Search found 608 matches
- Fri Jul 12, 2013 11:13 am
- Forum: Goth Topic
- Topic: Paste whatever's in your clipboard II
- Replies: 162
- Views: 92352
- Sun Jun 30, 2013 2:20 am
- Forum: ZZT Clones and Editors
- Topic: Lyon
- Replies: 563
- Views: 344173
Re: Lyon
That's technically already finished. :] Just lacks an intro and docs for a proper "scene" release.Commodore wrote:I'd encourage you to finish your easyflash version of blacksilver, but my allegiance lives here.
- Sat Jun 29, 2013 9:39 pm
- Forum: ZZT Clones and Editors
- Topic: Lyon
- Replies: 563
- Views: 344173
Re: Lyon
I won't give up on it :) With a project that's so exciting and has so much going for it, there's no reason to abandon it. I feel I've gotten the framework right where it needs to be in order to do it "right". Every time I get far into the project I shoot myself in the foot due to an infras...
- Fri Jun 21, 2013 6:04 am
- Forum: ZZT Clones and Editors
- Topic: Lyon
- Replies: 563
- Views: 344173
Re: Lyon
I really, really want to prove myself wrong about "I can't finish jack shit." Given enough time everything eventually gets done, but I get sidetracked.
Well okay, the last few months were due to seeking professional help for other issues. We're back to the regular programming now.
Well okay, the last few months were due to seeking professional help for other issues. We're back to the regular programming now.
- Wed Jun 19, 2013 12:42 am
- Forum: ZZT Projects
- Topic: A few random ideas.
- Replies: 7
- Views: 9023
Re: A few random ideas.
I like the idea that the townfolk are in on it (also under sorcerer's control) and try to convince the hero to directly kill the dragon and to ignore the man behind the curtain. Requires some detective work to really figure out what's happening. He's also got the added benefit if it's a remote plac...
- Tue Jun 18, 2013 8:21 am
- Forum: ZZT Projects
- Topic: A few random ideas.
- Replies: 7
- Views: 9023
Re: A few random ideas.
This came to me and I made it up as I went along posting it on Twitter, and it actually sounded like a pretty cool idea. "He'd arrived in this quaint town. Luckily for the town, he was seeking adventure. Luckily for him, they were seeking a dragonslayer. "The so-called dragonslayer located...
- Tue Jun 11, 2013 8:59 pm
- Forum: ZZT General
- Topic: Boss Fight Books Kickstarter includes ZZT
- Replies: 17
- Views: 15494
Re: Boss Fight Books Kickstarter includes ZZT
Yeah, that line... it rings some truth. By itself, it didn't encourage me to become a coder, but it did encourage me to think not so much about the code line-by-line but more abstract concepts (ZZT did a good job at taking a lot of boilerplate code out and focusing on the unique implementation.) Thi...
- Mon May 20, 2013 8:29 pm
- Forum: ZZT General
- Topic: Multiple idle directions at once..?
- Replies: 8
- Views: 7399
Re: Multiple idle directions at once..?
That wasn't supposed to be discouraging :) I have just been digging around in the disassembly of ZZT for a couple years already. Almost all of ZZT is mapped out, and a good portion of SuperZZT (mostly just the differences in code). I wouldn't like to consider myself the authoritative source of infor...
- Wed May 01, 2013 9:38 pm
- Forum: ZZT General
- Topic: Multiple idle directions at once..?
- Replies: 8
- Views: 7399
Re: Multiple idle directions at once..?
I'm away from zzt now, but I'm forgetting a detail of the stat list. If I created a bunch of objects, then centipedes, the centipedes would be at the end of the list, updated last, but if I then delete the objects created before this, do the centipedes maintain their position on the list (i.e. so c...
- Wed May 01, 2013 9:39 am
- Forum: ZZT General
- Topic: Multiple idle directions at once..?
- Replies: 8
- Views: 7399
Re: Multiple idle directions at once..?
The unable-to-shoot-adjacent bug is due to the SpawnProjectile function checking to see if the target location is destructible. Players are destructible and objects are not. The reason your player doesn't get killed but you can kill clones is there's a part in the code specifically for Thing #0, whi...
- Fri Apr 26, 2013 10:38 pm
- Forum: ZZT General
- Topic: Multiple idle directions at once..?
- Replies: 8
- Views: 7399
Re: Multiple idle directions at once..?
Just some more bits of cool info to augment your findings. ZZT OOP keeps track of things that will end a cycle: - More than 32 commands have been executed. Multiple commands can be on one line. Jumping to a label is considered a command. - The object has moved. Even /i will trigger this. - The code ...
- Thu Apr 18, 2013 9:31 pm
- Forum: ZZT General
- Topic: Far too many unfinished ZZT games to work on at once
- Replies: 7
- Views: 6853
Re: Far too many unfinished ZZT games to work on at once
The unfinished projects keep your skills sharp between finished ones.
- Thu Mar 21, 2013 8:54 pm
- Forum: ZZT General
- Topic: VVVVV homage to ZZT
- Replies: 4
- Views: 5784
Re: VVVVV homage to ZZT
Kinda seems to reference the snake board directly south in Town specifically. Awesome.
- Wed Mar 20, 2013 11:58 pm
- Forum: ZZT Clones and Editors
- Topic: Lyon
- Replies: 563
- Views: 344173
Re: Lyon
Google Code had some problems with pushing updates the last couple days. Seems to have been resolved. Work will continue now..
- Thu Mar 07, 2013 8:19 pm
- Forum: Suggestions
- Topic: Free Live Sodomy
- Replies: 11
- Views: 13544
Re: Free Live Sodomy
That banner's caught attention at work. :]