Search found 77 matches

by Hayabusa
Mon Oct 25, 2004 1:51 am
Forum: ZZT General
Topic: FONT PROBLEM SOLVED
Replies: 29
Views: 6767

FONT PROBLEM SOLVED

Earlier this year at the beginning of the summer I was yellin about how I couldn't get Hyper ZZT to work - as well as other fonts with ZZT. I recently found out the problem. You have to maximize the screen with ALT+ENTER BEFORE you choose your "Keyboard" and "Color" or whatever- ...
by Hayabusa
Mon Oct 25, 2004 1:29 am
Forum: ZZT General
Topic: FIRE
Replies: 12
Views: 3674

Zenith Nadir wrote:look on the archive for "1 object fire" by yenrab

I never liked the "one object fire"

I accomplished what I wanted with breakables and waters though. Due to you're idea led me in the right direction. Thanks.
by Hayabusa
Sun Oct 24, 2004 3:57 am
Forum: ZZT General
Topic: FIRE
Replies: 12
Views: 3674

Phunk is a minor wrote:hey habyusa, viovis:

Image
Fag.
by Hayabusa
Sat Oct 23, 2004 4:01 pm
Forum: ZZT General
Topic: FIRE
Replies: 12
Views: 3674

FIRE

What do you think is the best way to make a fire animation?

I have made a little with like

:loop
#change red breakable yellow breakable
/i
#change yellow breakable red breakable
#loop

But it blinks- naturally and or flows but I was wondering if their is a better way to do it.
by Hayabusa
Sat Oct 23, 2004 3:56 pm
Forum: ZZT General
Topic: Dealing with #put
Replies: 56
Views: 12750

Re: ryohayabusa

wait, aren't you "ryohayabusa" (hope that's spelled right) from the shenmue dojo forums? it's a small world... I'm Viovis, i've seen you there before.. Damn that's offtopic... Yeah, really off-topc... well, nice to see you. ANYWAY you could have an INVISIBLE blinkwall like a black one.. a...
by Hayabusa
Mon Oct 18, 2004 3:13 am
Forum: ZZT General
Topic: Dealing with #put
Replies: 56
Views: 12750

As much as I want it to be #char 197 I made do with lines. This problem has been solved. Thanks guys.
by Hayabusa
Mon Oct 18, 2004 3:00 am
Forum: ZZT General
Topic: Dealing with #put
Replies: 56
Views: 12750

I really wish I could have the ACTUAL field be #char 197

but It's not like I can be #put char 197

cuz yeah...
by Hayabusa
Mon Oct 18, 2004 1:24 am
Forum: ZZT General
Topic: Dealing with #put
Replies: 56
Views: 12750

See I get that but I wanted it to be an object. Cuz it's changing colors. I guess I could try a line but I liked linking dashes
by Hayabusa
Sun Oct 17, 2004 4:34 pm
Forum: ZZT General
Topic: Dealing with #put
Replies: 56
Views: 12750

Does anyone remember in Gregory Janson's "Code Red 3" the jail scene. The force field is very similar to that. Using objects. No greg had it be when the force field went off it simply become #char 32 and moved south. And there is enough room to do that. I on the other had have no room for ...
by Hayabusa
Sat Oct 16, 2004 3:02 am
Forum: ZZT General
Topic: Dealing with #put
Replies: 56
Views: 12750

I know it sounds ridiculous but I was wondering if it was possible for like a person to set up a force field in a sense. But yeah, I'll just do it some other way
by Hayabusa
Fri Oct 15, 2004 9:34 pm
Forum: ZZT General
Topic: Dealing with #put
Replies: 56
Views: 12750

Dealing with #put

Aight- I got this guy right he goes

@guy
#cycle 1
/i/i/i
#put n cyan blinkwall
------------------------------------------------

Is there anyway to have an object place an ACTIVE blinkwall?
by Hayabusa
Thu Oct 14, 2004 3:33 am
Forum: MegaZeux Discussion
Topic: OOP
Replies: 6
Views: 6709

Ah ok Thanks man- I guess I'll just be reading the tutorials then...
by Hayabusa
Thu Oct 14, 2004 2:28 am
Forum: MegaZeux Discussion
Topic: OOP
Replies: 6
Views: 6709

I guess this would be a better question- Would zzt-oop work in MZX?

like

@badguy
#cycle 1
:loop
#go seek
#shoot seek
#loop
by Hayabusa
Thu Oct 14, 2004 12:25 am
Forum: ZZT Clones and Editors
Topic: ZZ3?
Replies: 20
Views: 9312

BOW to Zenith Nadir. For he is wise. MZX is exactly what I wanted- The newer versions I hadn't checked out - but they rock. God bless you Nadir.
by Hayabusa
Thu Oct 14, 2004 12:23 am
Forum: MegaZeux Discussion
Topic: OOP
Replies: 6
Views: 6709

OOP

Is Megazuex's Programming language dramatically different from ZZT- I know it seems like a retarded question but I haven't looked into it and am wondering if I'll have to learn new commands.