Search found 223 matches

by asiekierka
Sat Jul 27, 2013 12:05 pm
Forum: ZZT General
Topic: ZZTV11 RELEASED!
Replies: 92
Views: 44877

Re: ZZTV11

Time to make a channel!
by asiekierka
Sat Feb 11, 2012 7:37 am
Forum: ZZT Clones and Editors
Topic: Tyger
Replies: 292
Views: 91002

Re: Tyger

I may restart working on it soon, but I don't have the Android compilation suite working at the moment.
by asiekierka
Fri Jul 22, 2011 12:44 pm
Forum: ZZT Clones and Editors
Topic: Tyger
Replies: 292
Views: 91002

I found a devastating bug so I'm quickly releasing Tyger 0.78 ! 0.78 beta + Added the Koopo duplicator bug. (Slightly buggy, may be. Hmm.) * Fixed "#if alligned" giving false and crashing the game. * Tyger-specific worlds (header 0x3141 and not 0xFFFF) will never Be True To ZZT now * Added 11th flag...
by asiekierka
Fri Jul 22, 2011 6:27 am
Forum: ZZT Clones and Editors
Topic: Tyger
Replies: 292
Views: 91002

Tyger 0.77! 0.77 beta + Added the Be True to ZZT option to Tyger.cfg + Began work on #put bottom-row bug emulation (only when Be True to ZZT = True) * Attempted fixing the #try issue * Attempted fixing the #put issue * Fixed hyperlinks * Made #send more ZZT-compilant (still won't pass the insane lab...
by asiekierka
Fri Jul 22, 2011 4:31 am
Forum: ZZT Clones and Editors
Topic: Tyger
Replies: 292
Views: 91002

Saxxon wrote:I need to know where to get these tests. :o
For the 10 i used, TESTS1.ZZT in the tyger 0.76 file

For the rest, page 3, GM's post
by asiekierka
Thu Jul 21, 2011 10:02 am
Forum: ZZT Clones and Editors
Topic: Tyger
Replies: 292
Views: 91002

Tyger 0.76! 0.76 beta + Added #send self:[label] * Fixed a lot of ZZT-OOP bugs (thanks GreaseMonkey!) * Fixed a direction-related bug. http://i.imgur.com/xLE2u.png 9/10 tests passed, all correctly (IIRC) DOWNLOAD: http://zzt.64pixels.org/Tyger076.zip EDIT: Tyger 0.77 is going to make #if perfect (pe...
by asiekierka
Thu Jul 21, 2011 8:46 am
Forum: ZZT Clones and Editors
Topic: Tyger
Replies: 292
Views: 91002

http://i.imgur.com/WMEcD.png Progress on GreaseMonkey's non-label-related ZZT-OOP tests. Earlier it only passed test 8. Test 9 should be easy to fix, Test 4 will take a while, Test 2 is hard and Test 10 is insane. Also, Test 1 is broken (only works correctly when k is set, judging from debug output...
by asiekierka
Thu Jul 21, 2011 6:44 am
Forum: ZZT Clones and Editors
Topic: Lyon
Replies: 563
Views: 185569

Saxxon wrote:I like your idea in the other thread, it will be called Ruffnyan now.
NO.
by asiekierka
Wed Jul 20, 2011 5:12 pm
Forum: ZZT Clones and Editors
Topic: Tyger
Replies: 292
Views: 91002

Goodness, this is some quick progress being made here. I feel like removing bugs now. Any games you know of that don't like Tyger? I know DUNGEONS.ZZT doesn't like something in drawboard... will work on that. Here's a pic of what's implemented: http://i.imgur.com/acRaG.png EDIT: Purple and green co...
by asiekierka
Wed Jul 20, 2011 5:05 pm
Forum: ZZT Clones and Editors
Topic: Tyger
Replies: 292
Views: 91002

I forbid anyone to say I'm the best until I add centipedes. Or conveyors. Anyway, Tyger 0.75: http://zzt.64pixels.org/Tyger075.zip Changelog: 0.75 beta + Added duplicators! * Worked around a SendJump not-checking-the-closest-match bug (fixes LIFECOLL.ZZT and probably a lot more) * Fixed a devastatin...
by asiekierka
Wed Jul 20, 2011 10:52 am
Forum: ZZT Clones and Editors
Topic: Tyger
Replies: 292
Views: 91002

Tyger 0.70! Yep, I forked it. Here's a changelog: 0.70 beta + Added Android compatibility! (yet to package the APK) + Added #take jump support! (not tested thoroughly) + Ported spinning guns and tigers from Lyon! (Why didn't Tyger include tigers) * Fixed a few bugs that popped up here and there. * F...
by asiekierka
Wed Jul 20, 2011 10:51 am
Forum: ZZT Clones and Editors
Topic: Lyon
Replies: 563
Views: 185569

Remember when you wanted stuff from Lyon to appear in the portable Tyger?

Dr_Dos doesn't feel like it.
I do.

Check out the Tyger thread for the first version of my fork.
by asiekierka
Thu Mar 31, 2011 12:57 pm
Forum: ZZT Clones and Editors
Topic: zzt for graphing calculator
Replies: 18
Views: 9950

dct4w wrote: By the way, DreamZZT code seems to be pretty buggy... Is there a better source code option out there?
There's Tyger, and from what I've heard it has fantastic compatibility. It's coded in Python, though.
by asiekierka
Tue Mar 29, 2011 12:44 pm
Forum: ZZT Clones and Editors
Topic: zzt for graphing calculator
Replies: 18
Views: 9950

ZZT only needs a 8086+ CPU. From the portables, the HP 100LX/200LX offers that, get one on eBay. Warning: they're not the cheapest. If you have a fast phone/console, get Bochs or DOSBox on it. In case of the DS, get DSx86 (warning: ZZT's color palette is wrong but i already bugged the author about i...
by asiekierka
Tue Jun 15, 2010 5:27 am
Forum: ZZT Projects
Topic: Finally getting around to it: The Quiet
Replies: 38
Views: 18726

Well, 20k/board is a hardcoded limit, ZZT 4.0 bumps it up to 32KB and ZZT 4.1 (in the upload directory) bumps it up to 64KB.

...without touching the file size, though. So you can have 64KB boards but up to a ~300KB file.