Search found 6 matches

by 770
Thu Jul 22, 2004 12:34 am
Forum: ZZT General
Topic: ZZT racing game 'checkpoints'?
Replies: 40
Views: 11898

0-Whatever I'm on now - Clueless as ever!
by 770
Mon Jul 19, 2004 12:27 am
Forum: Videogames
Topic: they're just furry fakes
Replies: 7
Views: 5221

Hehe, I just realised that all four captions in that part of the inlay could be stringed together into a sentence.

"They're just furry fakes. Don't be fooled by their tears. These contain a hidden surprise... have a nasty habit of multiplying."

by 770
Mon Jul 19, 2004 12:16 am
Forum: Videogames
Topic: they're just furry fakes
Replies: 7
Views: 5221

It's from Rod-Land. (that enemy sheet is from the spectrum version's cassette inlay)
by 770
Mon Jul 19, 2004 12:03 am
Forum: Videogames
Topic: they're just furry fakes
Replies: 7
Views: 5221

they're just furry fakes

I saw this, and thought of you guys.

Image
by 770
Thu Jul 15, 2004 6:16 am
Forum: ZZT General
Topic: ZZT racing game 'checkpoints'?
Replies: 40
Views: 11898

Thanks for that, I'll check it out. ^^
by 770
Thu Jul 15, 2004 5:06 am
Forum: ZZT General
Topic: ZZT racing game 'checkpoints'?
Replies: 40
Views: 11898

ZZT racing game 'checkpoints'?

Okay, I've just recently been getting into making things in ZZT, and I was thinking about making a racing game.. where, you just kinda run around a track and it's all like "hooray! you ran around the track!" and it ends the game or something. Aaanyway, how would you make sure that the play...