Search found 327 matches

by bitbot
Thu Dec 03, 2015 4:29 pm
Forum: ZZT Projects
Topic: Super ZZT Land
Replies: 102
Views: 82527

Re: Super ZZT Land

Not much left to do but flesh out the level.
Did the opening scroll today:

Image
by bitbot
Sat Nov 21, 2015 3:40 pm
Forum: ZZT Clones and Editors
Topic: ZZT Ultra
Replies: 268
Views: 181386

Re: ZZT Ultra

it does play a lot snappier for me than last i tried it. I agree. I advice refining what you have already before delving into more extra features.. Hey Jur yea backwards compatibility should be the #1 priority. Still can't get past the first board of my game in ultra cause Flimsy's edge/clone techn...
by bitbot
Fri Nov 06, 2015 3:51 pm
Forum: ZZT Clones and Editors
Topic: ZZT Ultra
Replies: 268
Views: 181386

Re: ZZT Ultra

Nice work! This came a long way but I still find vanilla ZZT in a browser to be faster.

Can't you get Flash to export this as HTML5?
by bitbot
Tue Oct 06, 2015 8:33 pm
Forum: ZZT General
Topic: ZZTV11 RELEASED!
Replies: 92
Views: 97046

Re: ZZTV 11.2

Sure, go ahead and use 11.1 as a template and I'll do a variation of the title screen and finalize it.

Thanks for pitching in.
by bitbot
Fri Oct 02, 2015 8:04 pm
Forum: ZZT General
Topic: ZZTV11 RELEASED!
Replies: 92
Views: 97046

ZZTV 11.2

ajc wrote:Okay I'm going to ask the question and risk looking ridiculous. I'm aware that ZZTV11 ran from a browser. Was it possible to download a localized version like in previous editions of ZZTV?
Edit: This is a good question, ajc. There will be a proper release when the project is completed.
by bitbot
Thu Oct 01, 2015 9:45 pm
Forum: ZZT General
Topic: ZZTV11 RELEASED!
Replies: 92
Views: 97046

ZZTV 11.2

Here's the kick-off...

Image
by bitbot
Thu Oct 01, 2015 6:44 pm
Forum: ZZT General
Topic: Could we bring ZZT back?
Replies: 25
Views: 16804

Re: Could we bring ZZT back?

Between 11-33 boards should be fine.

I will likely delegate the next volume.

Edit: Moving this conversation to the appropriate thread.
by bitbot
Thu Oct 01, 2015 6:14 pm
Forum: ZZT General
Topic: Could we bring ZZT back?
Replies: 25
Views: 16804

Re: Could we bring ZZT back?

Hmm that's a good question. IDK

I wonder if ZZT's board and world limits could be hexed out?
by bitbot
Wed Sep 30, 2015 10:21 pm
Forum: ZZT General
Topic: Could we bring ZZT back?
Replies: 25
Views: 16804

Re: Could we bring ZZT back?

I don't see why not.

We're currently on 11.2.

Show us what you got.
by bitbot
Wed Sep 30, 2015 12:15 pm
Forum: ZZT General
Topic: Could we bring ZZT back?
Replies: 25
Views: 16804

Re: Could we bring ZZT back?

Of the people reading/participating in this topic, are any of you actively working on a game? i am So am I. So as long as there are a couple of us, at least there is some community which isn't dead right? Right on! I'm gathering ideas for a board for ZZTV (our community project) which is simply a t...
by bitbot
Thu Sep 17, 2015 5:33 pm
Forum: ZZT General
Topic: Could we bring ZZT back?
Replies: 25
Views: 16804

Re: Could we bring ZZT back?

Hey guys. Could we bring ZZT back to it's glory days? Nah.

But in all fairness people were saying ZZT was dead back in the 90s. The output may not be what it once was, but there's some good stuff in the works.

We really do need to tighten up z2/zzt.org for history's sake.
by bitbot
Tue Sep 15, 2015 7:06 pm
Forum: ZZT Projects
Topic: Super ZZT Land
Replies: 102
Views: 82527

Re: Super ZZT Land

Commodore: Thanks for noticing! I especially had to pick and choose what notes to keep. Hope I did the original justice.

Chris: Thanks for the add, thought you might like it! Sounds great with the new engine, too.
by bitbot
Thu Sep 03, 2015 6:29 pm
Forum: ZZT General
Topic: Regarding Flimsy
Replies: 5
Views: 6405

Re: Regarding Flimsy

Image
by bitbot
Mon Aug 17, 2015 4:12 pm
Forum: ZZT Projects
Topic: Super ZZT Land
Replies: 102
Views: 82527

Re: Super ZZT Land

http://zzt.rbb.org/cloud9/images/giana.jpg Plot twist.. @gs #cycle 8 #play -if+scxgxcxg#xcxgxcxfxc #play sxa#xcxg#xcxgxcx /i/i/i/i #play -id#s+cxgxcxg#xcxa#xcx #play +scx-cxa#xcxg#xcxgxcx /i/i/i/i #play -ic#+scxgxcxg#xcxgxcxfx #play scxa#xcxg#xcxgxcx /i/i/i/i #play -ic+scxfxcxgxcxg#xcxa#x #play scx...