Search found 67 matches

by asie
Sat May 01, 2021 9:34 am
Forum: ZZT General
Topic: Linux port of reconstruction, now in C/C++
Replies: 18
Views: 11276

Re: Linux port of reconstruction, now in C/C++

This is very close to what I was planning myself for my modern source port, so I think it checks out.
by asie
Tue Apr 20, 2021 8:51 pm
Forum: ZZT General
Topic: Linux port of reconstruction, now in C/C++
Replies: 18
Views: 11276

Re: Linux port of reconstruction, now in C/C++

That's strange - I wrote a quick and dirty assembler program to fill the area of memory corresponding to ZZT's data segment in DOSBox with 0xFF, and some of the areas you identified as valid stay 0xFF after running ZZT according to the dosbox debug dump. I have done mine in a different way - by ana...
by asie
Sun Apr 11, 2021 11:18 am
Forum: ZZT General
Topic: Does anyone have the original version of Sedimental Worries from 1999?
Replies: 3
Views: 2908

Re: Does anyone have the original version of Sedimental Worries from 1999?

Kekie's Casino World is a compilation of Viovis's 24HoZZT entries which claims to include it. Might need to use the editor to get around, though.
by asie
Sun Apr 11, 2021 11:01 am
Forum: ZZT General
Topic: I'm the original Prodigy ZZT Club founder
Replies: 10
Views: 8143

Re: I'm the original Prodigy ZZT Club founder

Resurrecting a 10.5-year-old thread, but it's in order to point out a new relevant discovery. From the MegaZeux community, Elig has chimed in with a backup copy of the Z2 game creation system! Unfortunately, it was missing quite a lot of files (the System Room, the fonts, the sound effects) - but I ...
by asie
Fri Mar 05, 2021 8:43 pm
Forum: ZZT General
Topic: Linux port of reconstruction, now in C/C++
Replies: 18
Views: 11276

Re: Linux port of reconstruction, now in C/C++

I did some research on this due to running into undefined behaviour on the game "Cyber Purge", which tried to use element 69 (nice) in production -> Most of the data is still either in memory which is uninitialized (so can be any value and ZZT won't change it), or set to values which cause...
by asie
Mon Mar 01, 2021 8:02 am
Forum: ZZT Clones and Editors
Topic: Fork help: Color coded Scroll text implementation
Replies: 4
Views: 3662

Re: Fork help: Color coded Scroll text implementation

I just got out TP 5.5, Set it up on DOSBOX, and downloaded both the latest GIT versions of ZZT and Super ZZT reconstructions, I wanted to add color to messages (either both one/two-line and scroll message, or just scroll message.) For one/two-liners, what you want to do is parse the color informati...
by asie
Sat Feb 13, 2021 7:14 am
Forum: ZZT General
Topic: Preserving Worlds
Replies: 2
Views: 3286

Re: Preserving Worlds

I have seen a few outsiders out there playing ZZT on streams, thanks to our community's outreach efforts. But, overall, if ZZT's popularity increases - and things like these certainly contribute - I'm sure we'd see a lot more of that.
by asie
Wed Feb 10, 2021 8:13 pm
Forum: ZZT General
Topic: z2 Lost & Found
Replies: 2
Views: 3207

Re: z2 Lost & Found

Another thing that popped up that would be cool to preserve is ZZT 3.25 by Smallhacker. It used to be hosted on the Mirror Image Games website, but was not archived by Wayback. It's not very important - the description, which was preserved, suggests it only fixes the #PUT bottom-row bug - but it wou...
by asie
Sat Jan 16, 2021 6:29 pm
Forum: ZZT General
Topic: z2 Lost & Found
Replies: 2
Views: 3207

z2 Lost & Found

Even as the Museum of ZZT gets ever closer to containing every ZZT game ever made, there are still some :key: which escape us. Currently, I'm looking for the demo of Terrorist Tower by GreaseMonkey . It was linked only on z2, released in 2006, and we can't find a backup - I already asked GreaseMonke...
by asie
Mon Jan 04, 2021 9:50 pm
Forum: ZZT General
Topic: TSR-manipulated ZZT with extended support?
Replies: 4
Views: 4346

Re: TSR-manipulated ZZT with extended support?

I've made some recordings today:
These should be good enough.
by asie
Sun Jan 03, 2021 8:59 pm
Forum: ZZT General
Topic: Linux port of reconstruction, now in C/C++
Replies: 18
Views: 11276

Re: Linux port of reconstruction, now in C/C++

There are hypothetical instances where the behavior could differ: I imagine a ZZT world could theoretically insert code into running memory and transform itself into Megazeux. I've considered that too much to ask, as any reasonable duplication of such behavior would require a fully fledged x86 emul...
by asie
Sun Jan 03, 2021 7:57 pm
Forum: ZZT General
Topic: Linux port of reconstruction, now in C/C++
Replies: 18
Views: 11276

Re: Linux port of reconstruction, now in C/C++

Hello, Great work! I've also made a C++ port manually, a few months ago -> https://github.com/asiekierka/openzoo-cpp -> however, that doesn't incorporate most of your bugfixes, or a text mode. I've also made a C port, and Ben Hoyt made a Go transpiler before. Right now, I'm evaluating if the Nim pro...
by asie
Tue Dec 22, 2020 9:21 am
Forum: ZZT Projects
Topic: Enjoy! Sudoku
Replies: 2
Views: 2887

Enjoy! Sudoku

Hello! I made a Sudoku board engine for ZZT, based on inspiration from Lancer-X and Dr_Dos. Then, I built a small game around it. The end result is my new ZZT game - "Enjoy! Sudoku". https://img.asie.pl/2p0j.png https://img.asie.pl/gRki.png Feel free to download it on the Museum of ZZT . C...
by asie
Wed Oct 21, 2020 9:42 pm
Forum: ZZT General
Topic: Check for dark places
Replies: 1
Views: 3066

Re: Check for dark places

Nice find, zzo! To think it's been almost thirty years, and people are still finding new tricks...
by asie
Sat Oct 10, 2020 11:55 am
Forum: ZZT Clones and Editors
Topic: The Reconstruction of ZZT
Replies: 12
Views: 8031

Re: The Reconstruction of ZZT

I've started working on my own fork, called ChocolateZoo. Its goals are as follows: - Preserving maximum accuracy and compatibility, while fixing bugs which can end in a soft-lock or crash. - Improving the general user experience. - Improving the developer/tester experience (editor, documentation, n...