Search found 17 matches

by zzo38
Mon Aug 17, 2020 3:30 pm
Forum: ZZT Clones and Editors
Topic: zima - ZZT image converter
Replies: 1
Views: 134

Re: zima - ZZT image converter

I think that perhaps a command-line mode should be added too.
by zzo38
Mon Aug 10, 2020 6:49 pm
Forum: ZZT Projects
Topic: Game of XYZABCDE - Part I
Replies: 1
Views: 749

Re: Game of XYZABCDE - Part I

Note that the part near the end of the introduction in the game about Free ZZT was written before Free ZZT was written, so it is not fully applicable now. However, XYZABCDE.ZZT remains public domain, and it works with FreeZZT as well as the official ZZT executable file. If you want to cheat at it, y...
by zzo38
Wed Jul 15, 2020 6:55 pm
Forum: ZZT General
Topic: player turned into lion by conveyor
Replies: 5
Views: 509

Re: player turned into lion by conveyor

Sadly, despite being easy to reproduce by hand, it doesn't seem very exploitable. Swapping stats sounds pretty great, but you can only swap stats with stat elements that can be conveyed, which doesn't include objects (where changing code might be powerful) or passages (where changing destinations m...
by zzo38
Sun Apr 26, 2020 12:13 am
Forum: ZZT Clones and Editors
Topic: The Reconstruction of ZZT
Replies: 11
Views: 929

Re: The Reconstruction of ZZT

A note to those making/maintaining external editors for ZZT: My own FreeZZT has a /P switch, which causes it to skip the title screen, both when starting and when exiting ZZT. (The standard ZZT ignores this switch.) This may be useful for the test function in external editors.
by zzo38
Fri Apr 17, 2020 7:34 pm
Forum: ZZT General
Topic: Linux port of reconstruction-of-zzt
Replies: 8
Views: 777

Re: Linux port of reconstruction-of-zzt

(for instance, the Museum of ZZT Discord recently found a way to transfer data across loaded worlds by using a bug to destroy board edges around the loaded board, which are not cleared by merely reloading worlds) Is this something using conveyors? I have found a way to do what you described much in...
by zzo38
Mon Apr 06, 2020 3:10 am
Forum: ZZT Clones and Editors
Topic: Zeta - a different approach to modern-day ZZT
Replies: 42
Views: 6497

Re: Zeta - a different approach to modern-day ZZT

Are you going to implement EMS in Zeta, now that some forks of ZZT (such as OpenZoo and FreeZZT) can now use EMS?
by zzo38
Sun Mar 29, 2020 5:46 am
Forum: ZZT Clones and Editors
Topic: The Reconstruction of ZZT
Replies: 11
Views: 929

Re: The Reconstruction of ZZT

I made a Fossil repository with my changes to ZZT at: http://zzo38computer.org/fossil/freezzt.ui It is not yet complete, although it does work, and you may include some of my patches in OpenZoo if you want to. (Not all of the changes are in the timeline (sorry), because I did not set up the Fossil r...
by zzo38
Fri Mar 27, 2020 10:49 pm
Forum: ZZT Clones and Editors
Topic: The Reconstruction of ZZT
Replies: 11
Views: 929

Re: The Reconstruction of ZZT

asie wrote:
  • OpenZoo, a loose collection of patches to ZZT 3.2,
Thank you for this; I will use some of these patches. Once I release my code, you may put some (or all) of my patches in there too if you want to. I will post a link once I make it available.
by zzo38
Fri Mar 27, 2020 6:37 pm
Forum: ZZT Clones and Editors
Topic: The Reconstruction of ZZT
Replies: 11
Views: 929

Re: The Reconstruction of ZZT

I have downloaded it and have removed many unneeded things (including the editor), reducing memory requirements by more than 10K. I have also added a ?-KEYS command to get rid of all keys, and ?FLAGS to display flags, and fixed a few bugs (some will remain for compatibility purposes), and a few othe...
by zzo38
Tue Mar 17, 2020 4:12 am
Forum: ZZT Clones and Editors
Topic: The Reconstruction of ZZT
Replies: 11
Views: 929

Re: The Reconstruction of ZZT

This is good, and can be helpful for many purposes (including: seeing its working, fixing some bugs (although some you probably want to keep for compatibility purpose), removing unused stuff in order to make more free memory, fixing documentation, etc). I also posted a message on my NNTP server (whi...
by zzo38
Fri Feb 14, 2020 5:01 pm
Forum: ZZT General
Topic: zztff (make a screenshot of ZZT world or save game)
Replies: 1
Views: 420

zztff (make a screenshot of ZZT world or save game)

I wrote my own program to make a screenshot of a ZZT game (without needing ZZT). Although Dr.Dos's program was written before mine, I was unaware of it at the time I wrote mine. You can find documentation at: http://zzo38computer.org/fossil/farbfel ... name=ffzzt This software is public domain.
by zzo38
Fri Feb 07, 2020 5:42 pm
Forum: ZZT General
Topic: Diagonal shooting
Replies: 4
Views: 543

Re: Diagonal shooting

I didn't know what the X Step and Y Step properties do. X Step and Y Step set the direction. For all pieces in the ZZT built-in editor that you can set the direction, it is same meaning, but for the following pieces you can also set the direction: BULLET: Direction of movement. HEAD: Current direct...
by zzo38
Thu Jan 30, 2020 11:01 pm
Forum: ZZT General
Topic: Diagonal shooting
Replies: 4
Views: 543

Re: Diagonal shooting

One way to do it would be to use an external editor (e.g. KevEdit or ZZTQED) to set an object's direction to a diagonal direction where there is a wall in the way, and then use #SHOOT CW FLOW to shoot a bullet. I don't know if this is the method they used, nor have I seen that stream.
by zzo38
Mon Dec 16, 2019 5:30 am
Forum: ZZT Clones and Editors
Topic: ZZTQED (another ZZT external editor)
Replies: 0
Views: 460

ZZTQED (another ZZT external editor)

I made up another ZZT external editor called ZZTQED. This one has many additional functions, including: Normal mode Text entry mode Block mode Mass mode Boardwalk mode Macro mode Alternate visual mode Numeric prefix command Exchange stat (you can renumber stats to ensure the order is what is needed)...
by zzo38
Mon Dec 16, 2019 1:38 am
Forum: ZZT General
Topic: re: run zzt without having to type 'kc' all the time
Replies: 5
Views: 888

Re: re: run zzt without having to type 'kc' all the time

Is this what you are looking for? (requires NASM to create a DOS .COM file, Code is currently in Public Domain) Here is the hex codes, in case you do not have NASM: 00000000 b4 05 b9 4b 00 cd 16 b4 05 b9 43 00 cd 16 b4 05 |...K......C.....| 00000010 b9 0d 00 cd 16 b8 00 4c cd 21 |.......L.!| 000000...