Search found 48 matches
- Mon Oct 19, 2009 1:44 pm
- Forum: ZZT General
- Topic: Keyboard Issues
- Replies: 9
- Views: 4971
- Fri Oct 02, 2009 12:42 pm
- Forum: ZZT General
- Topic: ZZT is dead?
- Replies: 27
- Views: 11885
- Thu Oct 01, 2009 7:23 am
- Forum: ZZT Projects
- Topic: Project Collab...
- Replies: 174
- Views: 91076
- Wed Sep 30, 2009 9:17 am
- Forum: ZZT Projects
- Topic: Project Collab...
- Replies: 174
- Views: 91076
Thanks. Yea I got invisibles on Madness in Sector 9 board from a bomb. I think it is from your fading effect on, it changes blue breakables to invisibles. So if a bomb goes off at the same time it changes the blue breakable you get blue invisibles. I could not beat those boards. I tried for a good 1...
- Tue Sep 29, 2009 9:10 pm
- Forum: ZZT Projects
- Topic: Project Collab...
- Replies: 174
- Views: 91076
- Tue Sep 29, 2009 12:22 pm
- Forum: ZZT Projects
- Topic: Project Collab...
- Replies: 174
- Views: 91076
Alright, I have added a new board. I fixed the extra bouncer. I made it so you can't just shoot through the breakables to get into the cave.
http://zzt.org/upload//2009-09-29_sector.zip
http://zzt.org/upload//2009-09-29_sector.zip
- Tue Sep 29, 2009 8:05 am
- Forum: ZZT Clones and Editors
- Topic: cordon
- Replies: 43
- Views: 36221
- Sun Sep 27, 2009 7:18 am
- Forum: ZZT Projects
- Topic: Project Collab...
- Replies: 174
- Views: 91076
- Wed Sep 23, 2009 8:56 pm
- Forum: ZZT Projects
- Topic: Project Collab...
- Replies: 174
- Views: 91076
- Wed May 27, 2009 9:19 pm
- Forum: ZZT General
- Topic: #LOCKing queries
- Replies: 8
- Views: 3964
Lock is binary. You could try using another object like this #cycle 1 :loop #if any water #lock #if not any water #unlock #loop :touch Hello ?i #loop #end :touch #if not blocked n water #put n empty #end :water #put n water Or use zap like this #cycle 1 :loop ?rnd?i?i #if any water FullHealth #loop ...
- Thu Jul 12, 2007 10:33 am
- Forum: ZZT Clones and Editors
- Topic: A graphical zzt :S
- Replies: 11
- Views: 7270
Well I have a basic walking demo now. It features - Zzt's player clone glitch - Board changing - Collision / Board changing collision - Characters easily changed in tiles text file Current issues - Not all characters display yet - Collision for all tiles not done - Object flicker, will fix eventual ...
- Tue Jul 10, 2007 3:26 pm
- Forum: ZZT Clones and Editors
- Topic: A graphical zzt :S
- Replies: 11
- Views: 7270
Hey those links were great. I'm still going, slowly though, it is starting to make more sense. Anyway I have a question, some of the objects weren't displaying on the board, so I printed out the Kind of tile relative to where the object was and found that it had a zero, while some had 36, the 36's w...
- Sat Jul 07, 2007 1:53 pm
- Forum: ZZT Clones and Editors
- Topic: A graphical zzt :S
- Replies: 11
- Views: 7270
Don't worry I have a fair idea of what I'm getting myself into. Saxxon that information would be very useful, saves me a lot of work. So far I have the file loading done and can display all zzt boards properly. I can load and display all boards in town of zzt in less than 2 seconds. I'm now beginnin...
- Sat Jun 30, 2007 1:00 pm
- Forum: ZZT Clones and Editors
- Topic: A graphical zzt :S
- Replies: 11
- Views: 7270
A graphical zzt :S
Well I decided to start making a graphical zzt, heres a before and after. http://www.geocities.com/sitenixon/aliens1.gif http://www.geocities.com/sitenixon/aliens2.gif I'm going to try to make it completely backwards compatibly for the moment. First off though I need to make an engine that mimics zz...
- Sun Jun 24, 2007 1:33 am
- Forum: ZZT Projects
- Topic: It starts...
- Replies: 41
- Views: 15866
Wow, those are some good engines you used in those games. Especially the random body shots (an idea I had earlier but never utilized). Thanks, engines was always my thing as well, best I think was skate 2. But I decided to move to programming in actually programming languages, which by the sound of...