Search found 43 matches

by meldels
Wed Aug 15, 2012 5:00 pm
Forum: Goth Topic
Topic: What is this? GCS?
Replies: 2
Views: 5517

Re: What is this? GCS?

Oh I can see that now, still useful to know though thanks.
by meldels
Wed Aug 15, 2012 4:25 am
Forum: ZZT General
Topic: ZZT-OOP questions
Replies: 44
Views: 20441

Re: ZZT-OOP questions

Having a bit of trouble figuring how I would make a certain thing happen.


What I want is an object that asks the player if he would like to proceed, the options are yes and no, if you press yes it checks if you have enough gems, if it does, it takes them and does label1, if not then it does label2.
by meldels
Wed Aug 15, 2012 4:18 am
Forum: Goth Topic
Topic: What is this? GCS?
Replies: 2
Views: 5517

What is this? GCS?

"There's this really old GCS which makes even ZZT look complex. This GCS isn't even object oriented -- you have to handle all that yourself. It's so popular, Intel even makes dedicated hardware for running x86 worlds (they call them "PC games", but same thing). " Was reading some...
by meldels
Wed Aug 15, 2012 4:01 am
Forum: Goth Topic
Topic: They Fill Me With Joy So Profound
Replies: 785
Views: 229336

Re: They Fill Me With Joy So Profound

I am meldels, VOILA!
by meldels
Wed Aug 15, 2012 3:55 am
Forum: Goth Topic
Topic: Confusing words
Replies: 2
Views: 5247

Re: Confusing words

Oh thank you, all these tutorials I look at never have explanations for the words they think I should know.
by meldels
Wed Aug 15, 2012 3:05 am
Forum: ZZT General
Topic: ZZT-OOP questions
Replies: 44
Views: 20441

Re: ZZT-OOP questions

Is it possible to make the titlescreen take another slot beside the topmost, then you could still use this passage for any recurring board, say the room where battles are conducted for an RPG. Or a main room for some game that takes you back to a hub. As in: HUB: 3 passages in passage 1: a boss, whe...
by meldels
Tue Aug 14, 2012 2:06 pm
Forum: Goth Topic
Topic: Confusing words
Replies: 2
Views: 5247

Confusing words

"After his initial success with an ALGOL based interpreter at MIT and Stanford, Moore moved on to work with Burroughs equipment. This hardware was strongly oriented around a stack . This influenced the further development of Forth. Implementations were written in BALGOL, COBOL and SBOL (the Bur...
by meldels
Tue Aug 14, 2012 1:29 pm
Forum: ZZT General
Topic: ZZT-OOP questions
Replies: 44
Views: 20441

Re: ZZT-OOP questions

Does this code seem right? If not, what could I be doing differently?

Code: Select all

@Wonderful Chest
#END
#IF KEYHAVE DO
:TOUCH
A sealed chest lays before you.
#END
:DO
#ZAPTOUCH
#KEYHAVE=0
#END
:TOUCH
#BECOME PASSAGE
It's supposed to wait 'til the key value is 1, then become a passage when touched.
by meldels
Tue Aug 14, 2012 4:24 am
Forum: ZZT General
Topic: ZZT-OOP questions
Replies: 44
Views: 20441

Re: ZZT-OOP questions

Good idea, but now that I think about it I might be using black spaces for something else.
by meldels
Tue Aug 14, 2012 3:39 am
Forum: ZZT General
Topic: ZZT-OOP questions
Replies: 44
Views: 20441

Re: ZZT-OOP questions

Okay, so can hashmarks come directly after labels on the same line? And do all characters take equal space? EDIT: Also, new avatar and does ZZT have IRC? EDIT II: I also see a problem in a lot of old ZZT games where the player leaves a black hole in a field of fakes, to fix this I always have an obj...
by meldels
Tue Aug 14, 2012 3:11 am
Forum: ZZT General
Topic: ZZT-OOP questions
Replies: 44
Views: 20441

Re: ZZT-OOP questions

I'd like to inform you that since I posted that code, I've changed and updated the object's code to be more efficient. Also how would I open a '.brd'. #CYCLE 1 :R #IF ALLIGNED DO /i #R :DO WRONG WAY, YOU MONG. /i/i/i/i/i #R :TOUCH #BECOME GREEN FAKE Also is there a way I could save on return charact...
by meldels
Tue Aug 14, 2012 1:05 am
Forum: ZZT General
Topic: No player hole on title?
Replies: 15
Views: 9329

Re: No player hole on title?

Thanks, well are you sure there's no way to merge threads, because if people reply in the other threads and I have a response, I'm sort of obligated to reply in that thread |:/.
by meldels
Mon Aug 13, 2012 7:01 pm
Forum: Goth Topic
Topic: Where is the normal genreal chat. And alaska
Replies: 1
Views: 5495

Where is the normal genreal chat. And alaska

I couldn't find a normal general chat, is anyone here from alaska, or knows anyone from alaska? Also does anyone here know Forth, or a good place to go to learn about it? And is XRUMER something important?
by meldels
Mon Aug 13, 2012 6:24 pm
Forum: ZZT General
Topic: No player hole on title?
Replies: 15
Views: 9329

Re: No player hole on title?

Oh, do you think the encyclopedia would have all the answers I'm asking about, so I can go there instead of clogging z2?
by meldels
Mon Aug 13, 2012 6:17 pm
Forum: ZZT General
Topic: ZZT-OOP questions
Replies: 44
Views: 20441

Re: Basic commands?

When you say "uses less memory" you mean takes less time to do, or takes less 'space'? And what's the relation of space usage by text to that of objects and already programmed objects? Also could someone explain what STK actually is, or how it came to be? On a side note: Is it alright to p...