Search found 4 matches

by The Mysterious KM
Sat Apr 18, 2020 9:45 pm
Forum: ZZT General
Topic: Linux port of reconstruction-of-zzt
Replies: 8
Views: 824

Re: Linux port of reconstruction-of-zzt

Is this something using conveyors? I have found a way to do what you described much in the past involving conveyors, and I don't know if that is the same thing or not (since I do not use Discord, and do not want to; I would rather use IRC and NNTP). I think the easiest way to modify the edge is to ...
by The Mysterious KM
Fri Apr 17, 2020 10:26 am
Forum: ZZT General
Topic: Linux port of reconstruction-of-zzt
Replies: 8
Views: 824

Re: Linux port of reconstruction-of-zzt

Yes, that's what my position has been as well: anything that leads to a crash or a hang can be fixed. Everything else should be left the way it is. For instance, I let tile reads/writes write to the edge around the board (that which remains in place when switching from one board to another) be allow...
by The Mysterious KM
Thu Apr 16, 2020 8:53 pm
Forum: ZZT General
Topic: Linux port of reconstruction-of-zzt
Replies: 8
Views: 824

Re: Linux port of reconstruction-of-zzt

Almost a month later, and I got sucked into trying to make my port as robust as possible, and experimenting with fuzz testers while doing so :-) I've been adding commits to fix a lot of crashes and hangs, and the port now easily reads files that KevEdit segfaults on or gives up on. It also recovers ...
by The Mysterious KM
Wed Mar 25, 2020 1:50 pm
Forum: ZZT General
Topic: Linux port of reconstruction-of-zzt
Replies: 8
Views: 824

Linux port of reconstruction-of-zzt

The other day, I happened upon a Hacker News article about the Reconstruction of ZZT, and I thought, why not try to port it so it can run natively without emulators? To make long stories short, here's what I ended up with: https://github.com/kristomu/linux-reconstruction-of-zzt . It's still all text...