7:14 pm
Forum: ZZT General
Topic: zzt on mobile devices
Replies: 10
Views: 4860

isnt there this PC emulator made in java
by asiekierka
Sat Jul 12, 2008 7:31 pm
Forum: ZZT Clones and Editors
Topic: Help with multiplayer Plastic
Replies: 6
Views: 6781

yes
by asiekierka
Sat Jul 12, 2008 7:14 pm
Forum: ZZT Projects
Topic: What are you working on right now?
Replies: 362
Views: 148829

"A Knife and a Stick"
no screenshots

I'm going to tell only it'll be made with that unique style i used in mzx like a hundred times
by asiekierka
Sat Jul 12, 2008 6:43 pm
Forum: ZZT Projects
Topic: What aren't you working on anymore?
Replies: 26
Views: 25466

I am not working on some games anymore too! AiL ZZT (1st half of 2008) http://img140.imageshack.us/img140/7580/ailzztpx7.png Yes, it's the classic MZX series, AiL, on ZZT! The plot is basically asie was enjoying his birthday when everything grayed out, blah, blah, blah. The intro was innovative, as ...
by asiekierka
Sun Apr 06, 2008 11:48 am
Forum: ZZT Clones and Editors
Topic: Help with multiplayer Plastic
Replies: 6
Views: 6781

You stole my idea, Nupanick! You bastard!
by asiekierka
Thu Dec 20, 2007 4:07 pm
Forum: ZZT Projects
Topic: ZZT AI Programming@Testing Toolset
Replies: 10
Views: 5414

...Outcome? We don't need no stinkin' outcome!

Well, ok, is there a way to compare gems and torches? Either if torches is 4 larger than gems, 4 smaller than gems, 1 larger than gems and 1 smaller than gems. Exact same isn't an option this time.
by asiekierka
Mon Dec 17, 2007 12:53 pm
Forum: ZZT Projects
Topic: ZZT AI Programming@Testing Toolset
Replies: 10
Views: 5414

No, of course not. I'll need like, ~5KB if using 59 commands per AI. Or ~10KB if using 60 commands per AI. Spend max 10kb. Use max 60x16 board space. Use max 7 flags. Make it 2-player and turn-based. Don't make it now, rather do it when i'll implement the basic testing game. I could do a GEMini (Mis...
by asiekierka
Mon Dec 17, 2007 6:21 am
Forum: Goth Topic
Topic: Let Him Know Here His Balls Are Friends
Replies: 623
Views: 173302

2007-12-13
by asiekierka
Mon Dec 17, 2007 6:21 am
Forum: Goth Topic
Topic: THESE THREADS ARE DEAD
Replies: 12
Views: 4182

No.

thread == Schrodinger's cat

So it's both dead and alive.
by asiekierka
Mon Dec 17, 2007 6:20 am
Forum: ZZT Projects
Topic: ZZT AI Programming@Testing Toolset
Replies: 10
Views: 5414

Soon to be made, mr. Zamros.
by asiekierka
Sun Dec 16, 2007 10:04 am
Forum: ZZT Projects
Topic: ZZT AI Programming@Testing Toolset
Replies: 10
Views: 5414

ZZT AI Programming@Testing Toolset

Yes. ZZT AI. You will be able to write AIs with my tool, yay. You will be able to make 2 AIs play with each other, yay. Methods: (easiest to implement, 2 lines) 14 (or 16) commands, 120 commands/AI. (easy to implement, 3 lines) 49 (or 64) commands, 60 commands/AI. (WASTE OF SPACE, 6 lines) 49 (or 64...
by asiekierka
Wed Dec 05, 2007 5:47 am
Forum: Suggestions
Topic: New ZZT version (perhaps 4.5, perhaps 5.0...)
Replies: 21
Views: 16695

Give me one and i'll actually waste time to learn C/C++ and allegro to fix up that shit.
by asiekierka
Sun Dec 02, 2007 11:11 am
Forum: ZZT General
Topic: ZZTV10 RELEASED!
Replies: 320
Views: 116747

My channel will be #wujekalfred.
by asiekierka
Sun Nov 25, 2007 10:26 am
Forum: ZZT General
Topic: ZZTV10 RELEASED!
Replies: 320
Views: 116747

For how long are submissions still accepted?