Search found 43 matches

by asie
Mon Jan 04, 2021 9:50 pm
Forum: ZZT General
Topic: TSR-manipulated ZZT with extended support?
Replies: 4
Views: 76

Re: TSR-manipulated ZZT with extended support?

I've made some recordings today:
These should be good enough.
by asie
Sun Jan 03, 2021 8:59 pm
Forum: ZZT General
Topic: Linux port of reconstruction, now in C/C++
Replies: 9
Views: 183

Re: Linux port of reconstruction, now in C/C++

There are hypothetical instances where the behavior could differ: I imagine a ZZT world could theoretically insert code into running memory and transform itself into Megazeux. I've considered that too much to ask, as any reasonable duplication of such behavior would require a fully fledged x86 emul...
by asie
Sun Jan 03, 2021 7:57 pm
Forum: ZZT General
Topic: Linux port of reconstruction, now in C/C++
Replies: 9
Views: 183

Re: Linux port of reconstruction, now in C/C++

Hello, Great work! I've also made a C++ port manually, a few months ago -> https://github.com/asiekierka/openzoo-cpp -> however, that doesn't incorporate most of your bugfixes, or a text mode. I've also made a C port, and Ben Hoyt made a Go transpiler before. Right now, I'm evaluating if the Nim pro...
by asie
Tue Dec 22, 2020 9:21 am
Forum: ZZT Projects
Topic: Enjoy! Sudoku
Replies: 0
Views: 88

Enjoy! Sudoku

Hello! I made a Sudoku board engine for ZZT, based on inspiration from Lancer-X and Dr_Dos. Then, I built a small game around it. The end result is my new ZZT game - "Enjoy! Sudoku". https://img.asie.pl/2p0j.png https://img.asie.pl/gRki.png Feel free to download it on the Museum of ZZT . Compatible ...
by asie
Wed Oct 21, 2020 9:42 pm
Forum: ZZT General
Topic: Check for dark places
Replies: 1
Views: 316

Re: Check for dark places

Nice find, zzo! To think it's been almost thirty years, and people are still finding new tricks...
by asie
Sat Oct 10, 2020 11:55 am
Forum: ZZT Clones and Editors
Topic: The Reconstruction of ZZT
Replies: 12
Views: 1656

Re: The Reconstruction of ZZT

I've started working on my own fork, called ChocolateZoo. Its goals are as follows: - Preserving maximum accuracy and compatibility, while fixing bugs which can end in a soft-lock or crash. - Improving the general user experience. - Improving the developer/tester experience (editor, documentation, n...
by asie
Wed Aug 19, 2020 4:20 pm
Forum: ZZT General
Topic: player turned into lion by conveyor
Replies: 5
Views: 1096

Re: player turned into lion by conveyor

WiL asked for it, so here's a set of patches to the RoZ source code to fix both the "visual glitch" and "stat swapping/player turned into lion" bugs.
by asie
Sun Aug 16, 2020 7:29 pm
Forum: ZZT Clones and Editors
Topic: zima - ZZT image converter
Replies: 1
Views: 399

zima - ZZT image converter

I made a new image converter for ZZT, featuring: State-of-the-art (subjectively) image output, Support for using statless builtins and statful objects, High end-user configurability, Friendly user interface. https://img.asie.pl/x6eJ.png (Click ^ for full screenshot) You can download the latest relea...
by asie
Sat Aug 08, 2020 6:50 pm
Forum: ZZT Clones and Editors
Topic: The Reconstruction of ZZT
Replies: 12
Views: 1656

Re: The Reconstruction of ZZT

I have made a write-up about the process of creating the Reconstruction: https://blog.asie.pl/2020/08/reconstructing-zzt/.
by asie
Sun Apr 19, 2020 10:30 pm
Forum: ZZT Clones and Editors
Topic: The Reconstruction of ZZT
Replies: 12
Views: 1656

Re: The Reconstruction of ZZT

Super ZZT joins the party! Sort of.

This concludes my journey with regards to reconstructing ZZT. Thank you all!
by asie
Sat Apr 18, 2020 11:11 pm
Forum: ZZT General
Topic: Linux port of reconstruction-of-zzt
Replies: 8
Views: 1375

Re: Linux port of reconstruction-of-zzt

I suspect "internally", it's just checking whether the upper byte (bits 8 to 16) is nonzero. Getting the key increases your counter by 256, and unlocking the door decreases it by the same amount. What happens is that the high byte of the Gems counter lives one byte before the beginning of the keys ...
by asie
Sat Apr 18, 2020 7:28 am
Forum: ZZT General
Topic: Linux port of reconstruction-of-zzt
Replies: 8
Views: 1375

Re: Linux port of reconstruction-of-zzt

Is this something using conveyors? I have found a way to do what you described much in the past involving conveyors, and I don't know if that is the same thing or not (since I do not use Discord, and do not want to; I would rather use IRC and NNTP). It is not; I don't, however, remember the details...
by asie
Fri Apr 17, 2020 7:58 am
Forum: ZZT General
Topic: Linux port of reconstruction-of-zzt
Replies: 8
Views: 1375

Re: Linux port of reconstruction-of-zzt

The main problem is that with ZZT (as opposed to Super ZZT, which got a lot less fine-tuning and trickery), you really need to do your best to keep compatibility at 100%, including the bugs, as not only does nobody have a complete list of community-used bugs, new ones are being found and used consta...
by asie
Wed Apr 08, 2020 7:26 am
Forum: ZZT General
Topic: T637 ?
Replies: 6
Views: 1173

Re: T637 ?

As far as I know, a PHP upgrade broke the entire codebase, so the rest of the site is down (as the forums could just be updated to a newer phpBB). You can find games on the Museum of ZZT.
by asie
Fri Mar 27, 2020 11:03 pm
Forum: ZZT Clones and Editors
Topic: The Reconstruction of ZZT
Replies: 12
Views: 1656

Re: The Reconstruction of ZZT

zzo38 wrote:Thank you for this; I will use some of these patches. Once I release my code, you may put some (or all) of my patches in there too if you want to. I will post a link once I make it available.
Make sure to check the pull requests too!