Search found 4 matches

by 21
Thu Oct 07, 2004 8:38 pm
Forum: ZZT Clones and Editors
Topic: Windows Port for ZZT
Replies: 19
Views: 11434

I have a start to a windowed version of ZZT in C++. I worked out world loading, board changes, and part of the messaging system. The only object implemented so far, however, is the player (the board renderer also doesn't do line walls properly). If anyone wants it ... I don't see myself working on i...
by 21
Tue Dec 23, 2003 10:29 pm
Forum: ZZT Clones and Editors
Topic: KevEdit users wanted
Replies: 26
Views: 15355

So, I had some more thoughts: -If the file list in the load dialog wasn't case sensitive, it would be easier to load things ... having all the lower case filenames at the bottom is a bit rough. (directories at the bottom is a good call, though) -If new worlds had a start board in addition to a title...
by 21
Wed Dec 17, 2003 10:59 pm
Forum: ZZT Clones and Editors
Topic: KevEdit users wanted
Replies: 26
Views: 15355

I know it would probably be a huge pain, but some system for directly editing the stat object table in isolation from board data would cool.
by 21
Mon Oct 13, 2003 6:07 pm
Forum: ZZT Clones and Editors
Topic: ZZT editor improvements
Replies: 50
Views: 29321

Pretty much every time that features for a new editor are discussed, the idea of having shortcut commands comes up. Thing is, we've never really found a way to get the expanded command back into the shortcut version. As for modifying ZZTAE: Got Source?