Search found 77 matches
- Mon Oct 25, 2004 1:51 am
- Forum: ZZT General
- Topic: FONT PROBLEM SOLVED
- Replies: 29
- Views: 6767
FONT PROBLEM SOLVED
Earlier this year at the beginning of the summer I was yellin about how I couldn't get Hyper ZZT to work - as well as other fonts with ZZT. I recently found out the problem. You have to maximize the screen with ALT+ENTER BEFORE you choose your "Keyboard" and "Color" or whatever- ...
- Mon Oct 25, 2004 1:29 am
- Forum: ZZT General
- Topic: FIRE
- Replies: 12
- Views: 3674
- Sun Oct 24, 2004 3:57 am
- Forum: ZZT General
- Topic: FIRE
- Replies: 12
- Views: 3674
- Sat Oct 23, 2004 4:01 pm
- Forum: ZZT General
- Topic: FIRE
- Replies: 12
- Views: 3674
FIRE
What do you think is the best way to make a fire animation?
I have made a little with like
:loop
#change red breakable yellow breakable
/i
#change yellow breakable red breakable
#loop
But it blinks- naturally and or flows but I was wondering if their is a better way to do it.
I have made a little with like
:loop
#change red breakable yellow breakable
/i
#change yellow breakable red breakable
#loop
But it blinks- naturally and or flows but I was wondering if their is a better way to do it.
- Sat Oct 23, 2004 3:56 pm
- Forum: ZZT General
- Topic: Dealing with #put
- Replies: 56
- Views: 12750
Re: ryohayabusa
wait, aren't you "ryohayabusa" (hope that's spelled right) from the shenmue dojo forums? it's a small world... I'm Viovis, i've seen you there before.. Damn that's offtopic... Yeah, really off-topc... well, nice to see you. ANYWAY you could have an INVISIBLE blinkwall like a black one.. a...
- Mon Oct 18, 2004 3:13 am
- Forum: ZZT General
- Topic: Dealing with #put
- Replies: 56
- Views: 12750
- Mon Oct 18, 2004 3:00 am
- Forum: ZZT General
- Topic: Dealing with #put
- Replies: 56
- Views: 12750
- Mon Oct 18, 2004 1:24 am
- Forum: ZZT General
- Topic: Dealing with #put
- Replies: 56
- Views: 12750
- Sun Oct 17, 2004 4:34 pm
- Forum: ZZT General
- Topic: Dealing with #put
- Replies: 56
- Views: 12750
- Sat Oct 16, 2004 3:02 am
- Forum: ZZT General
- Topic: Dealing with #put
- Replies: 56
- Views: 12750
- Fri Oct 15, 2004 9:34 pm
- Forum: ZZT General
- Topic: Dealing with #put
- Replies: 56
- Views: 12750
Dealing with #put
Aight- I got this guy right he goes
@guy
#cycle 1
/i/i/i
#put n cyan blinkwall
------------------------------------------------
Is there anyway to have an object place an ACTIVE blinkwall?
@guy
#cycle 1
/i/i/i
#put n cyan blinkwall
------------------------------------------------
Is there anyway to have an object place an ACTIVE blinkwall?
- Thu Oct 14, 2004 3:33 am
- Forum: MegaZeux Discussion
- Topic: OOP
- Replies: 6
- Views: 6709
- Thu Oct 14, 2004 2:28 am
- Forum: MegaZeux Discussion
- Topic: OOP
- Replies: 6
- Views: 6709
- Thu Oct 14, 2004 12:25 am
- Forum: ZZT Clones and Editors
- Topic: ZZ3?
- Replies: 20
- Views: 9312
- Thu Oct 14, 2004 12:23 am
- Forum: MegaZeux Discussion
- Topic: OOP
- Replies: 6
- Views: 6709
OOP
Is Megazuex's Programming language dramatically different from ZZT- I know it seems like a retarded question but I haven't looked into it and am wondering if I'll have to learn new commands.