Search found 9 matches

by 371
Thu Aug 21, 2003 7:42 am
Forum: Dungeons of ZZT
Topic: ZZT multiplayer?
Replies: 16
Views: 8161

Who is this Maxim guy anyway? I heard his name now and then back in the day, but can't remember playing a game of his...
by 371
Mon Aug 18, 2003 8:43 pm
Forum: Dungeons of ZZT
Topic: ZZT multiplayer?
Replies: 16
Views: 8161

Terryn> Hmm, I guess I have mistaken you with this guy called 'Wervyn', though now I doubt he even was in Duky Inc. Zenith> Well, that sounds like lame actions indeed and I knew nothing about them, which is probably caused by the fact that I stopped following the 'community' somewhere in 2001, and e...
by 371
Mon Aug 18, 2003 7:05 pm
Forum: Dungeons of ZZT
Topic: ZZT multiplayer?
Replies: 16
Views: 8161

Terryn> Weren't you in Duky Inc. a while ago, or am I mistaken here? Kikan was indeed not special, but personally I never liked nWo Hollywood either - probably because the whole WWF thing doesn't interest me. Seiken Densetsu: Blade of Islan, FF EdVenture and the second Engine were my favorite Luke D...
by 371
Mon Aug 18, 2003 4:53 pm
Forum: Dungeons of ZZT
Topic: ZZT multiplayer?
Replies: 16
Views: 8161

Hmm, again I have to disagree: first of all Luke was always a good internet buddy of mine - he was the first outside my reallife friends that played the first few IF games (Indiana Jones, Freak da Cat and KQZZT) and later on I always had good talks with him about subjects ranging from ZZT to trance/...
by 371
Mon Aug 18, 2003 9:28 am
Forum: Dungeons of ZZT
Topic: ZZT multiplayer?
Replies: 16
Views: 8161

Hmm, I have to disagree with you here. Personally I think Engine 2 was a true masterpiece. I have not played many MZX games that actually feel like playing a japanese RPG, but this one does have that feeling. :) Working in MZX doesn't appeal to me either by the way. I have always prefered working in...
by 371
Sun Aug 17, 2003 11:17 am
Forum: Dungeons of ZZT
Topic: ZZT multiplayer?
Replies: 16
Views: 8161

Hmm, that's a part of the 'Engine 2' feature. Sounds like a bug. Wait a sec, I'll have a look at it.

Edit: it's fixed now.
by 371
Tue Aug 12, 2003 5:15 pm
Forum: ZZT Clones and Editors
Topic: ZZT <experience>
Replies: 38
Views: 23749

If you mean those runtime errors then I really think you should keep them :)
by 371
Mon Aug 11, 2003 8:24 am
Forum: ZZT Clones and Editors
Topic: ZZT <experience>
Replies: 38
Views: 23749

I remember some ZZTers actually making use of the runtime-error thingies, after Chronos included some information about them in the ZZT Encyclopedia. I included one, in Quest for Glory, as a password protection. But to answer the question - no, I don't think they should be replicated. Especially not...
by 371
Mon Aug 11, 2003 8:16 am
Forum: Dungeons of ZZT
Topic: Who here is actually working on a ZZT game now?
Replies: 54
Views: 24050

I'm currently not working on any ZZT game. Sorry :)