Search found 43 matches
- Wed Aug 15, 2012 5:00 pm
- Forum: Goth Topic
- Topic: What is this? GCS?
- Replies: 2
- Views: 5517
Re: What is this? GCS?
Oh I can see that now, still useful to know though thanks.
- Wed Aug 15, 2012 4:25 am
- Forum: ZZT General
- Topic: ZZT-OOP questions
- Replies: 44
- Views: 20441
Re: ZZT-OOP questions
Having a bit of trouble figuring how I would make a certain thing happen.
What I want is an object that asks the player if he would like to proceed, the options are yes and no, if you press yes it checks if you have enough gems, if it does, it takes them and does label1, if not then it does label2.
What I want is an object that asks the player if he would like to proceed, the options are yes and no, if you press yes it checks if you have enough gems, if it does, it takes them and does label1, if not then it does label2.
- Wed Aug 15, 2012 4:18 am
- Forum: Goth Topic
- Topic: What is this? GCS?
- Replies: 2
- Views: 5517
What is this? GCS?
"There's this really old GCS which makes even ZZT look complex. This GCS isn't even object oriented -- you have to handle all that yourself. It's so popular, Intel even makes dedicated hardware for running x86 worlds (they call them "PC games", but same thing). " Was reading some...
- Wed Aug 15, 2012 4:01 am
- Forum: Goth Topic
- Topic: They Fill Me With Joy So Profound
- Replies: 785
- Views: 229336
Re: They Fill Me With Joy So Profound
I am meldels, VOILA!
- Wed Aug 15, 2012 3:55 am
- Forum: Goth Topic
- Topic: Confusing words
- Replies: 2
- Views: 5247
Re: Confusing words
Oh , all these tutorials I look at never have explanations for the words they think I should know.
- Wed Aug 15, 2012 3:05 am
- Forum: ZZT General
- Topic: ZZT-OOP questions
- Replies: 44
- Views: 20441
Re: ZZT-OOP questions
Is it possible to make the titlescreen take another slot beside the topmost, then you could still use this passage for any recurring board, say the room where battles are conducted for an RPG. Or a main room for some game that takes you back to a hub. As in: HUB: 3 passages in passage 1: a boss, whe...
- Tue Aug 14, 2012 2:06 pm
- Forum: Goth Topic
- Topic: Confusing words
- Replies: 2
- Views: 5247
Confusing words
"After his initial success with an ALGOL based interpreter at MIT and Stanford, Moore moved on to work with Burroughs equipment. This hardware was strongly oriented around a stack . This influenced the further development of Forth. Implementations were written in BALGOL, COBOL and SBOL (the Bur...
- Tue Aug 14, 2012 1:29 pm
- Forum: ZZT General
- Topic: ZZT-OOP questions
- Replies: 44
- Views: 20441
Re: ZZT-OOP questions
Does this code seem right? If not, what could I be doing differently?
It's supposed to wait 'til the key value is 1, then become a passage when touched.
Code: Select all
@Wonderful Chest
#END
#IF KEYHAVE DO
:TOUCH
A sealed chest lays before you.
#END
:DO
#ZAPTOUCH
#KEYHAVE=0
#END
:TOUCH
#BECOME PASSAGE
- Tue Aug 14, 2012 4:24 am
- Forum: ZZT General
- Topic: ZZT-OOP questions
- Replies: 44
- Views: 20441
Re: ZZT-OOP questions
Good idea, but now that I think about it I might be using black spaces for something else.
- Tue Aug 14, 2012 3:39 am
- Forum: ZZT General
- Topic: ZZT-OOP questions
- Replies: 44
- Views: 20441
Re: ZZT-OOP questions
Okay, so can hashmarks come directly after labels on the same line? And do all characters take equal space? EDIT: Also, new avatar and does ZZT have IRC? EDIT II: I also see a problem in a lot of old ZZT games where the player leaves a black hole in a field of fakes, to fix this I always have an obj...
- Tue Aug 14, 2012 3:11 am
- Forum: ZZT General
- Topic: ZZT-OOP questions
- Replies: 44
- Views: 20441
Re: ZZT-OOP questions
I'd like to inform you that since I posted that code, I've changed and updated the object's code to be more efficient. Also how would I open a '.brd'. #CYCLE 1 :R #IF ALLIGNED DO /i #R :DO WRONG WAY, YOU MONG. /i/i/i/i/i #R :TOUCH #BECOME GREEN FAKE Also is there a way I could save on return charact...
- Tue Aug 14, 2012 1:05 am
- Forum: ZZT General
- Topic: No player hole on title?
- Replies: 15
- Views: 9329
Re: No player hole on title?
Thanks, well are you sure there's no way to merge threads, because if people reply in the other threads and I have a response, I'm sort of obligated to reply in that thread |:/.
- Mon Aug 13, 2012 7:01 pm
- Forum: Goth Topic
- Topic: Where is the normal genreal chat. And alaska
- Replies: 1
- Views: 5495
Where is the normal genreal chat. And alaska
I couldn't find a normal general chat, is anyone here from alaska, or knows anyone from alaska? Also does anyone here know Forth, or a good place to go to learn about it? And is XRUMER something important?
- Mon Aug 13, 2012 6:24 pm
- Forum: ZZT General
- Topic: No player hole on title?
- Replies: 15
- Views: 9329
Re: No player hole on title?
Oh, do you think the encyclopedia would have all the answers I'm asking about, so I can go there instead of clogging z2?
- Mon Aug 13, 2012 6:17 pm
- Forum: ZZT General
- Topic: ZZT-OOP questions
- Replies: 44
- Views: 20441
Re: Basic commands?
When you say "uses less memory" you mean takes less time to do, or takes less 'space'? And what's the relation of space usage by text to that of objects and already programmed objects? Also could someone explain what STK actually is, or how it came to be? On a side note: Is it alright to p...