Search found 67 matches

by asie
Thu Feb 23, 2023 6:30 pm
Forum: ZZT General
Topic: there it is, the actual zzt source code (almost)
Replies: 2
Views: 1214

Re: there it is, the actual zzt source code (almost)

Commodore wrote: Sat Feb 18, 2023 5:45 pm in what context did I post that?

/checks date

20 years ago O_o
http://zzt.org/fora/viewtopic.php?f=4&t=721&hilit=source+code
by asie
Sat Jan 28, 2023 10:43 pm
Forum: ZZT General
Topic: there it is, the actual zzt source code (almost)
Replies: 2
Views: 1214

there it is, the actual zzt source code (almost)

first thread in 2023 let's go :key: according to tim sweeney, the original ZZT source code was lost in the early 90s: "[... If] I had it, I'd release it, but I lost it in a crash a long time ago." but they were all of them deceived, for another backup was made https://github.com/asiekierka...
by asie
Sun Mar 27, 2022 7:53 am
Forum: ZZT General
Topic: z2 Lost & Found
Replies: 2
Views: 3173

Re: z2 Lost & Found

It's been a while.

There's now a list of known and suspected lost games I maintain at https://zeta.asie.pl/wiki/doku.php?id=r ... _zzt_files, but - of course - it's incomplete.
by asie
Fri Jan 14, 2022 7:56 pm
Forum: ZZT General
Topic: Porting ZZT to retro platform
Replies: 5
Views: 2073

Re: Porting ZZT to retro platform

Yeah, the GBA port of ZZT isn't fully out for public consumption unfortunately :/. I'm trying to get back into the right headspace for embarking on absurd programming projects during free time... Having to scroll left-to-right could introduce a performance concern too, if a board is unfavorably layo...
by asie
Thu Jan 13, 2022 1:08 pm
Forum: ZZT General
Topic: Porting ZZT to retro platform
Replies: 5
Views: 2073

Re: Porting ZZT to retro platform

Consider the GBA port , which uses a 4x6 (!!!) font and a 1-high bottom bar (for a total of 60x26 => 240x156, just fitting into the GBA's 240x160 display), but still manages to look in my opinion pretty decent. However, many players complain that on the GBA's small screen, things are too small to se...
by asie
Tue Jan 04, 2022 12:09 pm
Forum: ZZT Clones and Editors
Topic: Zeta - a different approach to modern-day ZZT
Replies: 45
Views: 31145

Re: Zeta - a different approach to modern-day ZZT

I recommend using the Autoconf method instead. The Makefile is really dodgy and a very "only works on my machine" deal. As explained in the repo: ./autogen.sh && mkdir build && cd build && ../configure --with-frontend=sdl2 && make Apologies for the overall r...
by asie
Wed Dec 29, 2021 7:35 pm
Forum: ZZT Projects
Topic: Zee!
Replies: 1
Views: 1318

Re: Zee!

It's really cool that <s>my</s> your work got to be inspired by <s>your</s> my work.

In all seriousness, though, Zee! is really cool. I guess the new fad is end-of-the-year board game->ZZT ports?
by asie
Mon Dec 27, 2021 11:42 am
Forum: ZZT Clones and Editors
Topic: Wiki of Weavers - documenting ZZT clones, forks, and successor attempts
Replies: 0
Views: 1181

Wiki of Weavers - documenting ZZT clones, forks, and successor attempts

Hey! For my multi-annual post on the good old z2 forum, I wanted to raise your awareness to another one of my ZZT projects: the Wiki of Weavers . Named after WiL's "weaving" philosophy of extending the ZZT game engine, it tries to focus on third-party clones, hex-edits, forks, successors o...
by asie
Sat Nov 13, 2021 7:59 am
Forum: ZZT Clones and Editors
Topic: ClassicZoo - improved ZZT 3.2 experience
Replies: 3
Views: 2672

Re: ClassicZoo - improved ZZT 3.2 experience

Neither fork adds features , they just fix crash/hang bugs and bump those limits which do not affect compatibility with existing worlds - this is why the stat limit isn't bumped yet. (except for fixing the conveyor bug, which one recently released game seems to actually rely on - I'll have to do som...
by asie
Fri Nov 12, 2021 3:28 pm
Forum: ZZT Clones and Editors
Topic: ClassicZoo - improved ZZT 3.2 experience
Replies: 3
Views: 2672

Re: ClassicZoo - improved ZZT 3.2 experience

I'm still updating it! Now with a matching Super ZZT fork.

Image
by asie
Sun Sep 19, 2021 8:13 am
Forum: ZZT General
Topic: Collecting the Works of Flimsy Parkins...
Replies: 6
Views: 3857

Re: Collecting the Works of Flimsy Parkins...

Those screenshots were shown in the shared e-mails that Flimsy sent to his friends and family; they were once hosted on his site and I think pl0rg.org, but I'm pretty sure that his site doesn't exist anymore and I'm not sure if there are any archives. You could try asking on the /r/myZZTery subredd...
by asie
Sat Sep 18, 2021 5:42 pm
Forum: ZZT General
Topic: Collecting the Works of Flimsy Parkins...
Replies: 6
Views: 3857

Re: Collecting the Works of Flimsy Parkins...

Hello! Thanks for stopping by again. If it's not on the Museum of ZZT, none of us probably have it - and believe me, there's been a resurgence of interest in the works of Flimsy Parkins in the last few years, with a few previously lost worlds of his being preserved. (Thanks for your contribution, by...
by asie
Tue Jul 13, 2021 10:46 am
Forum: ZZT General
Topic: flags persisting through #endgame into playing again
Replies: 4
Views: 3408

Re: flags persisting through #endgame into playing again

For context, here's Lancer-X's method, relying on overwriting board edges (which persist throughout the execution of ZZT.EXE unless a new world is created): https://museumofzzt.com/file/s/SwapWorld.zip
by asie
Thu Jul 01, 2021 5:50 pm
Forum: ZZT Clones and Editors
Topic: ClassicZoo - improved ZZT 3.2 experience
Replies: 3
Views: 2672

ClassicZoo - improved ZZT 3.2 experience

Hey. I've been working on a fork of ZZT for the past year or so. It was initially meant to be a side project before my C/C++ rewrites were complete, but kind of became a thing of its own. Its goal is to improve the ZZT experience while sticking close to the original engine's feel and keeping full co...
by asie
Fri Jun 18, 2021 6:52 am
Forum: ZZT General
Topic: Arbitrary code execution in ZZT 3.2
Replies: 5
Views: 3249

Re: Arbitrary code execution in ZZT 3.2

Hi, just registered to reply here. I'm not really part of the ZZT community Well, you are now! It's still impressive - your method seems to be distinct from both GreaseMonkey's and kristomu's, has unique properties, and also you found a hole in Zeta that I had to quickly patch :D Zeta was always me...