Search found 22 matches

by SaxxonPike
Tue Jan 06, 2004 7:41 am
Forum: ZZT Clones and Editors
Topic: ZZT Experience Source
Replies: 12
Views: 7874

ZZT Experience Source

Yeah, I've officially given up on that heap of shit. Check the newly uploaded stuff. Update it, fix it, whatever. It's VB6 and not commented, very sloppy, but if you can read it, you may get a better understanding of how ZZT works. I hereby announce my withdrawal from the ZZT scene entirely. The End...
by SaxxonPike
Wed Nov 12, 2003 9:01 am
Forum: ZZT General
Topic: Lost Thread, must Restart
Replies: 14
Views: 7229

I'll be the "very-annoying-but-still-somewhat-cool" dragon. Wewt.
by SaxxonPike
Wed Oct 22, 2003 12:24 pm
Forum: ZZT Clones and Editors
Topic: ZZT editor improvements
Replies: 50
Views: 29333

CyQ wrote:nah, macros are different since you don't actually need to use them to make a good game. and of course there'd be wizards for creating them so you don't have to learn the % syntax stuff.
it'll never catch on, and confuse more newbies, like this board does.
by SaxxonPike
Wed Oct 22, 2003 12:22 pm
Forum: Dungeons of ZZT
Topic: ZZT online!
Replies: 57
Views: 26057

if you want to know something interesting, someone's actually already DONE this. I was part of the test project, not sure who it was done by. I was just there to log onto his server and play and walk around. Nothing special. Someone tell me who did this, I forgot :\
by SaxxonPike
Mon Oct 20, 2003 12:44 am
Forum: ZZT Clones and Editors
Topic: ZZT editor improvements
Replies: 50
Views: 29333

I say if editors are gonna end up like that with the % or whatever, it sounds like it's evolving towards the confusing world of MZX. Besides, ZZT's only gotten this far because of the lack of those features and the creativity of the people who created games for it.
by SaxxonPike
Sat Oct 18, 2003 6:06 am
Forum: ZZT Clones and Editors
Topic: ZZT <experience>
Replies: 38
Views: 23743

That's kind of what I was looking for, but I've got so much documentation on the ZZT format that I found out while I was programming the project that I really do think I've found out most of what's inside. I did, however, use that encyclopedia to figure out a few board elements, but in the end I do ...
by SaxxonPike
Fri Oct 10, 2003 8:18 am
Forum: ZZT General
Topic: Autumn 24HOZZT
Replies: 33
Views: 18353

whut tf.

What's the real topic. seriously. I'm confused.
by SaxxonPike
Fri Oct 10, 2003 8:16 am
Forum: Goth Topic
Topic: Zamros Thread
Replies: 7
Views: 5019

Gentlemen of the forums, I have a dream of a place where a person can go and act completely retarded without any consequence. A place where he can say anything he desires, without fear of it following you around in the future. I, unfortunately, am a victim of forums that are taken too seriously. I ...
by SaxxonPike
Fri Oct 10, 2003 8:12 am
Forum: Goth Topic
Topic: ASS?
Replies: 32
Views: 18167

Age: it's less than my grandma and more than I can count on fingers
Sex: wuts tis I nevur hurd uv sex befor
Location: in front of my computer, where else?
by SaxxonPike
Wed Oct 08, 2003 12:04 pm
Forum: ZZT Clones and Editors
Topic: ZZT <experience>
Replies: 38
Views: 23743

If it helps, there's a very meticulous, well-written ZZM parser in KevEdit, here: http://cvs.sourceforge.net/viewcvs.py/kevedit/kevedit/synth/ The relevent files are notes.c/h which defines a format-independent note-chain structure and zzm.c/h which actually parses ZZM into the note-chain structure...
by SaxxonPike
Fri Sep 26, 2003 6:49 am
Forum: ZZT Clones and Editors
Topic: ZZT <experience>
Replies: 38
Views: 23743

Okay, I've made up my mind:

* Clean up the scroll-view code. It is a little messy and inefficient as of now.
* Add a ZZM player/ripper.
* Add support for saving games.
* Return the old ZZT sidebar on the right.

I would post a full feature list about what's already there, but it's a bit long...
by SaxxonPike
Thu Sep 11, 2003 12:00 am
Forum: ZZT Clones and Editors
Topic: ZZT <experience>
Replies: 38
Views: 23743

I suppose I could re-code some stuff to get the ZZT sidebar back, things seem to be getting a little crowded anyhow.
by SaxxonPike
Tue Sep 09, 2003 3:06 am
Forum: ZZT Clones and Editors
Topic: ZZT <experience>
Replies: 38
Views: 23743

Yeah, then we'd have fewer reviews containing "I can't rate the sound because I can't get ZZT sound to work." Apparently you guys haven't tried ZZTxp, or you have something way ancient... here's the link for the latest: http://zzt.org/upload//ZZTexperienceBETA13.zip (and yes, I'll be chan...
by SaxxonPike
Mon Sep 08, 2003 9:17 pm
Forum: ZZT Clones and Editors
Topic: ZZT <experience>
Replies: 38
Views: 23743

Well, here's the catch. It has to work in the confines of the ZZT file format. That means, if the ZZT file format can't do it, then I can't. Don't suggest saving games, as it's already near perfection. I've been working on this project only 5 months, it's gone far, but school is back and it's haunti...
by SaxxonPike
Sun Sep 07, 2003 6:22 pm
Forum: ZZT Clones and Editors
Topic: ZZT <experience>
Replies: 38
Views: 23743

Oh yes, I forgot to mention this, but this thread should also double as a Feature Request thread, I don't want to start a third thread for this kind of thing. I'm running out of ideas for features for ZZTxp, so I want you to suggest some good ideas. Not all ideas will be in ZZTxp unless they're reas...