Search found 3432 matches

by Commodore
Mon Apr 17, 2017 11:18 pm
Forum: ZZT General
Topic: 3D ZZT tribute project
Replies: 26
Views: 21631

Re: 3D ZZT tribute project

I mean it's just a square wave right? Can't it be faked?
by Commodore
Sat Apr 15, 2017 4:50 am
Forum: ZZT Clones and Editors
Topic: ZZT Ultra
Replies: 268
Views: 178779

Re: ZZT Ultra

You're burning out. It's no big deal, take a break, code something else or don't code at all for a while. If you treat it like a job and not a hobby then it can be easy to get discouraged. No point in forcing yourself to do something you are not enjoying, unless you can clearly see some sort of mile...
by Commodore
Sat Apr 15, 2017 2:15 am
Forum: ZZT General
Topic: Looking for EASY Games
Replies: 8
Views: 7478

Re: Looking for EASY Games

Well the engine does have the tendancy to bug out when you move too quick, and that's a section that has a lot of moving. I would up ZZT's speed a touch or two and it will respond better. Alternatively, don't chase the mouse and let him come to you.
by Commodore
Fri Apr 14, 2017 3:53 am
Forum: ZZT General
Topic: Looking for EASY Games
Replies: 8
Views: 7478

Re: Looking for EASY Games

Since we're suggesting our own games, Cat Cat etc etc by me is easy and good.

Escape from Planet Red is a classic and pretty easy too. Same with Princess Pollyanna. You can also look at the "trippy" genre, but it's hard to call games with little in terms of objective, "easy."
by Commodore
Mon Mar 13, 2017 12:58 am
Forum: ZZT General
Topic: A New z2
Replies: 17
Views: 18518

Re: A New z2

I vote full on replacement of z2 at zzt.org. But then of course you'd own it. Quantum pays for the site, he's not exactly pulling in ad revenue. He's mostly uninvolved these days but that's partially cause he works at one of those jobs that owns anything you put under your name. I think new forums a...
by Commodore
Thu Mar 09, 2017 12:31 am
Forum: ZZT Projects
Topic: Fall of ZZT: The Curse of Production Quality
Replies: 13
Views: 12880

Re: Fall of ZZT: The Curse of Production Quality

Ooo! You could make a combo lock like safe tumblers maybe. An update on town's bank, if you will.
by Commodore
Mon Dec 26, 2016 4:01 am
Forum: ZZT General
Topic: Latest Archive Uploads
Replies: 16
Views: 25074

Re: Latest Archive Uploads

A bit of work that should have been done long before: The Ruins of ZZT by Dr. Dos Ecco the Dolphin by Oof Some unreleased (or lost) hayabusa stuff: Haunted Dungeons by Hayabusa Necrosis by Hayabusa The GT compo entries: What Do People Think All Day by Quantum P Star Coffin by Pizza Time Confidence M...
by Commodore
Mon Dec 26, 2016 3:54 am
Forum: ZZT General
Topic: 3D ZZT tribute project
Replies: 26
Views: 21631

Re: 3D ZZT tribute project

Good luck with this!
by Commodore
Fri Dec 23, 2016 3:12 am
Forum: ZZT Clones and Editors
Topic: ZZT Ultra
Replies: 268
Views: 178779

Re: ZZT Ultra

You're better than that friend. Pessimism has gotten the better of you. I've patiently tried to ignore your offhand negativity towards Chris because you are a great ZZTer. Both of you have been the most productive community members in the past two years. I believe this problem is larger than Chris t...
by Commodore
Thu Dec 22, 2016 8:46 pm
Forum: ZZT Clones and Editors
Topic: ZZT Ultra
Replies: 268
Views: 178779

Re: ZZT Ultra

I mean, I respect your purity ideal, but look around, there ain't many of us here. Why discourage?
by Commodore
Thu Dec 22, 2016 8:27 pm
Forum: ZZT Clones and Editors
Topic: ZZT Ultra
Replies: 268
Views: 178779

Re: ZZT Ultra

ZZTBandit wrote:These Flash, 3D/VR ZZT gimmicks are a disservice to the community for personal gain.
Get off it BB, what's up your craw anyway? All "improvements" to ZZT eventually point back to ZZT itself. There's nothing to lose and everything to gain.
by Commodore
Thu Dec 22, 2016 2:12 pm
Forum: ZZT Clones and Editors
Topic: ZZT Ultra
Replies: 268
Views: 178779

Re: ZZT Ultra

Can't call it an upvote, it actually deserves a 5.

I see it better now how the red and green highlights work for y/n, but in general it's not good UI design to use highlighting when you only have two options, it's hard to tell at the first glance which is selected.
by Commodore
Wed Dec 21, 2016 10:14 pm
Forum: ZZT Clones and Editors
Topic: ZZT Ultra
Replies: 268
Views: 178779

Re: ZZT Ultra

Sorry, should have been more clear, when I said the "other bach" i meant Carl Philipp Emanuel Bach not J.S. Is the tempo working right or am I doing it wrong? For example, try doubling the tempo for zzt rap (I am deleting the line inside and just using the prefix) and the run-time changes,...
by Commodore
Wed Dec 21, 2016 5:58 pm
Forum: ZZT Clones and Editors
Topic: ZZT Ultra
Replies: 268
Views: 178779

Re: ZZT Ultra

Lots of new stuff there since I last looked. BTW. The echo effect doesn't really work with the drums IMO, (i.e. ZZT victory rap sounds a little weird) is this a engine or are they pre-recorded notes (sry if you answered this before)? If the former, it would be nice for a little check box to toggle t...
by Commodore
Thu Nov 17, 2016 2:39 am
Forum: ZZT General
Topic: Ecco the Dolphin
Replies: 15
Views: 17836

Re: Ecco the Dolphin

Finally got around to playing it. V. good and the controls are great. I sort of wanted to do a metroid style game with zzt after Sid's. No sideview game lets you return from previous areas, I'm sure yours is the first.