Search found 666 matches
- Thu Dec 20, 2012 6:49 pm
- Forum: Suggestions
- Topic: Summer of 2011 z2 improvement thread
- Replies: 35
- Views: 28030
Re: Summer of 2011 z2 improvement thread
commodore es #1
- Thu Dec 20, 2012 4:52 am
- Forum: ZZT General
- Topic: Collaborative Game Idea
- Replies: 244
- Views: 87310
Re: Collaborative Game Idea
Title: Collabyrinth 1.0 Genre: Puzzle / Classic Author: Various Happy New Year! ========================================== Send late submissions to nupanick@gmail.com. This game was designed by several people, one board apiece. The goal is to get all three keys and leave the collabyrinth. Contribut...
- Thu Dec 20, 2012 4:39 am
- Forum: Suggestions
- Topic: Summer of 2011 z2 improvement thread
- Replies: 35
- Views: 28030
Re: Summer of 2011 z2 improvement thread
Any chance of adding new word filters to change zzt.org and zzt.org to zzt.org? I ask mostly for the sake of automatically fixing broken links to other parts of the site. I don't know if it's possible to filter text in bbcode, but it might be worth it.
THAT IS ALL.
THAT IS ALL.
- Wed Dec 19, 2012 4:21 am
- Forum: ZZT General
- Topic: Let's Analyze (The Town of) ZZT!
- Replies: 19
- Views: 13910
Re: Let's Analyze (The Town of) ZZT!
Very nice.
I would suggest Teen Priest, or On the Wire, if you haven't yet decided which game to do next.
I look forward to your next installment.
I would suggest Teen Priest, or On the Wire, if you haven't yet decided which game to do next.
I look forward to your next installment.
- Sun Dec 16, 2012 6:24 pm
- Forum: Goth Topic
- Topic: the BARON
- Replies: 3
- Views: 6465
Re: the BARON
:penis:
- Fri Dec 14, 2012 9:38 am
- Forum: ZZT General
- Topic: ZZTV10 RELEASED!
- Replies: 320
- Views: 117355
Re: ZZTV10 RELEASED!
Holy crackers!
It might be worth posting this on the front page, seeing as the last one was in 2010.
It might be worth posting this on the front page, seeing as the last one was in 2010.
- Sat Dec 01, 2012 3:19 am
- Forum: Goth Topic
- Topic: I'm gonna win me a watch
- Replies: 7
- Views: 8261
Re: I'm gonna win me a watch
So you lied. You didn't win a watch!
Better grab a bucket of water, because your pants are on fire!
Better grab a bucket of water, because your pants are on fire!
- Sat Nov 24, 2012 5:01 pm
- Forum: ZZT General
- Topic: "The GCS", a thing I made in October 2011
- Replies: 8
- Views: 5809
Re: "The GCS", a thing I made in October 2011
You are the only one allowed to host it! If you didn't host it, there wasn't a 24hozzt!
But it's not too late! You can host one right now and not be the most universally despised ZZTer EVER.
Also, I am a much kinder judge than Flimsy. I'll give your entry a 3.6/10.
Good luck!
But it's not too late! You can host one right now and not be the most universally despised ZZTer EVER.
Also, I am a much kinder judge than Flimsy. I'll give your entry a 3.6/10.
Good luck!
- Mon Nov 12, 2012 12:44 am
- Forum: ZZT Companies
- Topic: spam deleted ty dr dos
- Replies: 5
- Views: 11691
Re: spam deleted ty dr dos
Congrats on your promotion, Commodore!
- Tue Nov 06, 2012 4:30 am
- Forum: Goth Topic
- Topic: I'm gonna win me a watch
- Replies: 7
- Views: 8261
Re: I'm gonna win me a watch
Are you using the @ symbol out of tradition, or because you hate char 1/2?
Good luck with it, regardless!
Good luck with it, regardless!
- Fri Nov 02, 2012 6:38 pm
- Forum: Videogames
- Topic: Tim Sweeney article on Kotaku
- Replies: 3
- Views: 6328
Re: Tim Sweeney article on Kotaku
You should have waited until December before replying.
You're the worst necromancer ever.
You're the worst necromancer ever.
- Sun Aug 19, 2012 11:03 pm
- Forum: ZZT General
- Topic: ZZT-OOP questions
- Replies: 44
- Views: 20432
Re: ZZT-OOP questions
On that note, this might be of some interest.Saxxon wrote:An object can change its character using the #CHAR command. For example, #CHAR 1 makes it a smiley.meldels wrote:How do I change an objet's character?
- Wed Aug 15, 2012 7:17 am
- Forum: Goth Topic
- Topic: They Fill Me With Joy So Profound
- Replies: 785
- Views: 229004
Re: They Fill Me With Joy So Profound
WHY ARE YOU BUMPING A
Oh. It's stickied. CARRY ON.
Oh. It's stickied. CARRY ON.
- Tue Aug 14, 2012 6:38 pm
- Forum: ZZT General
- Topic: ZZT-OOP questions
- Replies: 44
- Views: 20432
Re: ZZT-OOP questions
You're right! How did I miss that?
Oh, and meldels: the default cycle is already 3, so you shouldn't ever have to set it to that unless you've changed it!!
Oh, and meldels: the default cycle is already 3, so you shouldn't ever have to set it to that unless you've changed it!!
- Tue Aug 14, 2012 3:38 am
- Forum: ZZT General
- Topic: ZZT-OOP questions
- Replies: 44
- Views: 20432
Re: ZZT-OOP questions
Yes: #CYCLE 1 :R #IF ALLIGNED DO /i#R :DO WRONG WAY, YOU MONG. /i/i/i/i/i#R :TOUCH #BECOME GREEN FAKE It looks a little uglier without some spacing to break up the code, but the player usually won't be looking at the code, so that's not too important. If you wanted to preserve the readability, /i#r ...